1. Jonforum

    Plugin debug X, Y Windows

    Is there a small Windows debugging plugin to display the position of the X, Y mouse in the window head? I work with a lot of image and animation and I find it long to have to do F9 every time to debug my mouse position. As this red arrow shows, I 'll like to have the information at this place...
  2. Jonforum

    Power console performance Debug

    This plugin is for intermediate level and those who want to get performance index on their event, their common event or their plugin How to Use script call- to start, add this line anywhere console.time('mytest')- to end, add this line anywhere console.timeEnd('mytest');- you need to...
  3. Rink27

    Debug Help - Monitoring Switches

    In debugging, I am interested in monitoring my switches and variables. I am aware I can monitor those via F9, but toggling it repeatedly is annoying and it also isn't accessible during text. I have utilised HUDs to display live variables during play-testing for this purpose. However, I can't...
  4. Rikifive

    RK5 Debug Console

    RK5 Debug Console "I was tired of testing stuff in the Editor - Now I can do that on move" Version: 1.2.1 def draw_introduction This script adds an in-game console, that can be brought in any scene to perform a script call, that can be typed during gameplay. There are many, many, many...
  5. Shin Kitsune

    Detecting Debug/Playtest mode?

    Hello everyone. This might pretty much go in RGSS2 but I'm not sure. What I want to do is the game to detect if it's running on Playtest mode, then activate a Switch if it is. Then I would use eventing to have some Conditional branches detect if this switch is on so the game can do stuff like...
  6. SumRndmDde

    Debug Display (See variables, coordinates, and much more displayed on your screen!)

    Debug Display Version 1.00 by SumRndmDde What This Plugin Does: Simple and easy: Shows you a whole ton of customization information pertaining to your game on-screen as text. Just watch through the video, it'll make sense. How to Use It: First, install the...
  7. Etienne Vallée

    How to win combat in debug

    Hi,  I have been using RPG maker since Ace and I'm missing a function. When I'm playtesting my game, I want to skip combat and go directly to the reward page. In Ace, I could do this by pressing F8 while in combat. Now F8 opens the debug console.  So I'm wondering if there is a way to skip...
  8. SilverDash

    Silvers Console Manager

    Plugin: Console Manager v1.00 Author: Silver About: I needed a way to test plugins and other work for deployed RPG Maker MV projects. Also I may ask other people to install this plugin so now and then in order to track bugs for deployed games. Features: Automatically shows the...
  9. Do you think the default RMMV damage formula evaluation can be hard to debug?

    I suspect both Game_Action.prototype.evalDamageFormula and Game_Action.prototype.applyGuard can be quite hard to debug: Right now I can find 2 problems for Game_Action.prototype.evalDamageFormula and 1 problem for Game_Action.prototype.applyGuard: The below damage flow(from making hp/mp...
  10. SilverDash

    How to debug/find performance problems?

    How do I find/locate performance problems? I have something weird in my script were resizing the window causes performance problems. The resize code itself is not the problem. Is there an easy way in the new debugger to locate performance bottlenecks like in Visual Studio? Some kind of profiler...
  11. SilverDash

    Howto: Print debug info to console?

    I couldn't find it on the forums, on Google and not in the MV JS documentation. I know I can use alert() but I'd rather use something that doesn't interfere with the game itself. Also, is there a buildin option to check if they game is in development mode or release mode? So I can say...
  12. DoubleX RMMV Object Properties

    Note: This plugin's available for commercial use. Purpose Traces all object properties meeting some conditions linked to the queried object Designed as a bug diagnosis tool used by Javascript coders with debug experience Plugin Calls Configurations Prerequisites...
  13. slamz369

    how to enable debug/test mode?

    ive seen intructions on how to enable debug mode on a game but dont find it clear. it says to add debug or test to a shortcut of the game. but does it mean i have to put it in the parameters of the shortcut or the name (eg. gamedebug.exe)? thank you for any and all help in advance.
  14. DoubleX RMVXA Object Trace

    Purpose Traces all objects belonging to a queried class linked to a queried object Designed as a bug diagnosis tool used by scripters with debug experience Configurations Script Call Example obj.inspect 200 Scripts 30 Scripters Inspect Example 1 obj.trace_obj(Proc)...
  15. D-Skyline

    D-Skyline - Missing Material Spider v0.3

    Drake Skyline presents: Missing Material Spider Build v0.3 Original Day - 04.21.2015 Last Updated - 07.12.2015 Update Log: [NR] - Non-Release to Public / [PR] - Released to Public v0.1 [NR] - Testing Build v0.2 [PR] - Initial Release v0.3 [PR] - Code Optimization & Stabilization  ...
  16. Tiamat5774

    RPGMXP: Enemy Stat blocks for battle debugging

    I need help with editing (altering) this script The original script showed the enemy's hp, but I've got it to show other stats. I'm trying to event a level up system for the enemies and I need something visual DURING the battles to see if my events are working. I know there are monster...
  17. Neok

    Debugging Tips and Tricks!

    Let's share some tips for debugging scripts! One of my fav's that I think everyone should know is: p(output)msgbox_p(output)Where output can be a string, variable, etc. p(output) displays whatever the output is in the RGSS console. msgbox_p does the same, but in a popup window. So some ways...
  18. Cjdgame

    Debug Console: Rookie in Need of Assistance

    So I've recently picked up RPG Maker again to come back and work on my RPG when I have free time from work. I got bored a little though and tried to go back to my mess around Pokemon RPG to find Crystal had updated scripts. I downloaded everything and re-downloaded the MP3 files and graphics...
  19. Tsukihime

    Script Call Traceback

    This script prints out a more useful traceback when you make script calls. Rather than some arbitrary message thrown by the interpreter that something went wrong somewhere, you can see exactly why an error occurred. The script editor also automatically moves to the line in question. If...
  20. Tsukihime

    Region Overlay

    This script is pretty much a debug tool. I made it because I wanted to know what the region ID of a particular tile was, but it was too much work to print it out. So I decide to draw it out... Download Get it at Hime Works You will need this spritesheet. Usage Download the regionID...

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