design aid

  1. Sarah79

    Weapons as "Incomparables".

    So, I have been working on my game for about a month now, and one of the ideas I had in mind since the beginning was to provide better character customization and realism at the same time. The way I have decided to do this was through "weapons as incomparables". What I mean by this, is that...
  2. Retrophile

    Godlike Rodents: Rule of Thumb for Balanced Encounters

    A Narrative Introduction System Overview With few exceptions, balance is a make-or-break issue for RPGs - console, tabletop, or otherwise. Unfortunately, the average RPG Maker user (or DM, for that matter) isn't going to spend much time in the nitty-gritty of hit points, mana, and attack...

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Daz3D has the weirdest number scheme for model generations...
Genesis 4 is the 4th generation and oldest currently available, Genesis 1 is the 5th generation, Genesis 2 is the 6th, 3 is the 7th.... And then it goes Genesis 8. So 4, 1, 2, 3, 8. So when looking through there store you have to remember that sometimes they'll say 6 but they mean 3, and vice versa. :kaoswt:
Would opening a topic with the tutorial be interesting?
Just finished my first Slip into Ruby since last July! It'll be up and added to the main post tomorrow, along with a new Jump into Javascript.
to pass the time.pngTesting out making boxes and packs of items. These things are always fun to do.

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