I want to increase an Actor's defense/ offense temporarily with a skill. I know add buff exists but it's percentage based. I want to make something static, something that you always know is going to give you 10 defense or something like that. Basically like the Grow effect but temporarily.
Damage Formula Extension 2017/01/28
Creator name: Triacontane
Introduction
More functions that can be used for damage formula calculation.
How to Use
Input function for skill damage formula in database. Example(a.plus_atk), (b.plus_def)
Formula functions list:
plus_atk(percent, value)...
Hello, It's me, Mogneto!
So, I'm making a game a bit inspired in DOS2, and in Divinity there is an armor system that players can't receive damage until their armors (physical for p damage and magical for m damage) reaches zero.
Until then, their armors receives the damage value for them, and by...
Ah that wondrous esoteric element of physical... (wait huh? anyways...)
• What is the technical difference between the DEF param and the Element Rate > Physical * X%? (Beyond the fact one is flat and one is a percentage).
• To help justify their co-existence, what are some ways these are used...
I was wondering if there was a way to give a penalty for attacking an enemy with a physical attack.
For example, say the enemy is a monster made of poisonous slime or is on fire. Then if the player physically attacks them they'd get poisoned or burned.
Not really like reflect or counter, I...
The princess discovered an island made of sugar and she chose you, Mr. Muffin, to build a village on that beautiful and tasty island.
Build a unique candy town that has never seen before
Choose between many buildings to improve your town
Defend your town against enemies who want to destroy it...
So looking at the status window, I want to disable "Attack" & "Defense" from being selectable.
This snippet from "Window_Status" controls that, I assume. Changing the "6.times" to "4.times" disables the bottom two, Agility & Luck is there a way to disable the top two, Attack & Defense using a...
As I'm working on my game more and more, I'm trying to brainstorm to myself the different sorts of ways to implement a "defense based" character or class.
I am not here to talk about "Healing". Healing is a completely different conversation.
Today, I'm thinking about the different mechanics...
Hi guys, im having a problem with certain skill.
I would like this skill to add a status to my character, and that status, to add flat defense on the target.
Im using YEP.8-Skill Core, using tags since its impossible on MV.
Im writing this, and ive tried almost any tag on lunatic mode of this...
BOSS: I'm the boss of this area. Therfore I have high HP, Defense and Attack stats. You'll never be able to put me to sleep, blind me or use other tactics that you may have found useful lately. I may even take a few cheap shots every now and then.
Protagonist: Don't you think that's a little...
This is going to be a rather simple, minor tutorial on how to make your DEF and MDEF stats (whatever you call them in your game) act as a percentile to damage resistance rather than a classic flat subtraction to damage dealt. Something similar to this was done in Dark Souls 2 with the elemental...
I have a problem about defenses. I just wanted to ask how defense or apply_guard affects the entire guarding system. I was asking this because I wanted to have the actor specifically not affected by any guarding value, or for example, shields won't affect defense by guarding when a boolean is...
Hey, so lately I've grown more and more addicted to mobile gaming (probably because I just got my first ever phone, like, a month ago) and I was wondering if anyone else loves mobile gaming as much as me... Yeah there's Angry Birds and such that are good, but I like a lot of tower defense games...
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