debugging

  1. [Solved] Need some help debugging a performance issue with autorun common event

    Greetings, So I'm trying to make a custom status menu. It's nothing fancy, it just uses images to display various things based on variables. Since my game has no combat, stats, classes, weapons, parties, enemies, items or anything really resembling an RPG, I've disabled the main menu because...
  2. devin3194foret

    Step counter question in regards to longevity.

    I've been experimenting with a bunch of different ways the step counter can be used and I'm wondering if there is a max value (a cap) or if it reverts back to 0 after reaching 2,147,483,647. If it does, or at least continues to change the number in some way, I can use it perfectly since I'm not...
  3. Expression Spy

    Expression Spy 1.1 Drykul Introduction While developing I thought it would be useful to be able to view variables, switches, and other custom expressions, variables, arrays, etc in real time as opposed to needing to pause gameplay through the console. Thus I set out to create a plug-in to do...
  4. Wind.Force

    Considering to sell my services for Game Designing

    I'm a graduate holder of Diploma in Game Design and I want to offer my services for a close 1 to individual/team in giving my opinions in terms of Game Design, Mechanics and etc. Why? I seen a lot of people wanting to make games in RPGMAKER - and very often, they ended up being not that fun...
  5. SilverDash

    Skip Title Screen

    Skip Title Screen v1.11 Author: Squirting Elephant Introduction Skips the title screen so you can debug & playtest your game faster. Features How to Use Plug & play. Script Download v1.11 Download Master Demo License: Public Domain or CC0. Do whatever you want. No credits required.
  6. Tsukihime

    System Stack Debugger

    This script provides a way for scripters or script users to debug any issues related to SystemStackError. It prints out a log of the issue that should be useful to anyone that understands what it's saying. It is highly recommended for anyone running into SystemStackError exceptions and is not...

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After working out some initial confusion, I managed to get Yanfly's Improved Battlebacks successfully working on a test battle, changing the battleback and getting it to scroll during combat. This means that I can have graphically dynamic battles on moving platforms, like the roof of a train or the deck of a ship/airship...
Place Events Like Tiles Through Replacement, & Take Notes Free Form | RPG Maker News #41

the singularity is upon us:
1621133810311.png
MV's plugin command setup is the current bane of RETRO's existence. To a degree, so is MZ's. Especially when trying to make MV's plugin command interface play nice with MZ plugin commands with complex arguments.
Finally got mv & mz games output to apk files ᕙ( • ‿ • )ᕗ I'm so happy!! ┌(・。・)┘♪

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