So, here's the issue, I'm trying to have an NPC doing a set parallel route where he walks to one end of the room and starts shadow boxing using the battler sprites then walks to the other side and does the same. I want him to loop that indefinitely. The issue is, I can't seem to figure out a way...
So I wanted to make 2 timers, one after another. There's supposed to be a message between the two timers signaling that the next timer is going to begin. But then when a player gets into a conversation with an npc, the message doesn't appear, and the second timer doesn't start. How do I fix this?
I have been genuinely stuck on this one for ages. Let me explain:
I've made it where you defeat a boss and talk to an NPC behind it (one you rescue), and it says it knows a short way out of the dungeon. You then teleport to the outside of the dungeon. I want it so that once you escape from the...
Hey, everyone! I have a problem I can't seem to fix, so I was hoping someone here might have an idea.
Sometimes on rare occations, my player moves faster after a cutscene. When this speed-change happens, the player moves with the same speed it would have if dash was toggled on when it's toggled...
In a cutscene, this character is supposed to move to the left and then move up.
Instead, the character moves left and then... nothing. The game freezes, waiting for him to finish.
I posted a picture of the event that is controlling the scene. The event is part of the cage the player is behind...
How would anyone go about doing something like this?
Zeus's video player has way too many issues displaying more than one movie, as it seems to lead to a black screen (on top of this, the script plays videos in its own seperate/hidden window, which makes it near impossible for some people to...
Hello, im trying to make a cutscene, where in the middle of the fight, when the main character reach certain HP the fight stop and trigger a cutscene, is this possible?
I am using a script to skip cutscenes.
http://rpgmakersource.com/freebies/systems/cutscene-skip/
I set up the script correctly, but when I skip the cutscene, this happens.
How do I fix this?
And in case it wasn't clear, I am using VX Ace.
Title says it all.
I would like to know how to make those make animated character busts and/or faces as well as video cut scenes with choices.
I would appreciate any assistance.
Thanks.
Hello all! I've been getting back into RPG Maker since the IGMC opened.
I'm trying to have a brief cutscene be my opening for the game. As soon as you'd select "New Game" it would start with a scene of the main character fighting what will be the end boss. There's dialogue and it ends on a...
Hi, this seems like a nooby question to me, which it is, I just started using this, but I can't seem to find the answer I'm looking for. I have a cutscene where the player fights bandits, and after the fight they disappear and the dialogue continues. Currently, I'm able to make the bandits...
Manual Defeat
by: Rinobi
This script allows automatic gameovers to be disabled via switch.
It functions within all applicable scenes and includes an additional switch to disable in-battle victories.
A simplistic yet powerful tool.
See script header for details.
Do you hate cutscenes in video games?
If Not:
What is the best thing about them for you?
If Yes:
In which cases do you hate them the most?
What was your worst experience with a cutscene in a video game?
Thanks for your time.
I like cutscenes a lot because they give the background story...
Hello! I have been around here for a while and I have faced my first trouble: I want to make the very first part of the game a cutscene but, how do I make that? Because I thought I could maybe use a playable actor for that but then I face the problem where I would need to change the actor for...
Hey, so I'm trying to do something that, while possible, I would like to know if there is an easier way about doing so.
My game has a class changing system that gives the actors different graphics based on what class they are. This works fine for things like messages, battles, walking through...
In an intro autorun cutscene, I'm trying to make a character move after they appear. The character appears, but does not move. Please tell me what I am doing wrong.
Here is my code:
Character that appears and should move (Character Appears 1)
Greetings!
I am making my own game with my own sprites and I wanted to ask the experts what the best way is to do character animations, like during dialogue and cut scenes.
What I mean is that I can do the bubbles, but I want to do multi-framed animations of my characters stretching, laughing...
I'm pretty good at making cutscenes as I have a few already in my game. What I'm looking for is how to run a cutscene before the main menu Appears. The Sequence I'm looking for is the following:
Run game in windows -> Splash screen -> Cutscene goes here -> Main Menu appears (New/Load/Quit)
I...
My desire right now is to make some kind of old movie like effect like those black & white movies. It's something like you get to see a flashback inside the game and then the game moves in irregular ways just like an old movie, maybe with a sepia or black & white tone and also those black things...
What's this workshop about? Cutscene making, of course!
Struggling with move routes? I'm your man!
Want to have your cutscenes taken care of? You're at the right place!
Want to have 30 soldiers chasing you and fighting you at the same time? I can! (within a year of course)
Have in mind...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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