dex

  1. Uzuki

    Style vs Information

    So I'm in a bit of a predicament here on a design decision I have to make involving on whether I make pleasingly stylish battle menu that just gives the player the basic information or the basic RM menu but with access to a lot more on-hand information. I'm using the amazing Olivia's State...
  2. Uzuki

    Is there a way to check for a controller and what type is being used?

    I'm just curious if there's a way to check if a player has a controller plugged into their computer when playing the game. I've got a bunch of controller icons for PS4, Switch and Xbox buttons so if I could check what kind of controller they have in would be nice too.
  3. Uzuki

    [Yanfly Item Synthesis] How to make multiple items with just one item?

    Hey gang, I'm using Yanfly's Item Synthesis plugin and it's worling fine. What caught my interest was this line in the help section: <Custom Synthesis Effect> var bottle = $dataItems[123]; $gameParty.gainItem(bottle, 2); </Custom Synthesis Effect> For this notetag, the 'item' variable will...
  4. Uzuki

    How to create a Regen/Poison status like the ones in Slay The Spire?

    Hey everyone! I want to create a Regen/Poison status effect like the one in Slay The Spire. The way it works in that game is that when you say inflict Poison on an enemy, the poison does damage depending on the number inflicted. So say you play a card that inflicts 5 Poison to an enemy. On their...
  5. Uzuki

    Image not showing up in Animation tab

    Hey, everyone. I'm trying to use a black square or half-square for a camera shutter effect for a skill animation. The trouble is that the black parts don't show up in the animation tab in the database. Am I doing something wrong here?
  6. Uzuki

    What is the Script call to get the current inventory count?

    Hey everyone, due to some conflicting issues with some limit inventory plugins I've had to forgo using them in my current project, but due to the nature of how the game is supposed to be played, I would still like to limit how many items the player can carry with them. This can be achieved...
  7. Uzuki

    Has Anyone Here Use Juice FX For Their Project?

    Hey everyone, so I was wondering if anyone has used Juice FX, a pixel animation program, for their project? It says that the sprite animations can be exported as sprite sheets and thus can be used for any engine, but seeing as it's relatively new there hasn't been any pictures of what that looks...
  8. Uzuki

    Which Would You Prefer To Support A Game: Crowdfunding or *******?

    So I'm getting closer to getting a Beta of my game up and now would be a good time to start looking into some crowdfunding options to cover some more expensive things for my game. So I have two options to go with: Kickstarter and *******. On the one hand, Kickstarter will allow me to get all the...
  9. Uzuki

    RMMV DEX: Strange Residence (IGMC Demo)

    A manor turned museum? Is there more to the Fencer Manor then what meets the eye? Join the paranormal private investigator, Jovon Williams, as they go to investigate the attacks and disappearances at the Fencer Museum of The Supernatural and ends up in a sinister and tragic plot that goes...
  10. Midnight Kitty

    Armor Variable increase

    I have multiple common events being called for certain functions in my game. One which checks the player's given dexterity that I want to be able to add to with equip-able armor etc. The trouble is instead of adding it just once every time it is checked it adds 2, I wanted to know if there is a...
  11. MeowFace

    Double Gold/Exp based on Luk/Dex

    Made this script for a request here. Sharing it here in case any one else need this feature in their game. Features: [1] A chance of double exp/gold based on a sum up total of actor's luck/dex that stacks with the game default double gold/exp. [2] The more actors with the tags in the battle...

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