Hi! While designing my game I encountered a couple of questions regarding dialogues and portraits that I thought could be generally discussed. I'd like to hear if anyone has a preference towards any of them and, if they are inclined to do so, say why they prefer one over the other, since I'm...
Hello, everybody! I would like to know your thoughts about something very important regarding our games with RPG Maker: Dialogue system design!
What I've seen so far:
1) Text box + those square faces on the left side. (standard-like)
2) Busts/Portraits + text box. (well-known. No need for...
Oh boy! So... I was advised to put this here.
I am guessing there isn't one, but, I am looking for a choice script that allows for Kentucky Route Zero "like" conversation in VXAce. For those who haven't played it Kentucky Route Zero is a choose your own story type game with many dialogue...
After 7 months of really hard work and then 6 months of lazing around and procrastinating with adding the final touches my game is finally complete! Not bad considering that a year ago I didn't really even know about variables. Thanks to everyone who helped with questions and assets! Feels good to have a game under my belt! Ep2 (also self contained) may possibly come in the future!
I just made a breakthrough in my Battlecore problem where the Abort Battle command wouldn't work after using a Custom Action Sequence skill. It seems that Abort Battle can't be the last command in the event.
Before, the event was ordered (Dialogue -> Abort Battle). But having the message appear LAST fixed it.
(Abort Battle -> Dialogue)