Hello, I'm not exactly new to RPG Maker, as I've had Ace for a year or so now, but I absolutely suck at artwork of any kind. For the game I'm making, I'd like to have the custom character I've made from the built in character creator, to have custom animations like behavior(frozen, stone...
Author: Mr Trivel
Name: Simple Battle Rows
What does it do?
This scripts adds basic Battle Row functionality.
You can switch rows in menu Formation command by selecting same Actor twice.
Battlers in back row will receive less damage than the ones in...
I am trying to create a event in which the player collides with an event that moves... causing damage to the player. I have the set up below that works with events, but I do not know how I should call up an players event to collide with.
I am not using this because it causes an error, so I am...
Hello again this question might be simple but I cant figure it out. So one of my characters obtains a certain state once he reaches
20% of his total health. Think of it as in pokemon when certain pokemon get stat increases when their health goes down to a pinch. And mind you its not all...
I'm trying to get an event, in this case, a falling boulder, to hurt a player once hit by it. I can get the boulder moving how i like, and get it to hit the player with "event touch" option, but i cant get them going at the same time.
I either have it on "parallel process" to get the...
So, I have in mind for my game something akin to the STAB bonus in Pokemon. For those unaware, STAB was where if a Pokemon used an attack of it's own type (element) it would get a damage boost.
I'm looking to do something like that, because each actor in my game will have an innate resistance...
I am looking for a script or method to cause damage or state change in battle based on the current weather. For instance: Snow could cause 10% chance of "Freeze" status or rain can weaken Fire attacks.
For those who know, it is pretty much like weather and how it works in Pokemon.
I have shared this with a few people so far, and gotten positive reviews so I decided to host it up for all.
*EDIT - Recent as of 10/16/14*
I have finished a massive overhaul of the spreadsheet. With the help of Ksjp17 I have made it pretty robust with a good many features built...
So I have a skill called Bash & Slash, essentially the hit the enemy with a shield bash (small amount of damage + chance to stun) then they slash with their weapon for normal damage.
Is there a way I can set up dual damage?
I tried a.atk * 3 + a.def - b.def * 2; a.atk * 4 + a.def - b.def *...
So I've been working on my damage formula and have come across a problem...
This is a bit complicated so I'll do my best to describe the situation.
I have made a custom formula for Attack.
Using the formula,
My character attacks the enemy and deals 100 damage for example.
But in my...
I want to use the rtp damage sprites for a project, but there's a problem. The map is designed to be used sideways. All the damage sprites are facing vertical. I want em facing horizontal.
The entire 4 damage png files don't need to be done, but I would like sideways damage sprites for...
Is there a way that allows specific actors not being affected by an enemy's attack/skill?
The reason I'm asking this is because I want an enemy to use a seduction technique which only has effects on male actors
and NOT female actors.
There are no options in the default system that...
This script allows you to set up "attack element modifiers". Basically, you can
1. Set up skills with multiple attack elements
2. Specify the attack element rate for each element
By default, damage calculations are done by first calculating the skill's "base" damage, then applying the...
Hello there, I'm your friendly neighborhood Arin, in need of a small request from the populace.
I need a Damaged Sprite of this character:
Simple, right? The original sprite belongs to Kaduki at http://usui.moo.jp/rpg_tukuru.html.
If you need an idea on what a Damaged Sprite is, you can use...
I've been looking all over the internet and I can't find a single script that allows you to assign a sound to a character/enemy that plays when said battler takes damage.
Actually to be honest, I found one, but it doesn't work for some odd reason.
So if you could help me find one...
This script allows you to create skills or items that perform TP related damage types. You can directly damage a target’s TP, or recover the target’s TP, or even drain the target’s TP.
Get it at Hime Works!
Ok, I think this is my first post? no? hahaha :D
anyways, My problem is how to use properly the Lunatic Damage by Yanfly
I use it like this
I followed the instructions on how to install the script based on the...
I've searched all over and didn't find a script that shows the average dmg that you can do to a target while it's being selected, before you actually hit it.
This average damage can be shown in the battlelog and/or (option) a new window during the battlescene. It must take into account the...
Well.. I was going to post my randomly generated road experiments... But the new "Attach Files" on profile posts seems to be quite buggy. Also there's no more option to insert Imgur images. Highly unfortunate. Guess I'll give them a bit to fix it and go back to messing with stuff.