I would like to create specific skill with RPG Maker MV, but am not sure how to achieve it. I am also using Yanfly Plugins if that makes it easier.
Skill name is Deathly Dagger. I'd like the skill to do the following:
1. If the enemy is sleeping and normally wakes up upon being hit, with this...
I checked out this thread earlier today: https://rpgmakermv.co/threads/damage-formulas-101-mv-edition.2172/
My game uses low damage numbers, and after a bit of testing, I found out that any decimal .5 or over rounds damage values up, while I want all non-whole numbers to round down. Damage...
Hey there guys and gals.
I have been working on balancing my combat system which after some (ALOT) of trial and error
has been moderately successfull.
Now i have been working on my Random-/Multitarget Skills.
I have balanced them in a way of cost and damage but i still have issues with the...
I am working on a game that uses an ABS plugin, so all of the action takes place on-map.
There are points when I need to "freeze" the player's HP, and prevent it from suffering damage.
I am currently using a script that uses a variable to store the player's HP:
var xActor =...
Grettings, I'm having some issues with MV damage pop up, I was testing out my game so far, and found that "pop ups" in the first two sideview actors were kinda bug..
TOP Actor gets its "pop ups" behind him
2nd Actor (from top to bottom) gets its pop ups behind him and blurry, like it were...
I'm going to be as detailed as I can, but I want to make sure I am thinking about this correctly. For balance reasons let's make Actor Damage = 10 DMG and Enemy Defense = 10 Defense
Start Battle : Common Event (Var Set) :
Set Xyz variable of Actor 1 / 2 / 3 / 4 / 5 = 0
So, I would like for some attacks to have their damage lessened or halved if the target has Absoprtion Barrier points left. Most enemies start battle with some ammount of Barrier you need to fight through first with specialized skills. I'm not quite proficient in script, so I hope someone could...
So.. Another oddball question from my end.
I know you can set a State to remove when an Actor takes damage. I currently have an effect set up that applies SP-Parameter trait "Physical Damage * 0%," which is absolutely what I want, but I need the state to remove when an attack connects...
This is solved. The solution for anyone wondering is this:
if (target.result().hpDamage <= 0)
I have my action sequences set up so that targets hit by skills/attacks will go into (and hold on) a shaking damaged pose until they are to act (or until the turn ends). One...
First off I know the title isn't the most specific in the world, but this idea is a bit complicated and I have no idea how to sum it up in a short title, so forgive me for that please!
With that out of the way, I've got an idea for my first real project, though at the moment it's more of a...
So, I have no idea how to do this at all.
What I'm looking to do is to increase or reduce the damage of certain skills depending if they damage hp or barrier. By default most skills always strike damage to barrier, until it runs out.
I would like to further specialize skills to anti-barrier and...
In my project, I have some fairly complicated non-damaging status moves, that make use of the damage formula. The only thing is, since I am using the damage formula, I still get the "ENEMY took no damage" message in the battle log.
Could someone create a script that prevents the...
I have a poison state (like most games), and it does a reasonable amount of damage to normal enemies. But against bosses, it deals far too much damage. If I decreased the damage done from the state, however, the normal enemies would take too little damage. Does anybody know how I could get...
I am currently working on a project and am using yanfly's damage core. I have a damage formula notetag that works for what I need it to do except it looks really ugly and since I am still new to programming, I am having a hard time condensing it down. Any help in making this code...
I have the following damage formula for my water spells, but It isn't working as intended.
if (b.isStateAffected(13)) b.removeState(13); a.mat * 4 - b.mdf * 2
if (b.isStateAffected(13)) b.removeState(13); 0 : a.mat * 4 - b.mdf * 2
My goal is if the enemy is affected by state 13 (burn)...
I would like to know if creating an enemy skill that deals damages to an actor's experience is possible and if that would require a formula, or script? I'm assuming script but am not sure where to start. I plan on this skill being used by the final boss in my game. Any help is much appreciated.
So I'm scratching my head, trying to figure out how do I add an elemental +% damage to my skill attack with a help of a state. What I mean is, I don't want to say... "buff" the % of a fire skill, more like enchant a weapon with fire so instead of pure physical attacks, it also does fire...
For a bit of context, I'm using Yanfly's battle core + action sequences. I'm trying to make the actor move around when they take damage from a regular attack, assuming it doesn't miss. I've got the action sequence itself worked out just fine, but the problem is there's a pause before the...
LGP - Better Damage Popup
This plugin changes the damage popup system of RPG Maker MV.
Basically it gets rid of the picture and uses bitmap text instead.
So we can easily change the looks of the damage popup numbers.
YEP_BattleEngineCore Is required since this...