death

  1. Jericho Swain

    How I do make dead party members stay on the field ?

    How do I make dead party members stay on the field instead of disappearing like monsters when they die ? Im pretty sure there is a script for this but I cant seem to find it. Also I am using Galv's Animated Battlers if anyone was wondering. Thanks :D  also Yanfly core + Battle Engine
  2. Kes

    Healing or boosting a character in menu kills another character

    I have the weirdest bug ever. If I use a stat boosting item or an HP healing item in the menu on a particular character (actor #2), whoever is in position #1 looses 150HP a time. This happens irrespective of which character is in position#1 This happens irrespective of what position actor #2...
  3. Leah Prime

    State that persists after KO

    Hi! I want to make a state that remains even after the actor is KO'd how do I do this? there doesn't seem to be an option within the state itself Thanks!
  4. Alternate Death Script for Android Character

    Hello, I'm new to this forum, so my apologies if by any chance this is in the wrong place to be posting this. I'm looking for help with something, this goes a little bit further than a script, anyway. Here is what I ask for, I have an android character, I want him to have an alternate death...
  5. Shinma

    Enemy death after using it's skill

    Hey guys, I am having a little bit of difficulty creating a skill. I am essentially trying to make a skill similar to what the bombs in Final Fantasy has, where the enemy blows up, killing itself and damaging the players. I have tried several ways, including adding a.add_state(1)to the damage...
  6. On Death Options

    First off, I'd like to say this is my first post and I have only had RPG Maker Ace since Christmas.  It is one of the best gifts I have ever recieved. I am very excited about the possibilities. I started a dungeon crawler  just to help me learn the database, eventing, etc, etc, ..... basicly...
  7. captainproton

    Sideview Battler Actor Death Help, Please!

    Hi!  I couldn't find this topic posted anywhere already, so I hope someone here will be able to help.  I found a great script by Yanfly (all hail Yanfly) for sideview battles.  The only problem I'm having with it is when an Actor dies, the sprite remains on the battlefield, running in place...
  8. How to make a skill useable when dead

    As the title suggests, is there a way for a character to be able to use a skill when they're dead? In this case it's a teleport skill that activates a common event, so kinda like Fly in Pokemon. You can still use fly even if your pokemon is dead, but when I tried with my teleport skill, if the...
  9. Question regarding post death states

    My question is simple: Do enemies keep states after death? Im trying to make a event happen that only happens after the enemy is beaten while a state is on them. So are states like poison erased after the Death state is inflicted? 
  10. Petite Elite

    Re-spawn rather than "Game Over"

    First things first; would this even require a script?  I'd know how to event something like this, if it weren't for that pesky "Game Over" screen... Is there a way I can create a common event to transfer the player to a "checkpoint" when every team member has state death applied? I think this...
  11. Need Actor specific damage and death cry voice lines

    I need each character to have their voice line. One for when they take a hit or is damaged, and a different when for when they die. I easily was able to do the death cry one in RM2K3 but when I replicate its process onto XP it doesn't seem to work, it instead goes to Game Over screen and...
  12. Tiamat5774

    Dead character's walking

    First of all let me say that I am virtually under novice at scripting.  My first game that I made was created only from the existing database and eventing commands.  No extra scripts were used. With that said, I'm currently undertaking a larger project, but I've already run into a problem.  I...
  13. Trying to create an all encompassing state like death. (VXA)

    I'm trying to create an all encompassing state that is always on like the death state is.  Basically what I want is so that when my actors (this could also be applied to enemies too, though the player characters are the only ones I really care about for this) drop to a very low health percentage...
  14. Trying to create an all encompassing state like death.

    So what I'm wanting to do, this is simply more out of curiousity for later projects than for ones now, is create a state that, like death, encompasses all battle situations and even outside of some for cases like fall damage and the like. I wanted this to sort of be like the bleeding state in...
  15. Death Attack

    Ok I am making a skill where my character kills the enemy in one hit, regardless of HP. So I made a skill that is linked (or uses) the default death state. That killed the enemy, but at first it gave a message saying it had no effect on the enemy. The enemy did not have resistance to death...
  16. Helladen

    Skip Battle Messages

    Introduction This is a simple script that allows the developer to disable the escape/death messages from battle. This is very simple to do, but many people are not very good at scripts, and I have found that this is highly annoying. Additionally, no script I have found offers this support, so...

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