debuff

  1. Silent Darkness

    EX/SP Parameter Buffs/Debuffs

    I'd like a plugin that lets me have states or skills buff or debuff EX Parameters and SP Parameters. You know, EVA rate, Crit Evasion Rate, XP Multiplier....so on so forth.
  2. xcom

    How to prevent debuffs from stacking?

    Maybe I'm wrong, but in VX Ace it appears that the same type of debuff can stack to a point on a single enemy.  For instance, armor break.  The player can stack the debuff on the enemy, so they start taking a massive amount of damage.  Is there a way to prevent stacking, or to reduce how much...
  3. S.Court

    Serene grace state with buff/debuff parameters

    Hello, I need help with something, I'm making a stat works like Serene grace from Pokemon games, those who are not familiarized with this state, well... It increases the probability to add a state of an attack, for example: There is an attack can make some damage and has a 20% to add the...
  4. abluescarab

    Buff/debuff IDs for scripts

    Hello, everyone. I'm new to RPG Maker VX Ace (bought in in the Humble Weekly Bundle). I've just started writing my own script to generate and apply a random status effect. In the GameBattler class, there's a function to add buffs and debuffs (add_buff, add_debuff) that asks for a param_id...
  5. S.Court

    Reverse buff/debuff

    Hello everybody, I have a doubt might someone can solve I want to make an ability like Topsy-turvy in Pokemon, if you don't know what is I'll explain it: it'll totally reverse the buff and debuff the target has (if it has 2 buff in attack, it'll change them into 2 debuff) well, I asked that in...
  6. LazESigma

    Monster Casting a Skill to Remove all Buffs

    Hello, I have a skill called "Purge" that will Remove any Buff parameter on a hero. (ATK, MAT, MDF, LUK, ect...) What I'm trying to figure out is the enemy casting this can currently cast it whenever. I want to conditionally have the enemy only cast Purge when a hero actually has a Buff that...
  7. Macusto

    Debuffs as States Help

    I am trying to make a status effect which acts as a debuff on two stats, but can't seem to get it to work. Any advice on how I should set it up?

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