Good morning everyone. I have deployed my android version for my project The Perfectionist and it works good. The only issue is that sometimes the tilesets will go dark and black unless I walk around the screen for a few seconds. Sometimes faces and text in battle and on the menu disappear but I...
Hello,
I have recently tried to deploy my game to iOS.
Up until now, I have had success deploying to PC and to Mac.
I followed the instructions provided in the deploying to iOS section of the RPG Maker MV manual, but when I get to the simulator step I get the following error:
Error
Error...
Player had this error when trying to play the Linux version of the game.
An error occurred while updating Border of her Heart (missing executable) :
/home/amy2/.steam/steam/steamapps/common/Border of her Heart/Game
I know Game file is included in the game but for some reason it bugs? Do I...
I have a game and I was trying to deploy it. I deployed it for windows and tried both excluding unused files and not. So far all of the times I go to the folder with the game and when I try to run it. My computer says, the directory name is invalid. I'm not sure if this an issue with RPG maker...
I have my project and source files in a folder called "project_source" and want to deploy into "project_deploy". However, RMMV always creates a subfolder called "project_source" inside "project_deploy". Is there a way to tell RMMV not to create this subfolder, or to change the subfolder's name...
I was wondering, I know I have to use Enigma Virtual Box to pack my game as a standalone .exe, but what about exporting for a Mac? Do I need to do anything special for it like the Windows version, or do I just leave the export as is when uploading? I am wanting my game to be available on itch...
I have been trying to deploy my game for some friends to test, but every time I go to deploy it and put it in a specific folder, the folder ends up being empty. I am just deploying to Windows. The deployment will be successfully and I receive the success message, but the folder is empty each...
My game's audio is defeaning loud on Android deployment. Even when I put volume of my SFX to 10% it still nearly breaks my ears when my media volume is at max, not to mention the music.
My game is stuck to "Now Loading" forever until the game is closed and reopened, then it loads normally. Refreshing won't help. This happens after every patch, in which you get stuck into "Now Loading" until the game is closed and reopened.
EDIT: I was able to get an error screen to popup...
Greetings, my deployed Android project is over 100 MB even with all stuff compressed and taken out and need to do APK Expanion File. How do you make one for RPG Maker MV Android Deployment?
The originating tutorial along with direct support can be found at:
hbgames.org/forums/viewtopic.php?f=48&p=939401
Index
Prerequisites
Creating the Android app
Testing (Optional)
Create Debug APK
Customisation
Crosswalk vs WebView
What is the MV Android Client
The MV Android Client is a...
I used option 'Exclude unused files' encrypting both image and audio files.
I left the encryption key blank(b/c I didn't know what to put in there), and when I deploy and try to play the game, the game won't work and pops up messages such as 'cannot find file(image, music, etc).
Platform is...
Hello2!
Past these few weeks, I have been trying to export my RMMV project to Android, and I have got some issues after install it to the Android phone itself.
The procedure:
At first, I deploy the project into Android/Ios, and then build the Cordova package using Intel XDK,
then
I extract the...
It's to my understanding that when a rpg maker mv game is played in the browser online, it's save files are kept in a temporary folder of sorts. When the user clears their cache, the save files will be lost.
I have no experience with this so I assume there's a good reason for it? I know it's...
EDIT RESOLVED: Figured it out. It's Galv's plugin for the title screen that needs the regular image. so I fixed it, for now.
I hope ^_^
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I am on version 1.5.0
I have encrypted my deployment
My project was "updated" to 1.5.0 via the method defined in...
Hey, I'm trying to deploy my game to Mac but Valve told me that the exported game.app produces nothing but an empty NW.JS and doesn't proceed to anywhere. I have no Macintosh nor do I know anyone who has one, how do I fix this?
Hello there,
since a few days, after starting to deploy my games to Mac and Webbrowsers, I'm encounting some problems.
First of all, the Mac Version:
If I'm trying to deploy the Mac version and send it to someone to test it, I always fails to start the game.
"The application "Game" can't be...
Hi,
I'm trying to deploy a game as an HTML5 browser based game on itch.io and when I do all I get is a black screen then after a long time it tells me Error: failed to load: js/plugin/TerraxLighting.js which is a script plugin that I think should have no effect to HTML or the browser.
here is a...
Hello,
I've run into the following issue when using MOG Hunter's Picture Gallery Plugin:
If I deploy my project using RMMV's image encryption, the gallery can no longer be accessed. Instead of opening what should be the gallery screen, I am stuck with a "Now loading" message.
The plugin works...
So, RMMV can deploy your game to a variety of platforms, and I plan on releasing my game on Windows, Mac OS and Lunix.
I wanted to know, what's the difference in the files on these deployments?
Is the difference just the launch files? Are the files inside the www the same for all 3 versions?
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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