When i run standalone file game.exe (or run directly from rpgmaker mv) and call debugger window with command "navigator.getGamepads()" i got empty list of gamepads:
Then i click on gamepad button "A" and got my gamepad in list:
If i collapse and expand window with game.exe...
SES Debugger v1.2
This script provides a simple debugger with break point functionality using the SES Console. Essentially, you establish a series of break points on specific lines within scripts in the Ace Script Editor — when the line is encountered, execution stops...
Graphical Object Global Reference VX
(game.exe crash debugger)
NOTICE: This is the VX version of the script. For the VX ACE Version go HERE
Getting seemingly random and yet occasionally predictable Game.exe crashes?
"Game.exe has encountered a problem and needs to close"...
My washing machine is a supernatural being. I lost a piece of clothing in there a month ago; searched up and down, inside other clothes, nothing. It just vanished.
Today, put in a new load. When I pull it out, the missing clothing is back! And a sock was sacrificed in the process
thought I'd upgrade to mz from mv cause of the nice quality of life features but ****ing hell why couldn't they allow old plugins to work in it and secondly how come in over a year since it's release has there been no mz version of something so crucial as a non grid based movement plugin. I guess I'll stick with mv. (why wasnt mz just an update to mv anyway literally nothing substantial changed..)