database

  1. The_Trinity

    Skills for Classes in Database not Transfering Over to Game

    Hey, so I'm having this issue. I've edited skills in the database and added them to the class that should use them, but they aren't translating over to the game. This happens even if I create a new save file. Here's what I'm talking about: Here's how the database looks. Note which skills...
  2. Tigersong

    Learning skills

    I got very excited on realizing that a state can add (or seal) a skill type. It has me wondering about the potential of a Final Fantasy-type system where characters can learn skills from their foes. How would I, for instance, arrange it so that being hit by a specific skill gave one a chance of...
  3. Zael

    RPG Maker MV Tutorial - Breath of Fire III's Examine

    I wanted to perfect Rellik's (a character from my game) acquisition of Enemy Skills, so I worked at it until I figured out how to replicate the Examine Skill from Breath of Fire III. I attached a Scan effect from Yanfly's Tips and Tricks to the Skill, so Rellik can gauge their weaknesses and...
  4. Tsukihime

    Formula Effects

    All items and skills in RPG Maker come with additional “effects”. Effects include gaining HP, learning a skill, gaining a buff in a parameter, or running a common event. However, what if you would like a skill to do something that isn’t provided by default? You could use the damage...
  5. Jenovation

    Changing available Menu Commands during the game.

    Hi, The System in Database allows you to set which Menu Commands are available in the Menu when playing the game. However, I would like some of these to only become available through the game progression. For example, in the beginning of the game the Equip menu is not yet there, but...
  6. Bahamut20

    State for increased healing?

    Hello, I want to make a state that will increase the healing amount received by the character affected with such state by items and skills by, say 200%. Is this possible somehow? I have searched online for a solution so far with no luck.
  7. Tsukihime

    Effect Conditions

      In RPG Maker, you can assign effects to items or skills. Effects are special behaviors that occur when the item or skill is successfully executed.   For example, you can create a "Poison" skill that has a 50% chance to add a "Poison" state to the target, or you can create a "Skill...
  8. Tsukihime

    Weapon Damage

      In RPG Maker, weapons can be equipped to actors. You can also equip them to enemies if you use plugins like Enemy Equips.   Weapons can provide parameter bonuses like extra atk and agi, but you can't specify a damage value for the weapons themselves.   For example, if you wanted to have...
  9. Tsukihime

    Party Manager

    In RPG Maker, you have a “party”. A party consists of a group of actors, an inventory of items, weapons, armors, and gold, and potentially some other information related to this group. By default, you only have one party, which is what the player will control throughout the game. This plugin...
  10. djboro88

    Gold DataBase MySQL

    Hello friends. It is possible to read and write a value in MySQL database from VX Ace? For example, money field, which is updated depending on gold you have in the game.
  11. Tsukihime

    Parameter Tables

      In RPG Maker MV, you have eight basic parameters to work with for your actors Max HP max MP Attack Defense Magical Attack Magical Defense Agility Luck Parameters are managed for each class, and your actors' parameters are determined by their current level along with...
  12. ロリ先輩

    Adding database contents to save

    How non-trivial would it be to add data from the database into the save file, and then load it from there instead of going to the database instead, when restoring from the save? I'm looking into such functionality to handle creating instances of items, as to allow for new instances of an item to...
  13. Luminous

    How fast you working at your database section?

    Hi guys ^^ I am curious about, how fast you working at your database? Currently I'm still working at my database item, skill, equipment tab, I already finish actor and class database in around 10 hours lol. Yeah maybe that's because I need to bring a good balance in class system...
  14. brunobay.g

    Modifying the system's music database

    I was wondering, is it possible to modify the system's database of musics and sounds (Better saying, the tables of sounds and musics on database->system->sound/music)? I personally was thinking about adding some extra items. I've tried to open the .db file located in Program...
  15. Tsukihime

    Exp Tables

    RPG Maker allows your actors to level up by reaching the amount of experience points required. The amount of exp required is determined by the actor's level for their current class, and the class' exp curve. Exp curves are generated using a pre-determined formula, and you only have the ability...
  16. Tsukihime

    Elemental Negation

    Element rates determine the multiplier effect on skill or item damage. For example, if you have 200% element rate towards fire, any fire damage inflicted against you will be 200% effective, or double the damage. Similarly, if you have 0% element rate towards fire, any fire damage inflifcted to...
  17. Tsukihime

    Enemy Classes

    Would you like a better way to manage your enemies' parameters and skills? For example, if you have a plugin that gives you enemy levels, you could take advantage of using classes to determine what the enemy's parameters will be. This plugin allows you to assign classes to enemies. When an...
  18. Tsukihime

    More Enemy Drops

    RPG Maker MV allows you to create up to three item drops for an enemy. When the battle is over, the player may receive up to any of these 3 items. When you specify drops, you use something called a "denominator" probability, which is basically you specifying the chances of the item dropping as...
  19. How to Export a Database?

    Is there a way to export a full database from RPG Maker MV? I've created a basic database wich I would like to keep safe for uses in future projects. So I had a lot of heavy work in all these classes, monsters, heroes... How can I store them?
  20. Tsukihime

    Random Repeats

    By default, RPG Maker allows you to have skills or items repeat a certain amount of times when you use them. For example, if you want an attack to always hit two times, you would set the "repeat" field to 2. However, what if you wanted to create a skill or item that will repeat a random number...

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I should realize that error was produced by a outdated version of MZ so that's why it pop up like that
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