day and night cycle

  1. Hooshman

    Day and night cycle in RPG maker MZ?

    I'm currently working on a project in RPGMZ its a horror survival game. How would I incorporate a morning-day-evening-night and dead of night cycle?
  2. RMMV How can i adapt day/night system to a parallax map with GALV_LayerGraphics?

    Hello, as title says, im making a game where have day/night system, i have a parallax map for day (base map, and other for shadows above the base map) and then a night parallax map with lights and shadows, but i dont know how can i make it work, how can i make parallax change from 'day shadows'...
  3. JackyBranthe

    Making a simple day/night system with a date system

    Hello, everyone. As the title says, I'm trying to make a simple time system. I don't want anything too advanced like timers and calendars. I just want to accomplish: 1.) A day/night cycle- where it is static and the only way it can advance the time (morning or night) is through player actions...
  4. applepumpkins

    Trouble making a Day/night system

    Hi everyone!! This is my first post & I've just started getting into RPG maker mz! So happy to be here! I've posted this on reddit as well, but I figured I could hopefully get some suggestions here as well. I've attempted to make a day/night cycle, but unfortunately my cycle happens almost...
  5. any way to change maps from daytime to nightime

    so is there a way to make it so when you enter a map in that map its nightime but when you enter like a diffrent one its day time i heard about day night cycles but idk if thats the same thing
  6. Mercedes90

    RMMV Lighting, Hudclock, and in-Game Time Plugin(s)?

    I've been using the LNM_GameTime and LNM_LightingTool for the past few months now, and I have learned that the LNM_LightingTool has its frustrating and disappointing problems, and I have two choices; to either scrap the Light ON/OFF feature or get rid of the LNM plugins entirely if I find other...
  7. Quackadoos

    Picture Not Showing in Day/Night Cycle

    Hi guys, I'm having some trouble with my time and weather system, as the title suggests. I have it set so that when the weather is fine during Dawn, Day, and Dusk, an overlay of sunrays will display. When I first set this up it sort of worked, but now that the system is complete it doesn't...
  8. Pirobi

    TRADE Code Faerie

    Introduction Hello! I have been working on this game idea for several years now as a hobby with a group of friends and I feel like it's ready to begin entering the next phase of its lifecycle. I have been experimenting with game development for several years now, and it's the main reason I...
  9. definite_lee

    Day/Night Cycle Design

    Hello! I'd like to open up a discussion into designing day/night systems in your game. This is not to talk about how to do it, (i.e. with plugins, or events) but rather a topic on what sort of considerations and design choices you would make when designing a day/night time system in your game...
  10. Hayolee

    How to Run Plugin Code

    Here is some code I've written: I have a parallel process event that sends the plugin command "run". I want it to be an incredibly simple day and night cycle just to get the hang of creating plugins, running them, etc. I can't seem to get this to run.
  11. McPaul

    Vehicle Step Counter?

    Any way to count steps when a player is in a vehicle? I have a day/night cycle based on Player steps that works when Player is walking around. But when the Player gets in a vehicle, turns out, the game doesn't count its movements as steps. Any plugins or something for this?
  12. Codfish

    Day/Night System

    Hey! I'm rather new to RPG Maker and I had this idea for a day/night cycle system. However, it would be really cool if an image overlay was triggered by the time of day that way you could customize the light changes for each map. I know there is a day/night plugin already, but does anybody...
  13. OcRam

    OcRam - Time System plugin (for MV)

    Introduction This plugin will give you easy to configure time system to your RPG Maker MV projects! Plugin has also more advanced features to make your game look EXACTLY as you want it. You do not need any parallel events to maintain time system. And imagine that you got tileset that responds...
  14. Zerothedarklord

    RMMV Legacy of Eathetoria

    Legacy of Eathetoria (Pronounced "E-Thuh-Tor-E-Yuh") SECTION A: GAMEPLAY MECHANICS SECTION B: CHARACTERS - NOT a starting character - Background and character still under development, with minor bits and some framework started [/LIST] [/SPOILER] SECTION C: STORYLINE/PLOT [/LIST]...
  15. Heirukichi

    Customizable Clock and Time (Day/Night cycle)

    Night/Day System - VX Ace Clock - v. 1.0.5 by Heirukichi Description This script adds a Day/Night cycle and in-game time to your VX Ace game. In addition to that it adds a customizable "clock" to your game. The so called clock is no real clock, it is more like an image used to display night and...
  16. Screen tint based on variable not working?

    I'm attempting to get a day and night cycle working and I'm having trouble with the screen tints. I'm using a parallel common event and 3 variables, minutes, hours and days. Every 60 frames adds 1 to minutes, at 60 minutes it adds 1 to hours and subtracts 60 from minutes. At 24 hours, it adds 1...
  17. JohnDoeNews

    AutoSave+ (Also for weather, day/night, skillgrid etc)

    ======================================== ABOUT THIS PLUGIN - JDN_AutoSavePlus.js ======================================== This plugin: Runs common event of your choice - when you switch maps - when you lvl up Saves or loads the game at a plugin command This is useful for: - Autosave - Weather...
  18. Black Noise

    Working on an Event-based Day/Night cycle

    Hi. For my RPG Maker MV project, I'm developing a rather elaborate Day/Night cycle. Unlike most games that run on condensed in-game hours that consist of maybe half or so minutes, I'm trying out a more realistic Day/Night Cycle that runs on actual 60-minute hours. To elaborate on this, I took...
  19. Zane

    *Last Update - 8/8/14* Day and Night cycle using a common event!

    This is the old tutorial from October 12, 2013 - August 7, 2014. You may continue to read it if you wish, however most if not all of the information is old and is not qualified enough to be a decent working tutorial. Common Event: This is the longest part. But it should only take 1min and...

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That moment when you're getting a new update ready, deploy it for the final round of testing (gotta make sure the deployed version runs, ya know?) andddddd there's a visual blip :ysrs: Doesn't impact gameplay. It's only on-screen for a few seconds. But you can't leave it there.
So now you have to fix it, then redeploy, then retest. Why do I do this to myself.
So I'm reading a sci-fi book called Berserker Man. Now, the 'Berserker Man' isn't a man or a Berserker. He is actually a very calm 11 year-old-boy. So misleading title. He was recruited to fight these emotionless killing machines called Berserkers. Also confusing. I will read it until it starts making sense.
A few tweaks and changes, now the load screen is literally loading :kaoswt:
loading.gif
I tried a new thing.

fg.png
Another night, another game dev stream in about 20 minutes or so.

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