1. Deployed game not running after download

    Hi guys! I've been trying to figure this out all night to no avail. Basically I finished my game earlier today and wanted to send it to some friends to test. I was able to get through the whole thing in playtest mode. I zipped the file and uploaded it to google drive. When my friends downloaded...
  2. Deployed game doesn't run for users with Unicode paths (non-English folders)

    This came up during beta testing. A player was testing the game, which didn't load. A blank (white) window started up, but nothing loaded whatsoever, no main menu, nothing. Turns up the game simply didn't run because the folder path had Unicode folder names in it (in Hebrew). When the player...
  3. 0zuma

    Blue Shroud MV - A Deployment Protection Tool

    Introduction I'm currently remaking this tool. It will release soon :LZSsmile:
  4. MusicalSamurai

    Deployment Protection in RPGMV

    I have two concerns with RPGMV... I'll first mention the least annoying and then move on to my most pressing issue. 1. RPGMV Deployment with 'Exclude Unused Files" ticked will completely ignore Images, Music & Sounds that have been referred to Programmatically (such as a custom plugin) - This...
  5. Deployment and Playtest Issue, Maybe Related

    Hi friends, First of all, I'm a full-blown noob all around (I'm not a programmer in any sense, I'm new to RPG Maker, this is my first forum post, and, while I've studied and played games for my whole life, this is my first game), so I apologize if this is in the wrong place or I say something...
  6. UnderYourCloset

    More issues with deployment, missing files?

    Basically I tried deploying my game to Mac and Windows. The Mac one won't load some plugins, and the .exe file won't open at all. I didn't exclude unused files and I also tried to make sure everything is updated. I even followed the instructions in this post here for updating a project...
  7. jkweath

    Can performance for MV games on Android be improved?

    I'm not really sure if this is the best board to post this on, so if a mod wants to move this, please do. I am wondering if it is possible to improve the performance of MV games on Android via code/a plugin. I'm aware of and already use Kodera's optimization plugin as well as many minor...
  8. HTML5 deployment does not work (WIN/MAC works fine)

    Hi All, So after finally finishing our game, we of course ran into an issue with the deployment. The game runs fine when playtesting from RPG Maker, as well as the deployed versions for WIN/MAC. When deploying in HTML5 for browser however, it instantly gets: TypeError Cannot read property...
  9. FeliPereira97

    Problems with Android deployment & plugins

    Hi, sorry if in wrong category, thought this one fits. I have a project that works perfectly fine on PC, but when I try it on mobile (for which I'm specifically building it), many bugs occur. Some changes I've made won't appear, the first spash screen is the original one, not the one I've...
  10. RyanBram

    Tips for Embedding Your Game to Your Website like Youtube Video

    How to Embed Your Game like Youtube Screenshot This tips was written when I was trying to put my translated game SRPG_Engine, online. Hello all. As we all know, RPG Maker MV is HTML5 based, therefore it can be played on any platform that supports HTML5. However, even though it can be played...
  11. Charleycat44

    Deploying the Game to other pc types

    (I may not be posting this in the right place, if need be, feel free to move it to the correct place.) Okay, so. I am wanting to deploy my game but I can't seem to do something. I don't know if its possible or not but can I deploy it to a pc type other than my own, eg I'm using a mac, I would...
  12. FlatDragon

    Deployment to PS4 - Is it possible?

    First and foremost - I apologize if this wasn't the correct category for this specific question. Looking through the front page of the forums I couldn't seem to find a better location, so I chose this one. Sorry if I missed something in that regard. Now for the main topic - I'm a PS4 gamer...
  13. Dungeonmind

    Rpg maker MV fresh project plays at 30 fps on iOS

    Greetings. :) I have recently bought a Mac so that I could export for Macintosh computers and iPhone. I went through the instructions in the programs documentation carefully as instructed and I successfully built the game for my iPhone 8 plus. This phone is more than capable to play an rpg...
  14. JoelMarler

    Missing files during mac deployment

    My game (mainly) works when I test it on my own mac, but when I deployed it for mac and airdropped it to a friend's mac the Saint4 SE couldn't be found and the wuxing mini game (which uses its own files) couldn't be played. I checked the project files and they all seem to be there. Any ideas...
  15. [Suggestion] Update how 'Exclude unused files' works…

    As it stands, I can confirm that it does remove unused files from img\* and likely anything in the audio\* folders as well, haven't entirely checked. However, unused filies in js\plugins remain. Can it be updated to remove unused plugins?
  16. alcreator440

    Deploying to a Web Browser

    As a Windows user I've been trying to deploy my game to a friend that has a MacOS. Unfortunately they can't seem to open the file but I read that they might be able to open my game if they played it via Web Browser. Is this true? And if so how can I get that going? I would appreciate it if...
  17. Dreadshadow

    Game.exe Rename. Is is ok?

    So the game shall run on Windows by double clicking Game.exe and I wonder if we got the right to rename it to MyGameTitle.exe I am not sure if that is against the EULA or permitted, so why not asking before doing something stupid, right?
  18. KingKraken

    Deploying to MacOS from Windows in 2018?

    Hey guys, I'm trying to understand a bit of deployment across operating systems, but I keep running into conflicting info. I see forums that say you can deploy MacOS from Windows and some that say you absolutely cannot deploy from Windows. Which one of these is correct? Likewise, if it's...
  19. JAD94

    Android deployment images fade

    Good morning everyone. I have deployed my android version for my project The Perfectionist and it works good. The only issue is that sometimes the tilesets will go dark and black unless I walk around the screen for a few seconds. Sometimes faces and text in battle and on the menu disappear but I...
  20. ddblue

    When deploying to iOS, get "Error: Error Argument error."

    Hello, I have recently tried to deploy my game to iOS. Up until now, I have had success deploying to PC and to Mac. I followed the instructions provided in the deploying to iOS section of the RPG Maker MV manual, but when I get to the simulator step I get the following error: Error Error...

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