So I'm trying to make a custom status menu. It's nothing fancy, it just uses images to display various things based on variables. Since my game has no combat, stats, classes, weapons, parties, enemies, items or anything really resembling an RPG, I've disabled the main menu because...
I've been experimenting with a bunch of different ways the step counter can be used and I'm wondering if there is a max value (a cap) or if it reverts back to 0 after reaching 2,147,483,647.
If it does, or at least continues to change the number in some way, I can use it perfectly since I'm not...
Expression Spy 1.1
While developing I thought it would be useful to be able to view variables, switches, and other custom expressions, variables, arrays, etc in real time as opposed to needing to pause gameplay through the console. Thus I set out to create a plug-in to do...
I'm a graduate holder of Diploma in Game Design and I want to offer my services for a close 1 to individual/team in giving my opinions in terms of Game Design, Mechanics and etc.
Why? I seen a lot of people wanting to make games in RPGMAKER - and very often, they ended up being not that fun...
Skip Title Screen v1.11
Author: Squirting Elephant
Skips the title screen so you can debug & playtest your game faster.
How to Use
Plug & play.
Download Master Demo
Public Domain or CC0.
Do whatever you want. No credits required.
This script provides a way for scripters or script users to debug any issues
related to SystemStackError. It prints out a log of the issue that should
be useful to anyone that understands what it's saying.
It is highly recommended for anyone running into SystemStackError exceptions and is not...
After working out some initial confusion, I managed to get Yanfly's Improved Battlebacks successfully working on a test battle, changing the battleback and getting it to scroll during combat. This means that I can have graphically dynamic battles on moving platforms, like the roof of a train or the deck of a ship/airship...
MV's plugin command setup is the current bane of RETRO's existence. To a degree, so is MZ's. Especially when trying to make MV's plugin command interface play nice with MZ plugin commands with complex arguments.