1. definite_lee

    Day/Night Cycle Design

    Hello! I'd like to open up a discussion into designing day/night systems in your game. This is not to talk about how to do it, (i.e. with plugins, or events) but rather a topic on what sort of considerations and design choices you would make when designing a day/night time system in your game...
  2. VitaliaDi

    How to Build a Better Puzzle

    For my first game I tried to incorporate a lot of mild game type "puzzles" like Hide and Seek, search for the items, input the code you found earlier. But after getting some feedback I'm noticing that the puzzles I made are more of a test your luck or trial and error type "puzzle" and I feel...
  3. Celianna

    Game & Map Screenshots 10

    Game & Map Screenshots 10 This thread is meant for showing off screenshots or maps made for your project, and to comment on or give advice to other members. Screenshots of any Maker is welcome. No other game engines are allowed. In-game screenshots and maps only, please. If you're...
  4. megumi014

    Dialogue and Portraits preferences

    Hi! While designing my game I encountered a couple of questions regarding dialogues and portraits that I thought could be generally discussed. I'd like to hear if anyone has a preference towards any of them and, if they are inclined to do so, say why they prefer one over the other, since I'm...
  5. Kris_Gray

    Gray's Character Busts [On hold]

    Sup, I'm Gray :D I am currently working on a character bust creator.I personally find the MV version to be limited, and although there are many custom parts made by nice artists, it's confusing to add it to the engine.And sometimes, the part you're looking for is nowhere to be found.The style is...
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  7. Diarist

    What's everyone's work process like?

    I had this thought buzzing around in my head the other day and only just now got around to making a thread about it. Basically, if the title was worded awkwardly; what's your general order of operations? Do you start by making a world map? Do you make maps as the story progresses or do you plan...
  8. Neo_Kum0rius_6000

    Final Area Design Discussion

    When we make game's we always talk about the final boss, but rarely do we talk about the area that leads to the climax. I'am currently working on the final area for my game, but I would like to know some of your design philosophy's when it comes to making the final area. or what game's final...
  9. Kage

    Should I be parallax mapping from the start or after completing the project?

    Hi everyone. So I have a dilemma, I have seen article somewhere recommending to first focus on completing the skeleton of your project. What I mean by it is to finish the game play, story, all quests, equipment, mechanics, basics maps etc. Then after get it tested and ask for feedback but only...
  10. Mooshry

    Weird Enemy Designs

    IDK if this is the right forum to post this, but i need weird enemy designs for one of my games. I made a status update saying this, and people told me to post a thread about it so i could get more fleshed-out designs. So, yeah. I'll describe some Dragon Quest enemies you can use as reference...
  11. Chef

    //NOT IN USE// Looking for games to discuss on YouTube

    //NOT IN USE FOR NOW// Good morning, First a small introduction: I'm Chef, an Indie Developer. I know a lot about mechanics & game design in general and I want to help people make their games better by giving deep constructed feedback, providing help on how to solve problems, and explanations...
  12. What are your thoughts about dialogue designs?

    Hello, everybody! I would like to know your thoughts about something very important regarding our games with RPG Maker: Dialogue system design! What I've seen so far: 1) Text box + those square faces on the left side. (standard-like) 2) Busts/Portraits + text box. (well-known. No need for...
  13. Backwardskey

    Help with a puzzle.

    I'm currently trying to piece together a gate-swapping puzzle. The initial objective is to get across the room (which I don't anticipate being very difficult) but the chests seen in this picture can be optionally obtained and are actually more tricky to reach than simply crossing the room. I...
  14. Milennin

    Thoughts on regular encounters?

    As an RPG staple, what are your thoughts on regular battle encounters? What are your methods to keep these interesting, without going overboard and making every battle feel like a death match? Common complaints I see when watching people play RPGs: -The battles are boring because the enemies...
  15. Warrior_Corporation

    How to improve an image of the YEP_ItemPictureImg plugin?

    I'm using the YEP plugin called ItemPictureImg, but when I crop and put the image, it does not look very good graphically, it gets blurry, is there any way to make those images better graphically? Example below:
  16. _Leviathan

    Tell me about your armor design.

    We always talk about skills or weapons as obviously they are fantastic for being flashy and look cool, but as a tank lover, I'm more thrilled to find a new armor than a weapon. Not only does armor tell about the wearer, it also protects and keeps you warm at night. I've had my armor sketched...
  17. l8rose

    L8rose's Workshop [Sketches] [Open - 10/19/21

    Apologies ahead of time if this doesn't quite fit the Workshop idea. Alright, as some folks have probably noticed, I like to sketch. A lot. Sketching is in fact my destresser of choice. The thing is that I sketch so much that I sometimes run out of ideas on what to sketch. So this workshop is...
  18. How to give impression of a window on a side wall?

    Recently I've been disigning the first few areas of my RPG on photoshop and I need to add some light sources to one of my areas specifically an apartment. I can't find anywhere to place my windows except on the side walls but I'm not sure how to do this on photoshop. I've marked with red arrows...
  19. nijineko

    Whole map versus Room-by-room? [Design Conundrums]

    My current project is to recreate an homage version of a very old ASCII rogue-like as a mobile game. The maps from this game consists of walls, doors, secret doors, and openings. The maps also featured one-time fog of war (once explored, always revealed). In rooms, one could find things like...
  20. SefirosuKuraodo

    Is This Shield State Concept Possible?

    State-affecting plugins I'm using: Yanfly's Buffs & States Core, HIME's State Change Animations, & Sumrndmdde's State Popups. There's a state I'd like to apply to a battler that would nullify/block the damage from a certain among of attacks. For example, you apply this defensive state, we'll...

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Arrr me mateys, have ye seen the new Advent pirates? Wouldn't want to cross paths with those scallywags.
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