damage formula

  1. Changing critical rates between weapons

    I remember having a lot of trouble with this before, and now it plagues me again. I want to make some weapons more or less critical then others. Like daggers be weaker then swords but have a higher crit chance, but axes are stronger then swords and have a lower crit rate. Help? I haven't...
  2. Damage Formula Help?

    I've been messing around with damage formulas, both inside the regular damage formula box and inside yanfly's Lunatic Damage. However, no matter where I write my formula, the damage never works how I want it to. For the sake of simplicity, I set all pdr and mdr to "1", so the damage should be...
  3. Iliketea

    Damage formula dilemma.

    I have a damage formula that I'd like to use as a item, it works fine as a skill, but for some reason not as Item. When put as damage formula for the Item I cant use the Item. I can select it just fine, but when I am in the menu to choose who to use it on if and select someone there is just...
  4. LeeOccleshaw

    Multiple damage formulas for one skill?

    I'm just wondering how or if it is even possible to write damage formulas like this: if b has state(1) = damage formula 1. if b has state(2) = damage formula 2. if b has state(3) = damage formula 3. and so on...  I'm basically looking for a universal way of making many of my skills change...
  5. Is there a way to create a state that makes the user take MP Damage

    I've played around with a number of work arounds but I'm specifically wanting a character to be able to activate a state where they substitute Physical Damage to their HP with damage to their MP. Ideally taking a scaled down or set amount of MP damage per hit. Any help is very much appreciated.
  6. Damage formula problem.

    I made a new skill, and it keeps giving me this error during playtesting: Script 'Game_Battler' line 352: SyntaxError occurredunexpected tIDENTIFIER, expecting ':'b.state?(9) ? r = (3/4)b.hp * 2 : (3/4)b.hpWhat the skill is supposed to be doing is reducing the target's HP to a quarter of their...
  7. Faroghys

    Damage Formula

    Hi, I'm trying to make skill with damage formula similar to what Auron's Masamune has in FFX. So that at full HP actor deals only half damage, and then something like full damage at 50% of health and double damage when HP is low. Or something pretty much like that. Can anyone offer help with...
  8. Josephkhland

    Josephkhland's DnD Style Damage Formula DFWAS

    So actuall this is my first script. (DFWAS -> Damage for weapons and Spells).  I have created 2 methods that can be used in the Damage Formula and change the Combat to a style similar to Dungeons and Dragons 3.5 edition (DnD) combat. What I mean :  Well in DnD 3.5 each PC and NPC has an...
  9. S.Court

    [Vx ace] Stat paramater ignoring buffs and states increasing in damage formula

    Hello, I have a trouble, I want to make a damage formula using, for example, the attack state, but I want this one ignores the buffs you have applied to it (including the states multiplier) Why? I'm using a Victor's script (Custom Slip Effect) and I can make this setup formulas like the ones for...
  10. Need help with Skill disruption + Damage formula.

    I have a boss fight where after a while the boss will begin to "channel energy" and two turns later unleash an attack that could potentially cause a Total Party Kill. In order to prevent an inevitable game over, the party must use a specific skill to "disrupt" the channeled energy before the...
  11. Kes

    Why is this formula giving me Null damage?

    What I want to happen is that the attack gets stronger and deals more damage the lower the actor's HP is.  My formula is this: a.atk*4 - b.def*2 + ((a.atk*4 - b.def*2) * (a.mhp - a.hp)/a.mhp) I tested it against a much weaker enemy and just got Null coming up.  The stats involved in the...
  12. S.Court

    Serene grace state with buff/debuff parameters

    Hello, I need help with something, I'm making a stat works like Serene grace from Pokemon games, those who are not familiarized with this state, well... It increases the probability to add a state of an attack, for example: There is an attack can make some damage and has a 20% to add the...
  13. S.Court

    Ignoring guard command and variance in a portion of damage formula

    Hello everybody, I have a doubt, I'm trying to create a group of attacks with the "curse element" basically they are attacks which has a chance to make 9999 of damage, at least the target has certain state which nulify this posibility (it'll make damage still, but it won't have a chance to make...
  14. Kes

    Damage formula help, please

    I have a skill where an actor can heal an ally's HP at the cost of damaging his own HP a little.  The formula is like this: a.hp-=(a.hp/20); 250 + a.mat That formula works as I intend.  However, I also have a skill where I want the character to remove a state, but at the cost of damaging the...
  15. dinhbat3

    Drain for Party

    I am attempting to make a skill that does the following: 1. Does X amount of damage to an enemy. 2. Restores X/Y amount of HP to all allies (Y is the number of party members.. I.E. I want it to be divided evenly between the party) 3. Shows the HP restore value with Yanfly's Battle Engine...
  16. dinhbat3

    Changing Chance to CRIT in damage formula

    Hello All I am basically looking for a way to increase the chance for critical hit if a state is active on an actor. I think the best way to do this is likely through the damage formula and checking state. I am just unsure how to add the % increase of the crit chance. I think it should be...
  17. Matseb2611

    Damage formula with a state condition

    Hi. I've searched over the whole forum for this, but was unable to find a solution that worked. I've created a skill that does more damage to the enemy if the enemy is stunned. This is what I've put into the damage formula: b.state(8)? a.atk * 7 - b.def * 2 : a.atk * 5 - b.def * 2 However...
  18. OM3GA-Z3RO

    Damage Formula depending on how low the enemies AGI is

    Right I have been stuck with this damage formula for quite sometime now, what I want is a damage formula which deals more damage the lower the enemies AGI is. I already tried: 750 + a.mat * b. agi but then the damage deals like 54k damage which is WAY too high. then I tried the opposite: 750...

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