I hate to start off with a "I don't know if this can be done" but I haven't seen anything like this, so here goes:
The mechanic that I am hoping to achieve would occur during events where dialogue is occurring, and allow the
player to "interrupt" to ask questions- this would be available when...
This plugin integrates Ink with RPG Maker MZ/MV. This allows you to write all your dialogue in Ink and display it using a simple plugin command, which for me at least is much easier than managing message box events!
Run Ink scripts starting from arbitrary knots/stitches
Hello, I am looking for someone capable of creating funny, exciting dialog to my game which is near finished.
I have a story and general plot outline complete. I am looking to add nostalgic reference and funny lines. The game play is already set up with template dialog so it is a matter of...
I made a plugin to hide and skip dialogue in RMMV. It lets you use keys, touch input and buttons to hide and skip dialogue boxes, like a visual novel. It also supports plugin commands. It is compatible with YEP_MessageCore and YEP_KeyboardConfig. Place it after YEP plugins.
Hold the skip key...
LWP_Ink 1.0 Logan Pickup
This plugin has now been superseded by the combined RMMV/RMMZ plugin. Please see that thread for future updates.
Ink is a narrative engine that focuses on writing markup rather than scripting, the intention being that text comes first, code second. This...
(apologies if this is in the wrong place. I tried to find the right place to post, but this seemed the best place for it.)
Hi all! I just finished a thing and I wanted to show it off!
I made a Dialogue Editor with Unity which will output a part of a JSON file. I can then open a Map file and...
Hi there! I was hoping to animate text for my game since the default animation looks a bit bland. Something like this, specifically:
If there's already a script out there similar to the effect I'm looking for, please tell me! I've searched for ages and I have yet to find one like this. :frown:
Hey guys, I'm back at it again! If you'd like to start from the previous Lesson, head on over to see some tips and tricks for dealing with Typos. Today we are going to tackle something a bit more advanced, but one that I feel can help make projects, even those with flat or lackluster characters...
Wanted to poll people smarter than me before I start churning down my own methods. I'm starting in RMMV support because I always look for plugin-free solutions before I go down the plugin road, but if it must be a plugin, we can totally move the thread there.
Has anybody implemented a system...
My problem is this:
I want to use a plugin called RS_InputDialog by Biud436 for writing a 160 character string and show in a message.
The problem is this: the 160 character string is too huge for the window and I can't disable wordwrapping on variables!
What must I do?
I have been clearing all Japanese dialogue from my game to replace with full English.
Problems started to occur , When selecting an enemy the select text is still in Japanese and thats not even it.
The Guard Dialogue shows up in full Japanese and I have searched all my Ruby Scripts for the issue...
All right, Hello Everyone!:kaohi:
My name's Runako. I've been working on a Christian-based RPG for quite some time. Much of the
mechanics are developed expect this one. It has been giving me Nightmares because I don't know which direction to take it.
Please tell me:
I am working on a game right now and all the character generation makes the faces looking to the left. As a developer my OCD demands that the faces look to the right. So rather than editing evey single picture of each generated character from now until infinity, I just made a plugin that will...
My online name is Hawk Zombie/HawkZombie (Some of you may remember me as SketchPCIS!) and I'm a writer looking to do more work in the area I truly enjoy: video games. Over the years I've found I'm far more comfortable...
Hello all if this is not the proper place to post this just let me know so i will know where to post next time.
I am trying to make it when your character talks to the inn keeper and chooses to rent a room in my game you can either move around all you want in the inn except leave until you...
Im a noob so bear with me,
How do i go about adding some dialog script when an enemy dies, lets say its a couple of bats and a zombie... how do i make the zombie say "grrrrrrr....." then disappears as it dies during battle.
Any help would be great :)
I have all my dialogue set up. And then I go playtest it...
And some of them are cut off!
This has happened almost everytime I'm writing a line that's longer than a few words: having to figure out where I want the cut to appear considering message faces, control codes, fonts, and other...
Thank Shaz for your comment on my post but It seems I can't find it using the search :(
Ok, there's something weird in RPGMAKERVXA that during dialog(a window dialog is shown) the screen shakes stops... Shaz said that someone already made a fix on it. Arin said that I must use parallel...
I was away this days here in the forum but it was for a good cause!
The trailer of the demo of Luke Inn is on youtube and I am so happy!
I need to see the bugs of the game but I am happy that I have new content to show!