1. TheDrifter

    How do you change the order/priority in which Buffs/Debuffs are displayed?

    The States tab of the editor has a box where you can enter the priority for displaying state icons. (If Poison has a priority of 30, Blind has a priority of 40, and Silence has a priority of 22, the state icons of an actor or enemy affected by all three states will be displayed as "Blind...
  2. A Form Change system?

    Hello! Let me set the scene- You have a Player Char. His maind gimmick is that he has a spell that lets him grow into a stronger form- up to four in total. With each form, some stats increase while others decrease, and certain skills and spells are only available at certain forms. You would...
  3. JRand

    Making a skill that applies to the enemy give the player MP or TP back.

    I'm using Yanfly's Skill Core plugin to do % and flat number costs on skills. However, I have some skills that need to apply to or target the enemy that cost MP or TP that I also want to restore MP or TP to the player. The plugin doesn't appear to be able to do this, so I assume a formula is...
  4. VexGaming

    Counting Buffs?

    Are there any plugins or functions that lets me counts the number of buffs or debuffs that an actor has been affected with? I wanted to use it in my skill damage formulas.
  5. Hagal_

    Timed Buffs and Debuffs

    I have one mayor thought that I cannot find the answer to. If I want the player to get Buffs bound by time rather than turns, how would that be done? Lets say the buff is held for 10 minutes, now matter how many or few battles engaged. Could this be done without a plugin or is there a plugin...
  6. Newquaza 96

    Show Enemy Stats, States & Buffs/Debuffs

    Does anyone know if there is a plugin that allows the player to visualize the enemy's stats, the states applied to it, and its buffs/debuffs during battle? I've been searching for a while now, but i haven't seen any results for MV specifically. To be specific, i'm looking for an option in the...
  7. Milennin

    How to stack debuffs?

    I have a skill that hits an enemy multiple times in one turn by using the Force Action command. With each hit, I want it to decrease the enemy's DEF by 5% (or make them take 5% more damage). So, with the first hit, their DEF is lowered by 5%, the second hit will have their DEF lowered by a total...
  8. Questions about the combat mechanics

    How does Luck affect the probability of a status effect triggering? How does the game recognize a positive status effect or a negative one? How does Agility determine combat order? Is it in order of highest to lowest or is there a random number thrown in somewhere? Lastly, I receive no...
  9. Gradually-Decreasing Buffs/Debuffs

    By default, RPG Maker's buff/debuff system allows the player to keep a buff/debuff at full possible strength simply by recasting it at the very end of the duration. This makes buffing/debuffing a matter of routine, just casting it every X turns to retain a +50% or -50% effect to the target's...
  10. ninjalex

    Icons incorrect in Ace Battle Engine & Battle Symphony

    I have been using Yanfly Engine Ace - Ace Battle Engine v1.22 and Yami Engine Symphony - Battle Symphony for quite sometime in my games. I have encountered the issue of having the parameters icons while in battle being an incorrect icon.  It seems like an easy fix however I haven't been able to...

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I was listening to songs by Chuck E Cheese's voice actor (Jaret Reddick from Bowling for Soup) when the meds I was taking for my stomach virus apparently stopped working. I can't take my next dose until morning, but it's no use anyway. I'm officially sick again. Of course, I'll definitely take the next dose either way, but it's useless now.
New profile picture! This time, it's representative of my current project.
I suddenly feel like making a game for little kids: a pointless sandbox of cute animals, silly collectibles, and random mini games.
Anyone else just like, not bother to make games themed around specific holidays? I know I won't get them done in time for it to make sense.
time to enter the playtest dimension

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