database

  1. hardqueen

    When will we have a complete database?

    I know due to the needs of Japanese players/company, the database in this release has "almost empty" contents. I mean very few sample items/skills. Can I have an exact date when the entire database is released?
  2. Silent Darkness

    Notification text codes?

    In the Terms section of the database, you can modify many messages that automatically appear. I see that these also use text codes of some sort. I don't see a list of what these codes do. Basically, i'm wondering what these are. Could I have a list?
  3. zerobeat032

    Pasting into the Database

    um, i can't seem to find this anywhere so i'm wondering if it's just me. BUUUT, i came here to look at a thread for action sequences for Yanfly's plugins. i copied them... but i can't figure out how to paste into MV's database. seems Control + P doesn't do it either. is there some new way for...
  4. _Shadow_

    [VX Ace Tutorial] Database Tilesets pdf.

    This is a tutorial I was requested to make. You can thank Dimitris for it. I wanna thank him too. He knows why! So here is a link to it! It explains the whole database Tileset concepts and options. It shows how to do some neat stuff too in the begining. Consider this a bonus! :p Updates...
  5. nerdmor

    How to add a custom class/data type to the database

    Dear all, I am doing a project which will need several different objects/classes to exist in the database. How does one do so? I am aware that I'll need to manipulate them with scripts, and that they will not show in the database manager window. What I need to know: Is it sufficient to just...
  6. GethN7

    Extracting database files to spreadsheet/wiki usable format

    I'd like to extract the data from my data folder for my project, and I'd like to rip it in a mostly readable format that can be converted for posting in spreadsheet (like Excel) or wiki table format. I plan to start a wiki for my game project, and I was wondering if there is any easy means of...
  7. Enelvon

    Demiurge -- A Notes Manager and Extensible Database (Updated to v1.1)

    Demiurge v1.1 by Enelvon     Introduction Demiurge is a program designed to simplify the management of the popular "Note tag" style of script configuration. It is also capable of acting as an extensible database if one possesses a basic knowledge of the way that JRuby interfaces with Java --...
  8. Professor Gingey

    Spellblade Type animation

    I'm trying to add in a spellblade type skill where you can enchant your weapon with elemental properties for a while. Is there any way to check and see if a weapon is enchanted with a specific element and if so how would I change the animation while attacking to match that?
  9. The Art of Gaming

    Help with skill

    Hello, I was wondering if it was possible to make a skill that will raise an entire party's defense but also have a 50% chance of also making the party members likely to attack each other. I'm hoping this can be done without a scropt, but I'm not sure that possible. Thanks in advance, Art.
  10. xizorandy

    Data Management: Tracking Resources, Licences and Sources

    To me, there is nothing more frustrating then not being able to find it when I want it - which is why at work, my email has 80 folders in it for categorising and storing emails. The above detail is just to explain why I had to find a better way to sort, store, keep and later find Resources I...
  11. Warpmind

    Modifying Database through Script Additions

    I think this should be the right place for this. Maybe. Don't think it quite fits in Script Requests or thereabouts, at least. If I were to, say, add a Param, XParam or Sparam in the Game_BattlerBase script (as an example, adding the line "def pwr;  param(8);   end               # PWR  PoWeR"...
  12. FeaR616

    Enemy Value Calculations

    Alright, I decided to make own thread for this since it is a bit more specific... since I want to use Yanfly's Free Turn Battle for my game, the battles are like in pokemon games with rounds. now I want to set up my enemies values like maxhp, maxmp, atk and so on when the player first...
  13. Funplayer

    To use, or not to use XML?

    I've been tinkering with XML lately, and I'm confident this is your best bet for external data in your games. What is XML? http://en.wikipedia.org/wiki/XML How to XML? http://www.w3schools.com/xml/ I can safely say, XML is by far the easiest thing I've used to export and import data.  Why...
  14. The Art of Gaming

    Vehicles not workimg?

    Ok, so when I try to move the boat vehicle around in both animated and still water it doesn't seem able to move other than to turn. Are the vehicles in RPGM VX ACE buggy or something? Thanks, Art of Gaming
  15. Codex or Journal

    So... I've seen plenty of quest log scripts, and a super nifty bestiary. But quest logs make things too easy for players who should be paying attention in the first place. XD Instead what I'd like is to have something that Dragon Age used, which were codex entries. You'd find bits of paper...
  16. TMS

    How do you handle resource management?

    I'm doing some mapping tonight, and it got me thinking about resource management. I (and, I would assume, a lot of other forum members) have a bunch of potential RPG Maker resources saved on my computer, whether stuff I bought from the store or downloaded as part of the ReStaff or Member+...
  17. Xarks2000

    could anybody help me make the class morpher please.

    I would really like to make a class called a morpher where the character has a skill where it shape shifts into a monster for 10 turns- basically like a spellblade but for monster- and gains the monsters skills but i don't understand how i would do that. Would i need a script or not? please...
  18. Tsukitsune

    Combat System - Multi Stage Enemies, Database editing, & possible scripts needed?

    So I'm trying to make a combat system that revolves around multi stage enemies and skill attributes. I've messed around in the maker for hours, looking at variables, troops, skills, enemies, and common events.  But I'm at a loss as how to implement all of my ideas.  I'm not even sure if some...
  19. LNicol90

    Falcao Pearl ABS attack enemy problem

    Hello everyone I'm using Falcao's Pearl ABS liquid V3 script in my game. I was almost finished with it, and I played through the game for a final check. I then discovered that none of the weapons damaged the enemies. As per advised in the "Helping others help help you" post, I moved all...
  20. Stridah

    Eternal Conflict Recruiting!

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Are we allowed to post about non-RPG Maker games?
I should realize that error was produced by a outdated version of MZ so that's why it pop up like that
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