I'm looking for a script or solution for creating states that can be applied multiple times on the same target!
The ability to decide the maximum number of stacks for each individual state would be appreciated!
In short: I'm looking for this...
I'm looking to make some "easy of access" methods for the Skill Damage Formula. The damage formula I'm planning on using are based a lot of D&D, so there are a lot of "dice rolls" rather than calculating a direct number and just varying it by a certain percentage.
ave369's Damage Control
This plugin allows controlling skill and item damage by introducing a bottom and a cap, a la classic Final Fantasy games. Remember doing the 9999 with your attacks? This plugin will allow you to do the same and more.
So I was working on my game and finally got done finishing developing chapter 1, but then when I started playtesting I realized that I made my game FAR too hard for all the wrong reasons. Attacks either do far too little or far too much damage. I want the damage in chapter 1 to be 75-100 damage...
I would like to make a skill that increase the damage depending on how many allies are dead in the party.
I am realy not good at formules and i tried to look if there is a possibility to count how many allies are dead, but i didn't found.
Is there a formule or a way with Yanfly...
I'm using Victor Sant's Sfont plugin for the text in my game, and I thought the damage popups would be pixel perfect as well since they're images but... seems not? The pictures looks blurred and slightly cut off so I'm looking for some alternative plugin solution to achieve some pixel perfect...
Hello everyone! I am trying to make the cutscenes in my game more engaging. So I wanted damage sprites, thinking sprites and arms raised out sprites for my main characters.
MY SPRITES :)
I was wondering if someone was interested in helping me? Thank you! :D
For the sake of an example, let's say I've set up an attack skill that enemies will use on the player's characters, and it always deals 300 damage no matter what.
No variance, no critical hit chance, no added states, perfect accuracy, etc.
Is there a plugin or something I can put in the...
We all know too well the basic damage formula of (a.atk *4 - b.def *2). I know there are a lot of different posts with others talking about the different types of damage formulas they use in their games, some simple, some super complex. However, rarely have we seen a damage formula...
bringing you my very first tutorial! This tutorial highlights how I use Yanfly's Weapon Unleash Plugin (which is a paid plugin), as well as a custom function added through a small plugin, to replace the standard attack skill with a modified attack skill based...
Damage Formula Extension 2017/01/28
Creator name: Triacontane
More functions that can be used for damage formula calculation.
How to Use
Input function for skill damage formula in database. Example(a.plus_atk), (b.plus_def)
Formula functions list:
I made an enemy sprite with these contents:
The player has 10 HP and the other party member has 10 HP as well.
However, when I play in-game, the enemy sprite will touch the player and they will die in less than 10 hits! Sometimes it takes 2 hits, other times it's 4 or something. I allowed...
So I'm not really sure where to post this but I am having a weird issue with my States, (Let's use Poison for example) and that is whenever I inflict Poison on a Enemy, this happens:
Two of the same number and they both actually add up, so that was 26 damage when I normally wanted 13.
Here's a beautiful version of Damage.png made by me on Toybox. You can use it wherever you want, commercial or non-commercial games, and if you want, you can credit me, but it's not necessary. Trust me, it's very stylish! Made for MV.
You can ask me to change whatever you want (colour...
I want to put split damage into various skills and weapons but I can only get only 1 element per attack. If you are familiar with Dark Souls or Bloodborne, you would know what I'm talking about. If not, then split damage is about splitting damage between 2 or more elements (Or at least that's...
To use Damage.png in your game-
Open your project folder > img > system > replace original Damage.png with file name Damage.png (one you plan to use)
Modern, Futuristic, Bold, Stereoscopic, Spaced
Terms: Can be used for commercial and non-commercial project as long you...
How can I set the tcr (TP charge rate) to 0 within a skills formula or inside notetags evals? I tried something like a.tcr = 0 or user.tcr = 0 but that doesn't seem to be the right command.
What would be the simplest way to remove all the default LUK usage from the engine? I do not like how it is used as it can cause frustration to have states or buffs/debuffs not occur sometimes.
And I also want to abuse the stat as weapon damage. :LZSgrin:
Thanks in advance...
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