1. Wondering if it's possible to make a game with this dialouge system

    Hi I am just starting with RPG Maker, Before I delved into it too much I wanted to make sure it could make the sort of game I wanted, The game I want to make has a mechanic where you talk to NPC's and help them solve their problems by giving them philosophical advice, at first your dialogue...
  2. tale

    Event Command Skip

    Event Command Skip - 2020.7.26.19 Creator name: OneEyedEagle (http://oneeyedeagle.lofter.com/) Overview Makes use of labels and adds event command SKIP Features - New label is added before the command to start skip | SKIP - New label is added after the end of command to skip | SKIPEND - When...
  3. Running Events simultaneously

    I hate to start off with a "I don't know if this can be done" but I haven't seen anything like this, so here goes: The mechanic that I am hoping to achieve would occur during events where dialogue is occurring, and allow the player to "interrupt" to ask questions- this would be available when...
  4. theartofme

    Ink Integration

    About This plugin integrates Ink with RPG Maker MZ/MV. This allows you to write all your dialogue in Ink and display it using a simple plugin command, which for me at least is much easier than managing message box events! Features Run Ink scripts starting from arbitrary knots/stitches Start...
  5. Uranium

    TRADE Looking For help Writing/Design for a near finished game.

    Hello, I am looking for someone capable of creating funny, exciting dialog to my game which is near finished. I have a story and general plot outline complete. I am looking to add nostalgic reference and funny lines. The game play is already set up with template dialog so it is a matter of...
  6. Ryanu

    Hide and Skip Plugin

    I made a plugin to hide and skip dialogue in RMMV. It lets you use keys, touch input and buttons to hide and skip dialogue boxes, like a visual novel. It also supports plugin commands. It is compatible with YEP_MessageCore and YEP_KeyboardConfig. Place it after YEP plugins. Hold the skip key...
  7. theartofme

    Ink Integration

    LWP_Ink 1.0 Logan Pickup This plugin has now been superseded by the combined RMMV/RMMZ plugin. Please see that thread for future updates. Introduction Ink is a narrative engine that focuses on writing markup rather than scripting, the intention being that text comes first, code second. This...
  8. nathanlink169

    RPG Maker MV Dialogue Editor

    (apologies if this is in the wrong place. I tried to find the right place to post, but this seemed the best place for it.) Hi all! I just finished a thing and I wanted to show it off! I made a Dialogue Editor with Unity which will output a part of a JSON file. I can then open a Map file and...
  9. GouacheNami

    Animated Text in RMVX Ace?

    Hi there! I was hoping to animate text for my game since the default animation looks a bit bland. Something like this, specifically. If there's already a script out there similar to the effect I'm looking for, please tell me! I've searched for ages and I have yet to find one like this. :frown:
  10. HawkZombie

    RPGMaker for Dummies, Part 2 - Dialog

    Hey guys, I'm back at it again! If you'd like to start from the previous Lesson, head on over to see some tips and tricks for dealing with Typos. Today we are going to tackle something a bit more advanced, but one that I feel can help make projects, even those with flat or lackluster characters...
  11. BrandedTales

    Dialog Options vanish over time

    Wanted to poll people smarter than me before I start churning down my own methods. I'm starting in RMMV support because I always look for plugin-free solutions before I go down the plugin road, but if it must be a plugin, we can totally move the thread there. Has anybody implemented a system...
  12. Michael Primo

    (RMMV) How to put line breaks in a variable string?

    Hello guys, My problem is this: I want to use a plugin called RS_InputDialog by Biud436 for writing a 160 character string and show in a message. The problem is this: the 160 character string is too huge for the window and I can't disable wordwrapping on variables! What must I do? Thanks...
  13. TheRaluShow - ISSUE Translation Request.

    I have been clearing all Japanese dialogue from my game to replace with full English. Problems started to occur , When selecting an enemy the select text is still in Japanese and thats not even it. The Guard Dialogue shows up in full Japanese and I have searched all my Ruby Scripts for the issue...
  14. Runako

    Converting NPCs Through Conversation (Pictures Included)

    All right, Hello Everyone!:kaohi: My name's Runako. I've been working on a Christian-based RPG for quite some time. Much of the mechanics are developed expect this one. It has been giving me Nightmares because I don't know which direction to take it. :kaoeh: Please tell me: Whats working...
  15. baflink

    Flip face on X in dialog

    I am working on a game right now and all the character generation makes the faces looking to the left. As a developer my OCD demands that the faces look to the right. So rather than editing evey single picture of each generated character from now until infinity, I just made a plugin that will...
  16. HawkZombie

    Hawkzombie - Writer for 'hire' (It's Free, Promise!)

    AVAILABILITY STATUS: UNAVAILABLE CURRENT PROJECTS: ONE   Hello!   My online name is Hawk Zombie/HawkZombie (Some of you may remember me as SketchPCIS!) and I'm a writer looking to do more work in the area I truly enjoy: video games. Over the years I've found I'm far more comfortable...
  17. help with a dialog activated switch?

    Hello all if this is not the proper place to post this just let me know so i will know where to post next time. I am trying to make it when your character talks to the inn keeper and chooses to rent a room in my game you can either move around all you want in the inn except leave until you...
  18. How do I make an enemy say some dialog right before it dies during battle?

    Im a noob so bear with me, How do i go about adding some dialog script when an enemy dies, lets say its a couple of bats and a zombie... how do i make the zombie say "grrrrrrr....." then disappears as it dies during battle. Any help would be great :)
  19. Tsukihime

    Managing your text and dealing with "cut-off"

    I have all my dialogue set up. And then I go playtest it... And some of them are cut off! This has happened almost everytime I'm writing a line that's longer than a few words: having to figure out where I want the cut to appear considering message faces, control codes, fonts, and other...
  20. mahan

    Don't Stop Screen Shake While on Dialog

    Thank Shaz for your comment on my post but It seems I can't find it using the search  :( Ok, there's something weird in RPGMAKERVXA that during dialog(a window dialog is shown) the screen shakes stops... Shaz said that someone already made a fix on it. Arin said that I must use parallel...

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"This is the real secret to life - To be completely engaged with what you are doing in the here and now. And instead of calling it work, realize it is play."
Me: "I don't to use other engines because I'd have to do a lot of coding."

Also my desktop right now....

...I literally spend more time using VS Code than MZ. :kaoswt:
actually, are there any JRPG type games (I guess turn based, so not ARPGs like say, Vagrant Story) where you have only one party member for the majority of the game? (I wonder if I'm forgetting something obvious.)
*sigh* This one turned out really well... except for the left arm pose...

Yes I purposely cutout the arm cause from the pic
A month into making my life/dating sim game and I've finally finished making all of the love interests :kaocry: I still have to make most of their emotion range and overworld sprites but aye I'm proud of myself.

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