Damage Formula Extension 2017/01/28
Creator name: Triacontane
More functions that can be used for damage formula calculation.
How to Use
Input function for skill damage formula in database. Example(a.plus_atk), (b.plus_def)
Formula functions list:
I made an enemy sprite with these contents:
The player has 10 HP and the other party member has 10 HP as well.
However, when I play in-game, the enemy sprite will touch the player and they will die in less than 10 hits! Sometimes it takes 2 hits, other times it's 4 or something. I allowed...
So I'm not really sure where to post this but I am having a weird issue with my States, (Let's use Poison for example) and that is whenever I inflict Poison on a Enemy, this happens:
Two of the same number and they both actually add up, so that was 26 damage when I normally wanted 13.
Here's a beautiful version of Damage.png made by me on Toybox. You can use it wherever you want, commercial or non-commercial games, and if you want, you can credit me, but it's not necessary. Trust me, it's very stylish! Made for MV.
You can ask me to change whatever you want (colour...
I want to put split damage into various skills and weapons but I can only get only 1 element per attack. If you are familiar with Dark Souls or Bloodborne, you would know what I'm talking about. If not, then split damage is about splitting damage between 2 or more elements (Or at least that's...
To use Damage.png in your game-
Open your project folder > img > system > replace original Damage.png with file name Damage.png (one you plan to use)
Modern, Futuristic, Bold, Stereoscopic, Spaced
Terms: Can be used for commercial and non-commercial project as long you...
How can I set the tcr (TP charge rate) to 0 within a skills formula or inside notetags evals? I tried something like a.tcr = 0 or user.tcr = 0 but that doesn't seem to be the right command.
What would be the simplest way to remove all the default LUK usage from the engine? I do not like how it is used as it can cause frustration to have states or buffs/debuffs not occur sometimes.
And I also want to abuse the stat as weapon damage. :LZSgrin:
Thanks in advance...
I would like to create specific skill with RPG Maker MV, but am not sure how to achieve it. I am also using Yanfly Plugins if that makes it easier.
Skill name is Deathly Dagger. I'd like the skill to do the following:
1. If the enemy is sleeping and normally wakes up upon being hit, with this...
I checked out this thread earlier today: https://rpgmakermv.co/threads/damage-formulas-101-mv-edition.2172/
My game uses low damage numbers, and after a bit of testing, I found out that any decimal .5 or over rounds damage values up, while I want all non-whole numbers to round down. Damage...
Hey there guys and gals.
I have been working on balancing my combat system which after some (ALOT) of trial and error
has been moderately successfull.
Now i have been working on my Random-/Multitarget Skills.
I have balanced them in a way of cost and damage but i still have issues with the...
I am working on a game that uses an ABS plugin, so all of the action takes place on-map.
There are points when I need to "freeze" the player's HP, and prevent it from suffering damage.
I am currently using a script that uses a variable to store the player's HP:
var xActor =...
Grettings, I'm having some issues with MV damage pop up, I was testing out my game so far, and found that "pop ups" in the first two sideview actors were kinda bug..
TOP Actor gets its "pop ups" behind him
2nd Actor (from top to bottom) gets its pop ups behind him and blurry, like it were...
I'm going to be as detailed as I can, but I want to make sure I am thinking about this correctly. For balance reasons let's make Actor Damage = 10 DMG and Enemy Defense = 10 Defense
Start Battle : Common Event (Var Set) :
Set Xyz variable of Actor 1 / 2 / 3 / 4 / 5 = 0
So, I would like for some attacks to have their damage lessened or halved if the target has Absoprtion Barrier points left. Most enemies start battle with some ammount of Barrier you need to fight through first with specialized skills. I'm not quite proficient in script, so I hope someone could...
So.. Another oddball question from my end.
I know you can set a State to remove when an Actor takes damage. I currently have an effect set up that applies SP-Parameter trait "Physical Damage * 0%," which is absolutely what I want, but I need the state to remove when an attack connects...
This is solved. The solution for anyone wondering is this:
if (target.result().hpDamage <= 0)
I have my action sequences set up so that targets hit by skills/attacks will go into (and hold on) a shaking damaged pose until they are to act (or until the turn ends). One...
First off I know the title isn't the most specific in the world, but this idea is a bit complicated and I have no idea how to sum it up in a short title, so forgive me for that please!
With that out of the way, I've got an idea for my first real project, though at the moment it's more of a...