1. harmlessgamedev

    [Steam] Lockheart Indigo

    Lockheart Indigo Out on Steam July 31st! - About - - Summary - - Gifs -
  2. Microphone detection for horror/stealth game

    I was trying to find a microphone detection plugin where, whenever a player makes a sound, it could alert enemies nearby to the player. Gives a sense of realism. There was a thread that had something similar but the post was old, and the answer that was provided was speculation. where I need...
  3. Guardinthena

    How to Create Dynamic Trees

    Hello everyone! I am scratching my head over this one and would appreciate some assistance! I am attempting to create an event that displays a static sprite of a tree. My goal is that I want this event to have a 'detection radius' or 'directional line of sight' that checks for the player's x...
  4. Trying to create an enemy detection system, need a second opinion.

    The idea behind this was that I wanted something where the enemies had a detection range and when you walked into it, an event started, whether it be a battle starts or it just gives you a game over (haven't decided yet). I looked up some stuff on this but pretty much everything I found was...
  5. Guardinthena

    Enemy Events Reacting to Friendly Events

    I am at a loss as to how to get this to work and was hoping I could get some help on this one. I'm working on a short horror game where there is the 'Killer' Enemy Event and thirty other Friendly Events that are NPCs that the player can interact with. We are using Tsukhime's Random Event...
  6. DaedraTalos

    Player VS Event position plugin

    Player VS Event position plugin This plugin compares the position of the player and an event. Although it's very simple, it's also extremely useful! Imagine you want to check if the player is on the left of an event. How would you do that in RMMV? Unless you use an extremely complicated...
  7. Event Radius Check

    Event Radius Check v1.0 Dolarmak Introduction This plugin will allow you to have events detect one another. Features Set custom event name detectionSet radius of detectionSet which Self Switch detection activates How to Use Set the Self Switch you want to active in the Plugin Manager.Use the...
  8. Silent Darkness

    MV Character Size Detection

    Is the way that RPG Maker MV detects what sizes to use for certain character types the same as in VX Ace? Or is it entirely different? In other words, for people who are putting together their own spritesheets, would the old VX Ace guide apply, or would a new guide exclusively for MV be needed?
  9. PK8

    Cross-engine scripting and RGSS/Maker version detection (8/4 update: Added polls!)

    Although this thread involves the $imported variable like my two other threads (See: Improving $imported and $imported[:SCRIPT_LIST]), this one is not quite as related to those two since it isn't focused on bettering compatibility checks. This thread is going to shine a light on proposing two...

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Making games is the only thing I'm good at. Real talk.
So, uh... where's the RPG Maker MZ update with the MV animation system? Is there a release date confirmed?
Also I'm kind of brave enough to admit this. I... I have a crush on Sephiroth.
Please don't call me anything offensive. I'm naturally crazy.
thanks to a lot of lunatic coding... my game finally has a stun mechanic that I feel really good about. damage enemy's mental psyche (mp), and once empty, hitting with certain attacks trigger combos that can stack the damage.
Waiting for the 1.40 update before testing out my copy of MZ so that I don't end up adding unnecessary work to my plate. Meanwhile the current fourth draft for my story is taking shape, and I'm fleshing out the lore as I realize how things would make better sense here and there for the world that I'm building.
Sword_of_Dusk wrote on BCj's profile.
Just found out about your complications. I'm so sorry that you're going through this. I wish I could do something substantial for you, but our distance from each other makes that an impossibility. Still, if you ever need to talk or vent, I'm here.

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