I was wondering what elemental state ideas people could come up with, as I'm trying to think of simple very basic ones for each element. If you're using any of them in your own games or you want to share either basic or complex examples to either help out or share your thoughts for discussion...
Hi guys, nice to be part of the community I'm also very excited to start my first serious project! :rock-right:
So my first post ever here and it's already a question, maybe someone can help? :)
I was wondering if I create a map where all the stuff should happen in the game, but if I want to...
Hi all,
Obviously, that sort of blanket statement is never going to be 100% true. This bit of writing is an attempt to spread a bit of a design philosophy I've taken to over the years. By no means am I someone who created these ideas, just wanting to spread them.
Big Numbers: Evil
I want to...
Consider a Mini 20 Minute Survival / Adventure Game such as this - The Game has a Weather System, Day-Night System, Time System, Energy Depletion System, Around 40 Weapon and Armor Pieces, Each Weapon and Armor having their own Unique traits. (I hated the idea of Tiers so made sure each Weapon...
GraphicalDesignMode - Version 2.10.3 (2019/11/02)
Creator name: Triacontane
☆☆☆Getting started.☆☆☆
In design mode, you can set or arrange objects properties and design the screen ingame during playtest...
Hello! I'd like to open up a discussion into designing day/night systems in your game. This is not to talk about how to do it, (i.e. with plugins, or events) but rather a topic on what sort of considerations and design choices you would make when designing a day/night time system in your game...
For my first game I tried to incorporate a lot of mild game type "puzzles" like Hide and Seek, search for the items, input the code you found earlier.
But after getting some feedback I'm noticing that the puzzles I made are more of a test your luck or trial and error type "puzzle" and I feel...
Game & Map Screenshots 10
This thread is meant for showing off screenshots or maps made for your project, and to comment on or give advice to other members. Screenshots of any Maker is welcome. No other game engines are allowed.
In-game screenshots and maps only, please. If you're...
Hi! While designing my game I encountered a couple of questions regarding dialogues and portraits that I thought could be generally discussed. I'd like to hear if anyone has a preference towards any of them and, if they are inclined to do so, say why they prefer one over the other, since I'm...
Sup, I'm Gray :D
I am currently working on a character bust creator.I personally find the MV version to be limited, and although there are many custom parts made by nice artists, it's confusing to add it to the engine.And sometimes, the part you're looking for is nowhere to be found.The style is...
I had this thought buzzing around in my head the other day and only just now got around to making a thread about it.
Basically, if the title was worded awkwardly; what's your general order of operations? Do you start by making a world map? Do you make maps as the story progresses or do you plan...
When we make game's we always talk about the final boss,
but rarely do we talk about the area that leads to the climax.
I'am currently working on the final area for my game, but I would
like to know some of your design philosophy's when it comes to making the final area.
or what game's final...
Hi everyone.
So I have a dilemma, I have seen article somewhere recommending to first focus on completing the skeleton of your project. What I mean by it is to finish the game play, story, all quests, equipment, mechanics, basics maps etc. Then after get it tested and ask for feedback but only...
IDK if this is the right forum to post this, but i need weird enemy designs for one of my games.
I made a status update saying this, and people told me to post a thread about it so i could get more fleshed-out designs.
So, yeah. I'll describe some Dragon Quest enemies you can use as reference...
//NOT IN USE FOR NOW//
Good morning,
First a small introduction: I'm Chef, an Indie Developer. I know a lot about mechanics & game design in general and I want to help people make their games better by giving deep constructed feedback, providing help on how to solve problems, and explanations...
Hello, everybody! I would like to know your thoughts about something very important regarding our games with RPG Maker: Dialogue system design!
What I've seen so far:
1) Text box + those square faces on the left side. (standard-like)
2) Busts/Portraits + text box. (well-known. No need for...
I'm currently trying to piece together a gate-swapping puzzle. The initial objective is to get across the room (which I don't anticipate being very difficult) but the chests seen in this picture can be optionally obtained and are actually more tricky to reach than simply crossing the room.
I...
As an RPG staple, what are your thoughts on regular battle encounters? What are your methods to keep these interesting, without going overboard and making every battle feel like a death match?
Common complaints I see when watching people play RPGs:
-The battles are boring because the enemies...
I'm using the YEP plugin called ItemPictureImg, but when I crop and put the image, it does not look very good graphically, it gets blurry, is there any way to make those images better graphically?
Example below:
Someone: "I'm not mad, what about the way I replied to you makes you think I'm mad?"
First reply to me: [Insert personal attack]
Me: "Oh... I don't know..."
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