For a bit of context, I'm using Yanfly's battle core + action sequences. I'm trying to make the actor move around when they take damage from a regular attack, assuming it doesn't miss. I've got the action sequence itself worked out just fine, but the problem is there's a pause before the...
LGP - Better Damage Popup
This plugin changes the damage popup system of RPG Maker MV.
Basically it gets rid of the picture and uses bitmap text instead.
So we can easily change the looks of the damage popup numbers.
YEP_BattleEngineCore Is required since this...
Hello, I'd like to implement something in my project related with the drain value the attacker receives. I'd like target's Luck reduces the damage percentage the caster recover, I think the key to modify this is in Game_ActionResult scripts
def make_damage(value, item)
@critical = false if...
I was looking into making a state that when applied to a hero or enemy, its skills that would normally deal damage, restore the target's HP instead. I'm guessing this is not possible through regular editor tools...? Does a plugin exist that could achieve something like this?
I'm using Victor's Damage Popup plugin and there's a parameter for "Font Face"
The parameters 'Fontface' defines the font name for the popup display.
You can use script codes that returns a string with the...
Hey guys! Im trying to figure out how to create a spell that powers your character up until the end of the battle. Something like this:
Power Up Move: When used, it gives 10% physical and magical attack, stacking up to 50% until the end of the battle.
Now i know i can make something like: Temp...
I am planning on making a weapon that works like this, where "foe that is a Calvary unit" is a state:
Essentially, I want the attack with the weapon to do normal damage, but if the foe is "inflicted" with the "Calvary unit" state, the weapons does, say, 25% more damage than if the foe didn't...
Both plugins (Mog_Battle Hud and VE Damage Pop) work fine separately. Without the Battle Hud, the damage pop plugin works as it should. Since updating the BH to v4.0 (as per Mog's website and newest demo), the VE plugin no longer works. I've tried rearranging the plugins, turning off all...
SRD's Battle Popup Customizer and Yanfly's Buff & States Core plugins work fine with each-other, but I discovered a visual issue that is occurring as a result of some sort of minor incompatibility with the two.
If damage/recovery numbers are to popup on an actor due to the trait "HP Regen" in a...
I would like to implement something like damage dealt by some weapons which should be of multiple types.
For example a sword could make 5 points of cut damage, 3 points of stab damage for a total of 8 points of damage.
A gun could make 10 points of piercing damage, 5 points of burn damage and...
Hello. I'd like to change TP charge formula when target receives damage. The idea is basically the same, but adding LUK to the formula. For example, if the user has 20 of LUK, the TP gained would be a 20% of the original formula. Does someone know how to change this? Thank you
I want to make a skill/state change where when it is activated one of the player's stats increases for every time they are struck by an attack (This is dissimilar to the attack Bide from Pokemon, where the player stores damage and then releases it back at the enemy).
An example of this would be...
How I can make an armor that will increase player damage?
for example: I want to make an armor that will increase 20% sword damage, so if the player is using the armor his damage will
increase by 20% (but only for Sword type weapons). if the player isn't use sword type weapons, then the damage...
I am using RMMV. I want some damage tiles to only damage certain actors in the party, and some other damage tiles will not damage a certain actor. For example, if a fire elemental is in your party, I do not want it to be hurt by fire tiles like other actors. Also, I want water to hurt that...
I'be read other posts about this but I'm not understanding at all, please explain step by step how to do this,
My character is running forward
Here down I need help with
He trips then gets dragged several spaces back. I've done the actor image change to damaged character but nothing changes...
I am currently creating a "shield bash" skill, and I would like to have the condition where if the user has a larger % of HP than the target enemy, they are able to deal damage as AND add a "stun" state to the enemy. HOWEVER, if the user does not have a larger % of HP than the...
I would like to implement the following: I have 3 different kinds of weapon: hit, cut, pierce. Depending on the enemy and the weapon-type the actor uses, the damage should vary.
For example: If the actor attacks an Orc with a pierce weapon he makes normal damage. But if he attacks...
Today I drove through my city of 100,000+ people during rush hour and the streets were nearly empty. Just so I could go get my favorite burger. There a dental assistant (she said that's her other job, even though I didn't ask) took my order and handed me a burger. I know it's bad out there... But wow, she's either atrocious with her money, or "it really be like that".
>Testing with fonts change.
>Tries installing a plugin. Doesn't work.
>Tries changing the plugin commands. Doesn't work.
>Tries installing another plugin. Doesn't work.
>Changes a few more plugin commands. Doesn't work.
>Goes directly to the gamefont file and changes the src. Works.