design

  1. _Leviathan

    Tell me about your armor design.

    We always talk about skills or weapons as obviously they are fantastic for being flashy and look cool, but as a tank lover, I'm more thrilled to find a new armor than a weapon. Not only does armor tell about the wearer, it also protects and keeps you warm at night. I've had my armor sketched...
  2. l8rose

    L8rose's Workshop [Sketches]

    Apologies ahead of time if this doesn't quite fit the Workshop idea. Alright, as some folks have probably noticed, I like to sketch. A lot. Sketching is in fact my destresser of choice. The thing is that I sketch so much that I sometimes run out of ideas on what to sketch. So this workshop is...
  3. How to give impression of a window on a side wall?

    Recently I've been disigning the first few areas of my RPG on photoshop and I need to add some light sources to one of my areas specifically an apartment. I can't find anywhere to place my windows except on the side walls but I'm not sure how to do this on photoshop. I've marked with red arrows...
  4. nijineko

    Whole map versus Room-by-room? [Design Conundrums]

    My current project is to recreate an homage version of a very old ASCII rogue-like as a mobile game. The maps from this game consists of walls, doors, secret doors, and openings. The maps also featured one-time fog of war (once explored, always revealed). In rooms, one could find things like...
  5. SefirosuKuraodo

    Is This Shield State Concept Possible?

    State-affecting plugins I'm using: Yanfly's Buffs & States Core, HIME's State Change Animations, & Sumrndmdde's State Popups. There's a state I'd like to apply to a battler that would nullify/block the damage from a certain among of attacks. For example, you apply this defensive state, we'll...
  6. NPC

    Letting the player control the pace of the narrative...

    Hi all, While I was working on the script for my upcoming game (unapologetic plug; link in my signature), I came across an interesting problem which I think would make for good discussion: Is there any way to let the player move the narrative forward on their own terms while also making sure...
  7. RavenBlueIndigo

    Raven's Aviary of Art

    Heya, guys! Raven here! I do a fair bit of Pixel Art and I've made this topic to share my work with y'all~ I typically work with minimal colors. I started with black and white and I've since started dabbling with mixing in more colors, but I rarely dabble with more than two colors. It is an...
  8. Tirian

    Designing a combat system: Where do you start?

    I have a general idea of what my combat system would be, but everytime I try to write it down I get stuck: I don't know where to start. Is there a particular approach to building a combat system, are there any tools that could help me?
  9. Sarah79

    Weapons as "Incomparables".

    So, I have been working on my game for about a month now, and one of the ideas I had in mind since the beginning was to provide better character customization and realism at the same time. The way I have decided to do this was through "weapons as incomparables". What I mean by this, is that...
  10. (HELP) (ASK) How to Make VX/VXace Characters become Bigger ?

    Hey everyone, Anyone know how to make VX/VXace characters become bigger ? like XP style or better ? anyone can give tutorial or some tips&tricks or something else ? Thank you, Ronyunderen
  11. Miseryfactory77

    Spritesheet help

    Hi Everyone I was not sure where to ask this question but I was currently getting into gimp to create and edit resources etc. So anyways because of a certain plugin that I have installed the spritesheets had to be changed. as you can see from & They are 2 different spritesheets now I am...
  12. wariolandgoldpiramid

    FREE Need dungeon puzzle designers

    I'm working on a puzzle game called Alex In Puzzleland. The game will feature 9 levels filled with various puzzles. I think the best way to describe the game is "Zelda without the fighting". And while I'm sure I can event all the puzzles myself, my problem is simply designing the puzzles, and...
  13. Pine Towers

    Hex to Squares! (and vice-versa!)

    Hello there, guys (and gals). I really want to adapt some old hex maps to my game, since I find them more organic than squares for an overworld. Example: I'm no artist (or mathematician) to know the best way to adapt this to squares. I know I could just shift one row to square-fy it, but I...
  14. Kentang_Terbang

    Help ! about parallax mapping

    Guys out there.. do you have any explanation with this case ? sorry for my bad english..  btw lets get to the case.. I'm using "TDDP_BindPicturesToMap" plugin for parallaxMapping and it works well like this..   and the event setting goes like this.. But when I created a new map...
  15. Damaris

    How important is a title screen... really?

    So, I'll start by saying that user interface graphics are one of my strongest skills. I have the ability to make a mind-blowing animated title. But after some consideration, I've been thinking about removing the title screen all together - a simple a "Press X to continue/start" on a black screen...
  16. Damaris

    JRPG, Character Balance Sheet Concept

    Concept Sheet:   So I'm about to start digging into the mechanical development of characters in my game, and started thinking about how to balance them. I created the above chart in an attempt to make it clear to myself how the balancing in my game (Specifically between...
  17. Elizabeth17

    Non-Relaible Magic.

    Okay. Gonna try to keep this broad but my example is very precise but my question isn't about my example exactly,  but how a gamer would react to the core idea. Which is a magic system that is not 100% fixed or reliable. In this case. My MC is a water magician and she pulls water  in to cast...
  18. Zackleaynts

    Teach me. How to start learning to become a Jack-of-all-trades in RPG Making?

    Hello, everyone. Please guide me. Okay, straight to the point. I've decided to go back to game making. Using RPG Maker. Even though this is at the moment a hobby and a past time taking a small portion of my free time, I hope to turn it into a life-long career someday. I have no helper at the...
  19. Titanhex

    [THex] Game Design Workshop: Part 2 - Level Design

    Hello Game Design pupils. Today we're heading to the next leg of our journey. Level Design. A lot of people jump right into mapping when it comes to RPG Maker. This isn't always a bad thing, and people can create a long series of great maps with little design pre-planning. But the level...
  20. Titanhex

    [THex] Game Design Workshop: Part 1 - Introduction

    Hey guys, it's me, multidisciplinary Game Developer Titanhex. Incase you don't know; I write scripts, create art, and design game mechanics. In this instance, I want to talk about the much more abstract and hard to capture Game Design. I'll begin by talking about the big...

Latest Threads

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,081
Members
137,582
Latest member
Spartacraft
Top