Is there a small Windows debugging plugin to display the position of the X, Y mouse in the window head?
I work with a lot of image and animation and I find it long to have to do F9 every time to debug my mouse position.
As this red arrow shows, I 'll like to have the information at this place...
This plugin is for intermediate level and those who want to get performance index on their event, their common event or their plugin
How to Use script call- to start, add this line anywhere console.time('mytest')- to end, add this line anywhere console.timeEnd('mytest');- you need to...
In debugging, I am interested in monitoring my switches and variables. I am aware I can monitor those via F9, but toggling it repeatedly is annoying and it also isn't accessible during text.
I have utilised HUDs to display live variables during play-testing for this purpose. However, I can't...
RK5 Debug Console
"I was tired of testing stuff in the Editor - Now I can do that on move"
This script adds an in-game console, that can be brought in any scene to perform a script call, that can be typed during gameplay.
There are many, many, many...
This might pretty much go in RGSS2 but I'm not sure. What I want to do is the game to detect if it's running on Playtest mode, then activate a Switch if it is. Then I would use eventing to have some Conditional branches detect if this switch is on so the game can do stuff like...
What This Plugin Does:
Simple and easy:
Shows you a whole ton of customization information pertaining to your game on-screen as text.
Just watch through the video, it'll make sense.
How to Use It:
First, install the...
I have been using RPG maker since Ace and I'm missing a function. When I'm playtesting my game, I want to skip combat and go directly to the reward page. In Ace, I could do this by pressing F8 while in combat. Now F8 opens the debug console.
So I'm wondering if there is a way to skip...
Plugin: Console Manager v1.00
I needed a way to test plugins and other work for deployed RPG Maker MV projects. Also I may ask other people to install this plugin so now and then in order to track bugs for deployed games.
Automatically shows the...
I suspect both Game_Action.prototype.evalDamageFormula and Game_Action.prototype.applyGuard can be quite hard to debug:
Right now I can find 2 problems for Game_Action.prototype.evalDamageFormula and 1 problem for Game_Action.prototype.applyGuard:
The below damage flow(from making hp/mp...
How do I find/locate performance problems? I have something weird in my script were resizing the window causes performance problems. The resize code itself is not the problem. Is there an easy way in the new debugger to locate performance bottlenecks like in Visual Studio? Some kind of profiler...
I couldn't find it on the forums, on Google and not in the MV JS documentation.
I know I can use alert() but I'd rather use something that doesn't interfere with the game itself.
Also, is there a buildin option to check if they game is in development mode or release mode? So I can say...
Note: This plugin's available for commercial use.
Traces all object properties meeting some conditions linked to the queried object
ive seen intructions on how to enable debug mode on a game but dont find it clear.
it says to add debug or test to a shortcut of the game.
but does it mean i have to put it in the parameters of the shortcut or the name (eg. gamedebug.exe)?
thank you for any and all help in advance.
Traces all objects belonging to a queried class linked to a queried object
Designed as a bug diagnosis tool used by scripters with debug experience
200 Scripts 30 Scripters Inspect Example 1
I need help with editing (altering) this script The original script showed the enemy's hp, but I've got it to show other stats. I'm trying to event a level up system for the enemies and I need something visual DURING the battles to see if my events are working. I know there are monster...
Let's share some tips for debugging scripts!
One of my fav's that I think everyone should know is:
p(output)msgbox_p(output)Where output can be a string, variable, etc.
p(output) displays whatever the output is in the RGSS console.
msgbox_p does the same, but in a popup window.
So some ways...
So I've recently picked up RPG Maker again to come back and work on my RPG when I have free time from work. I got bored a little though and tried to go back to my mess around Pokemon RPG to find Crystal had updated scripts. I downloaded everything and re-downloaded the MP3 files and graphics...
This script prints out a more useful traceback when you make script calls.
Rather than some arbitrary message thrown by the interpreter that something
went wrong somewhere, you can see exactly why an error occurred. The script
editor also automatically moves to the line in question.
This script is pretty much a debug tool. I made it because I wanted to know what the region ID of a particular tile was, but it was too much work to print it out.
So I decide to draw it out...
Get it at Hime Works
You will need this spritesheet.
Download the regionID...
Fun Fact: My last two projects (Fursona and A Postmortem Nation) were released before I could do post-completion playtesting because I got so excited and happy I released them on the spot. Sometimes I have rubbish impulse control. smh
Circle, circle, dot, dot... I got my first COVID shot! And I barely felt it, which shocked me. Usually having Autism causes my sense of touch to be amplified! I go for my second dose in June.
Another update, this time on moving. I got the keys to my apartment today, but it was poorly cleaned/repaired. They're working on it, don't worry!