dex: strange residence

  1. Uzuki

    Style vs Information

    So I'm in a bit of a predicament here on a design decision I have to make involving on whether I make pleasingly stylish battle menu that just gives the player the basic information or the basic RM menu but with access to a lot more on-hand information. I'm using the amazing Olivia's State...
  2. Uzuki

    [Yanfly Item Synthesis] How to make multiple items with just one item?

    Hey gang, I'm using Yanfly's Item Synthesis plugin and it's worling fine. What caught my interest was this line in the help section: <Custom Synthesis Effect> var bottle = $dataItems[123]; $gameParty.gainItem(bottle, 2); </Custom Synthesis Effect> For this notetag, the 'item' variable will...
  3. Uzuki

    How to create a skill that activates at the start of the turn without forcing an actor to take action?

    Hey y'all, I'm trying to create something that does what the title says. I've tried using Yanfly's Instant Cast plugin with a commen event setup that checks for the player's state aand forces an actor to use a instant cast skill at the start of the turn, but the Force Action command overrides...
  4. Uzuki

    How to change item cost depending on weapon type equipped?

    Hey y'all, so I'm using Yanfly's Skill Cost Item plugin to create gun weapons that use bullets for ammo. Now the problem comes when making the skills for these guns and not wanting to make 4 or 5 versions of the same skill that use different item costs. The plugin allows you to change the item...
  5. Uzuki

    RMMV DEX: Strange Residence (IGMC Demo)

    A manor turned museum? Is there more to the Fencer Manor then what meets the eye? Join the paranormal private investigator, Jovon Williams, as they go to investigate the attacks and disappearances at the Fencer Museum of The Supernatural and ends up in a sinister and tragic plot that goes...

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Hopefully this gets fixed before release..
Where's this sudden heatwave come from? It's not even sunny, it's just hot. Hate it!
I'm slightly disappointed that the MZ codebase still uses core.js, managers.js, objects.js, scenes.js, sprites.js and windows.js instead of core/Bitmap.js, core/Graphics.js, managers/AudioManager.js, managers/DataManager.js, etc...
just a few more hours until the toughest, most pressure 72 hours of my life, wish me luck guys
Working on some bosses for my game-

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