1. RPG maker MV damage formula and skills

    so i was playing with the formula for damage in RPG maker mv. i once have an idea of a stat that deals damage periodically equals to the % of user's matk or/and equals to the % of the damage given. but how in the world is that possible is... i have no idea also idea that the skill will inflict...
  2. C.W. Plainview

    Serif Damage Popup

    I don't really like the default damage image used for popups in RPG Maker MV. It's too round for my liking, and if you are using a different font for your game, chances are that it could clash with the popups. As is the case with me, using a serif font for my game. I tried finding other damage...
  3. Broken_squirrel

    Increased Consecutive-Damage Skills

    How would I create a skill that dealt more damage as it was used consecutively up to a maximum. If there was a stop in use, the damage would return to it's initial amount.
  4. Kip

    Editing the Character Generator

    Hello! it's me, back again, trying to do things that RPG Maker MV would rather I not do~ Today, we are making changes to the Default character Generator built in to RPG Maker MV! wooo! You see, it has come to my attention that the RPG maker software's limitations make in game characters be...
  5. Broken_squirrel

    Damage and healing volatility: Which side are you on?

    I have noticed that many RPG's fall into certain battle mechanic nor s. There are two that jump out at me. I wonder is there a style that you prefer?  Style A:  Mobs deal typically high percentage of damage to health even with smaller attacks, healing also heals a high percentage of the...
  6. how to anticipate damage with Yanfly Plugins?

    Before anything I'm using Yanfly BuffsStatesCore and DamageCore and everything else that makes all plugins work. Well... I'm trying to make a state that when the actor takes a damage that would kill him, it activate another state that makes him immune to everything and recover 5% HP each...
  7. Help with writing custom Notetags for YEP plugins

    I'm using the YEP Core plugins, and I'm curious how I would go about using javascript to call for specific party members and targets. For instance I would like to have a skill that consumes 75% of the HP of all party members EXCEPT the user of the skill and converts the HP 'paid' into damage...
  8. Skotty TV

    [STV] Plugins | STV_DamageFace

    !!! Damage Face v.1.0 !!! :Author: SkottyTV Latest Updates: Description: This Plugin will change the Face Image of an Actor depending  on the HP value of each Actor. Images...
  9. Change how Elemental Damage works

    I'll try to explain myself. What I want to do is change how elemental weaknesses / resistances affect the resulting damage from all attacks so that instead of multiplying the result of the dmg formula by the elemental modifiers, it actually doubles ATK / MAT for that attack or changes the damage...
  10. PauloHPBender

    Axe's Culling Blade

    Greetings, developers! I'm trying to make a skill that deals damage against a Target and, if it's remaining hit poins are lesser than the damage taken, it dies instantly, but i don't know how to check, inside the skill effect itself, how much damage was dealt. Any help? I'm using Yanfly...
  11. HP/MP Damage from choices

    Hi there, I'm looking a method be it event or script command to take damage from a choice outside of battle. My reason behind this is to limit the player's actions every day. More specifically, I want Actor 1 to lose 100MP (not his MAX MP) from his choice in a conversation. What I would...
  12. DoctorArtist

    Skill with Two Types of Effects?

    Basically, I'm trying to create some spell combinations, such as "Dark Fira" and "Curing Thundera" and such. Dark Fira's easy of course, just purple fire with a chance to add the Blind State.  How would I go about making a curative elemental damaging skill, like "Curing Thundera"? The idea...
  13. Damage and Hit Formula Help!

    I want to create a D&D style game with hit rate determined by a roll against an AC score, and damage determined by a roll with a proficiency bonus. I have Yanfly's Damage Core and Hit Accuracy, but also have Victor Engine Hit Formula lined up as well. I have the following formula for both hit...
  14. SkottGaming

    Player damage while moving

    I've a little problem I'd like to get some help with. Is it possible to take damage from an enemy by player touch or event touch when already in motion by another event? It's hard to explain but I'll try. The player steps on an event which makes the player move 5 squares on the map. on...
  15. Almost Simon

    Weapons/Skills get bonus vs. enemy type

    Why hello there, yes, it's me, again.. Only a small problem though, I don't even know if this is supposed to be under the js support, but I don't think the Maker provides you with this feature, so I assume I need a script. The idea is pretty basic. I want some of my weapons to do...
  16. How do I add a specific amount of bonus damage depending on element?

    *warning: I have basically no coding knowledge Hello, I had an idea to create a battle system that's kind of a combination of Paper Mario (1 or 2) and standard RPG formats with type effectiveness and such.  I will not bother you with the convoluted details, but essentially I used a motley...
  17. Party Size in Formula

    Hello, I am trying to make a party-wide healing spell where amount healed depends on the size of the party. I cannot figure out how to refer to party size in formula bar. Here is an example of what I want: Spell: Cure (heals approx. 20% of max hp dependant on magic power and level...
  18. Carduus

    Damage Formula Discussion?

    While I was trying to think of every blessed switch I'd need in a damage formula, I realized I had a bigger issue: the implications of various damage formulae on one's game. 1. If monsters and characters both advance linearly, how is the player experience changed from both advancing...
  19. Alistair

    AP - Blocking

    ~ Blocking ~ by Alistair   For the latest updates please visit my blog. This is merely an introduction topic.   ► Introduction This plugin introduces what I call "Block Rate" and "Block Reduction". The Block Rate determines the likeliness of blocking an incoming attack...
  20. S.Court

    [VX Ace] Damage formula trouble

    Hello, I'm trying to make a damage formula and I'm having some troubles with it, you'll see, the damage formula is the next one class Game_Battler < Game_BattlerBase def attack(a,b) (((a.atk * 2) + a.luk + ((((a.level / 1.43) ** 2) * (a.atk / 16.0)) * (a.luk / 16.0)) / 24) * ((400 -...

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