dialogue options

  1. megumi014

    Dialogue and Portraits preferences

    Hi! While designing my game I encountered a couple of questions regarding dialogues and portraits that I thought could be generally discussed. I'd like to hear if anyone has a preference towards any of them and, if they are inclined to do so, say why they prefer one over the other, since I'm...
  2. What are your thoughts about dialogue designs?

    Hello, everybody! I would like to know your thoughts about something very important regarding our games with RPG Maker: Dialogue system design! What I've seen so far: 1) Text box + those square faces on the left side. (standard-like) 2) Busts/Portraits + text box. (well-known. No need for...
  3. Laptopdancer

    Large Choices - One Window

    Oh boy! So... I was advised to put this here. I am guessing there isn't one, but, I am looking for a choice script that allows for Kentucky Route Zero "like" conversation in VXAce. For those who haven't played it Kentucky Route Zero is a choose your own story type game with many dialogue...

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