Greetings!
I recently came across a problem in my project. I was searching for a script which made it possible for specific actors to die if they reach 100% mana. However i could not find anything. I never touched the world of scripts myself so i would like to have a little help. What i need is...
Hello I wanted to know if anyone knows how to make a State that cause death over a specified amount of turns to the actor affect with this state, Like a time bomb or something like that used in battle. I've tried using Gilgamar's Plugin State Common Events, but didnt know how to get it to work...
Okay so here's the thing. I know I can get this topic somewhere, but they're not working for me. I just want to know how to make the actors invisible or maybe remove from battle when they die (not removing from the party) I'm having troubles. Help me please! This is the only problem I have.
Hello there,
i tried to make a death state that adds one new state by removing the death state.
i'm using yanfly's Buffs and State Core
The new state should be one of three states. Here is my "script" xD
<Custom Remove Effect>
if(1 === \v[1] && a.isActor()) { ###check if...
So I've made a skill that has a 1000% chance of causing the Death (Knockout) state, but of course I don't want it to work on certain enemies such as bosses and special monsters.
I've tried setting the State Rate (not State Resist) of those certain enemies to 0% like I've heard other people...
I want to create an effect of, when a party member is killed, if they are not revived after an amount of turns, they are removed from the party.
I think this can be done using Yanfly Buff and States Core but I'm not sure how to go about it.
I was thinking of having the death state...
Hey guys, I recently upgrade to MV and went through the motions of converting one of my old ACE projects using this:
Ace Script Converter
It basically exports out all the JSON data from the game and you copy and paste it into your MV data folder.
While there needed to be some...
Hello, hopefully someone can help me here. I have set up a battle system where if a critical hit happens if uses a combo move. I have done this by adding a common event to my attack command that has a percentage chance of activating. However even if all the enemies are dead, the common event...
I would like everyone to express their feelings or in this case a meme, after the death of a character meow :3 Just so everyone knows, SPOILER ALERT!!!!!
Spider-man
Hello, RPG Maker community! :)
I'm new to this incredible line of game making programs and stumbled across a problem which is hindering my ability to move forth with my game creation.
You see, the game I'm working on runs a unique (but not original) battle style, in which the enemy will...
I am new to RPG Maker series and am working on my first game. I was disapointed to see that when I slept the inn effect (recover all specifically) was working too well.
The inn's effect is curing ALL status ailments as well. Is there a way for me to program which status ailments the cure...
Hi! I am an amateur developer. I usually work with Unity but it's 2D is horrible so i decided that i would make a game using RPG Maker.
BUT i have some problems xD
I NEVER used this engine in my life so i don't understand a lot of things. Sure i know the basics but i want help with some...
Hi everyone,
I'm currently having an issue on RPG Maker VX Axe.
When I start a 'battle test' in the database everything goes successfully. when I'm battling the first enemy who has 100 HP, dies normally by being hit twice, once with 89 HP then again with 88 HP. BUT, the second enemy which...
Hello, I don't normally do this for I like to try on my own... but, I have been trying to figure out the death sprites... and I can't seem to do them right... they always look, well cruddy.. (I can't figure out the 3D part of it is what I mean...)
I have made a Silent Hill Nurse sprite...
Hi, Im working on a ABS project which uses Khas's Awesome "Sapphire Action System IV" and GGSlayer's "Dark Souls System".
I've got them to work pretty good together and has most of the wanted features done, but I want some help with how it handles your death.
My request:
I want it to...
I feel like my character and enemy (animated enemies) death/knockout sprites are wasted, being that they perform the same way (looped 3 frame animation) while the character is dead. Would it be possible to modify the handling of the sprites when a character is dead to make use of those three...
Fellow MV developers, I'd like to present to you the Custom Game Over plugin (find the thread for the stable version here), and request your help testing two features that I'm trying to make sure are properly bugfixed. If your game freezes up or has other problems while you're using it, please...
hello everyone, so i need help teleporting my character to a certen location (a chackpoint) when he dies.Im
using the quasi abs just in case thats relevent! -thanks :)
I know this is going to sound dumb, but, I would like to change the death message from enemies.
You know when an enemie dies it appears on screen: *name* died (I think that's how it appears on the english version), and I would like to change it to something else, let's say that a enemy...
Name: Death Sounds
Version: 1.0
Author: Mr. Trivel
Created: 2016-01-19
What does it do?
Makes actors and enemies play a sound when they die.
Screenshots:
Nothing to show.
How to use?
Use following note tag in Actors or Enemies note fields:
<Death...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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