Hello, I'm creating a game with the VX ace engine right now and want to put up a different tutorial for when the player has a controller connected and when they don't (two different tutorials meant for keyboard users and controller users).
So I want to ask if it is possible to set up the...
I'm looking for a way to test if the player has learnt a certain type of skill, regardless of which skill it actually is, i don't mind using a plugin or script but would rather not.
Let's say there are three fire skill:
Fireball, Firestorm, and inferno.
There is a gate of fire that will only...
Hey ! I want to detect if a gamepad is connected to the computer to make different message on the tutorial of my game, if a gamepad is connected a message will tell you "press A to interact" but if there is not gamepad connected, a message will tell you "press ENTER to interact" but I don't know...
Player VS Event position plugin
This plugin compares the position of the player and an event. Although it's very simple, it's also extremely useful!
Imagine you want to check if the player is on the left of an event. How would you do that in RMMV? Unless you use
an extremely complicated...
Event Radius Check v1.0
This plugin will allow you to have events detect one another.
Set custom event name detectionSet radius of detectionSet which Self Switch detection activates
How to Use
Set the Self Switch you want to active in the Plugin Manager.Use the...
Hey I am having trouble with my RPG...
I made a boss Battle on a 1x7 platform
where you are supposed to dodge fire coming up from the ground.
The events are placed so that the player always can go through them(through = ON).
Then if the switch 'Boss Attack#1' is on, the fire will charge for...
The other day I posted a merchant airship tileset and said it was overflow from my Advent Calendar. @Avery said something like "that's one way to flex!" Well, this morning I woke up and realized THAT I MISCOUNTED AND AM SHORT BY ONE DAY. My face and palm are now perfectly fused together.