(I hope I am placing this in the correct forum. If not, I am sorry and please feel free to correct me!)
Hi everybody! I'm new to this site and RMMV, but not programming. I am AWFUL coming up with ideas for puzzles and I was hoping if people here could weigh in on some general ideas. It might...
Greetings!
I am a visual novel developer. I've done a good number of different tasks to help others create their VNs. When it comes to creating visual novels, I like to think of myself as a jack of all trades, master of none. I specialize in Linguistics, Programming, and Design. I usually...
Job systems - wherein the characters have the ability to assume a number of different class roles throughout the game, and frequently can learn abilities that they can use while in other classes. Final Fantasy provides some of the quintessential examples, but similar systems appear in many...
Pretty much the title.
I have honestly yet to find a game that includes a thief/steal skill that doesn't result in one of 3 things:
1) Bosses have either a pool of stealables, of which only one can be stolen and the other just ends up not existing, or they are very stingy with letting you...
Once you have your idea, how do you start making the actual game? I've written my story, more or less, I've got a general idea of the mechanics, and I've spent some time amassing and assembling plugins to get the systems into the general shape of what I want, but now that I'm staring at the...
Skill / talent trees are a way of granting the player choice in developing their character, particularly within the confines of a fixed class. Yet balancing them is rather difficult.
How many skills does a good skill tree have? Should skills be purchased with skill points from level ups...
Designing Puzzles
An RPG Maker Guide by GoodSelf
Welcome!
In this article, I’m going to do my best to teach you how to create your own puzzles for your RPG Maker games! If you ever wanted more than a boulder push puzzle, or a slippery tile puzzle, then I hope this article inspires you to...
So im not sure if this is the right forum for this question or not but im looking to try to make a life simulator sort of like a animal crossing game, however Im wanting the main draw to it to be more of designing the town itself for villagers to explore and have fun. Things like item shop for...
What should be in a demo? I'm about to finish the first major point in my game, and I want to have my demo up by the end of the day, but I don't know what I should have in it.
For instance, my game features class changing and sub-classes, but I'm rather certain that won't be able to be in the...
Good Morning everyone,
I am working on a project, and I would love to implement a "real time, in the field building mechanic" into the game. For instance, the player can acquire a bunch of fence panels, lets say, and be able to place them on the map, and have them act as a barrier you...
(You can find the original post at classrules.ca!)
Building Levels in RPG Maker VX Ace
Now that some of the basic parameters of levels design have been addressed in the last post, I think it's a good time to get into some of the juicy details of exactly how a level transitions from the...
Hey there folks,
I am currently developing a SciFi Rpg in MV and has been having trouble with one of the concepts that I wish to implement to the game. If anyone has ever played Lufia the Legend Returns then they know about the dungeon mechanic of swiping your sword or more importantly using...
Hello,
Some of you may know... I've been hard at work on a Resident Evil RPG parody style game.
I'm about 3 weeks in development (which I know isn't much) ^^;
I will be using many assists from from the original games....
It's sad how often we see smart and good projects drop do to cease...
I'm working on a RPG Maker VX Ace game in which the main character is a rather unique mage (will not fully in-depth, the general idea is that they aren't capable of using magic themselves but can trick magic items, which require a mage to activate, into thinking they are). One of the main ideas...
Ꮿ-VILLE
Hello! I am Magixe, and I am currently working on a game titled X-Ville. The concept is this: You have died, but Death has decided to give you a second chance at life. If you can prove that you still want your life, Death will return your memories. You memories cost 1000 LP - LP are...
I have some ideas that I don't think I will actually use so I'll see if anyone might. If you guys want to continue this thread by posting your own that could be fun. Here's my first:
A game that is not just in a steampunk theme, but that really lets you dig into tinkering. The main character...
Hi. I'm not sure if this is the right place but I saw threads that have to do with mapping here so... I have 2 main questions (red).
I've been looking a lot online trying to learn how to properly handle multiple elevation levels and such - and I don't mean just with bridges. I'd like to...
Hello all!
I have recently started with RPG maker and the possibilities, whilst daunting, seem pretty limitless! I cannot art or compose but I have a reasonable grounding with stats and programming so I think the best place to start is with the skills. Having read around there seem some good...
How much thought do we really put in to the costume design of our characters? How much "real-world" logic are we going to allow into our game(s)?
What are your personal methods? Do you give that one chick gravity-defying hair, knowing fully well that hair doesn't work that way IRL? Or do you...
Hey guys,
the actual MV has the most basic features already on board. If you want to extend it´s features, you´d either have to noodle around in the Plugin-Manager (which I don´t think looks pretty nice) or write custom JS.
It´s totally okay to work with the Plugin-Manager for several single...
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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