1. How to stop enemys attacking same party member?

    so sometimes when you give a enemy double or triple attack 1 party members gets hit twice does anyone know how i can stop this like for e:g you could give a enemy double attack where it does 200 damage you have 1 party member on 400 health and the enemy decides to hit that party member twice...
  2. ts50

    A Guide to Damage Formulas

    Additional tutorial credits: @TheoAllen, for converting MV/Z formulas to Ace. The parallels are now included in the intro post. If you're uncomfortable going much further than a.atk * 4 - b.def * 2 for your damage formulas, this is the guide for you. Damage formulas are extremely powerful tools...
  3. Deivid0097

    RMMV Failure (or Miss) message when the damage result is 0

    I am developing a game where 0 equals missing an attack. Something like "The target withstood him." I already created the damage formula, everything works perfectly, the 0s appear when they have to appear. My problem is only "aesthetic", I would like the "failure" message to appear instead (or...
  4. Attacks deal Infinite Damage only sometimes

    So during testing one of my friends discovered a bug where any damaging skill seems to have a random chance to deal "-Infinity HP" which ends up always killing the enemy. He has shown me, and it is a fairly common occurrence when he plays (roughly once an encounter), however on my own device and...
  5. RMMV ABS Alpha - Weapon dmg

    Hello guys, i want to put some weapons in my game with different dmg. But i cant change the dmg of the weapon only the attack speed. I was searching on the internet all night i didnt found anything. So i can change my auto attack dmg with the first skill thats okay. But how can i add different...
  6. Demi_Fiend

    State that goes away after next action

    Hi, I'm using Archeia's Press Turn Battle System and I want to set up certain states that go away after a character's next action. For example, a state that guarantees a critical hit and disappears after that attack. I would use the normal database settings, but it doesn't work for enemies with...
  7. JardsonJean

    Damage Number Set Inspired by Bravely Default

    DOWNLOAD HERE This is a ready to import graphical set of numbers for displaying damage on RPG Maker based on Bravely Default. The purpose is to mimick the original design of the game and none of the assets were pulled from it, so you can use them commercially without worrying about copyright...
  8. Archlvt

    Damage Reacting to State Stacking

    Hello, I'm back again with another unusual and very specific request. I'm looking for assistance with a battle mechanic. This time, I'm looking to make an attack have increased damage or cause multiple values of damage for each stack of a particular state. Ideally, I'd prefer the multiple...
  9. JardsonJean

    Yakuza Like a Dragon Inspired Damage for RPG Maker MV/MZ

    DOWNLOAD HERE This is a ready to import graphical set of numbers for displaying damage on RPG Maker MV/MZ based on Yakuza Like a Dragon style. The purpose is to mimick the original design of the game and none of the assets were pulled from it, so you can use them commercially without...
  10. Request: State Stacking and Custom State Damage!

    I'm looking for a script or solution for creating states that can be applied multiple times on the same target! The ability to decide the maximum number of stacks for each individual state would be appreciated! In short: I'm looking for this...
  11. nathanlink169

    RMMZ Creating a Method to use in Skill Damage Formula

    Hello all! I'm looking to make some "easy of access" methods for the Skill Damage Formula. The damage formula I'm planning on using are based a lot of D&D, so there are a lot of "dice rolls" rather than calculating a direct number and just varying it by a certain percentage. Rather than...
  12. ave36

    ave369's Damage Control (now 1.1)

    ave369's Damage Control by ave369 Version 1.1 Introduction This plugin allows controlling skill and item damage by introducing a bottom and a cap, a la classic Final Fantasy games. Remember doing the 9999 with your attacks? This plugin will allow you to do the same and more. Features - Allows...
  13. KrimsonKatt

    How do I Balance My Game?

    So I was working on my game and finally got done finishing developing chapter 1, but then when I started playtesting I realized that I made my game FAR too hard for all the wrong reasons. Attacks either do far too little or far too much damage. I want the damage in chapter 1 to be 75-100 damage...
  14. Skill that inflict more damage when allies are dead

    Hi Everyone, I would like to make a skill that increase the damage depending on how many allies are dead in the party. I am realy not good at formules and i tried to look if there is a possibility to count how many allies are dead, but i didn't found. Is there a formule or a way with Yanfly...
  15. Parallax Panda

    Plugin for Pixel Perfect "Damage Popups"?

    I'm using Victor Sant's Sfont plugin for the text in my game, and I thought the damage popups would be pixel perfect as well since they're images but... seems not? The pictures looks blurred and slightly cut off so I'm looking for some alternative plugin solution to achieve some pixel perfect...
  16. dreamfall887

    Could someone make me "damage" and "behavior" sprites please? ( ・ω・)ノ

    Hello everyone! I am trying to make the cutscenes in my game more engaging. So I wanted damage sprites, thinking sprites and arms raised out sprites for my main characters. MY SPRITES :) I was wondering if someone was interested in helping me? Thank you! :D
  17. TheDrifter

    [SOLVED] How do I make an attack do reduced damage if its target has a specific state?

    Hi, For the sake of an example, let's say I've set up an attack skill that enemies will use on the player's characters, and it always deals 300 damage no matter what. No variance, no critical hit chance, no added states, perfect accuracy, etc. Is there a plugin or something I can put in the...
  18. NinjaKittyProductions

    A Different Approach to Damage Formulas...

    Hey gamers, We all know too well the basic damage formula of (a.atk *4 - b.def *2). I know there are a lot of different posts with others talking about the different types of damage formulas they use in their games, some simple, some super complex. However, rarely have we seen a damage formula...
  19. ThreeSixNine

    Creating a dynamic basic attack with Yanfly's weapon unleash and a custom function

    Greetings makers! ThreeSixNine here, bringing you my very first tutorial! This tutorial highlights how I use Yanfly's Weapon Unleash Plugin (which is a paid plugin), as well as a custom function added through a small plugin, to replace the standard attack skill with a modified attack skill...
  20. ovate

    Damage Formula Extension

    Damage Formula Extension 2017/01/28 Creator name: Triacontane Introduction More functions that can be used for damage formula calculation. How to Use Input function for skill damage formula in database. Example(a.plus_atk), (b.plus_def) Formula functions list: plus_atk(percent, value)...

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