dialogue

  1. Elmorethemagician

    RMMV [SOLVED]Looking for a certain kind of pitch changing message sound... []

    I'm looking for a plug-in that changes the pitch of the sound each time a letter appears in a textbox for MV... I tried some of them but they weren't what I was looking for, I found a few but they were sadly for VX Ace. Plus, I'm looking for one that is free... I provided a quick example: In...
  2. Help with creating a randomized dialogue pool that removes dialogues after it's been triggered? (RMMV)

    So I'm trying to create a dialogue system akin to Hades', where the NPC's will have something to say based on a randomized variable (something like var = random number, then if var = x, then message x will show up). But I want to remove the dialogue from the pool after the player triggered it...
  3. How can I display a dialogue message box in battle before the side combat UI shows up?

    I have a battle event that begins with a few dialogue boxes triggering from turn 0, but because I've disabled (enemy emerges!) 4 character's faces shows up for 1-2 seconds before the dialogue box starts writing it's message (using the side-view timed combat). Is there any script or any way to...
  4. RMMV How do I move and make bigger dialogue portraits?

    Are there any plugins and stuff? I need them to look like this
  5. RadioactiveArcade

    RMMV Companions talking openly while adventuring plugin?

    I'd like to add a feature in my game where your companions, and even select npcs, will say things in speech bubbles without being prompted by the player. This plugin is visually ideal, however, I do not want it to pause gameplay. It's difficult to google this niche request, would anyone happen...
  6. WhyIamaPotato

    Making dialogue happen during a battle?

    I would love to make dialogue happen in a specific battle, but I don't know how to do this. For example, after 3 attacks from the enemy, an ally comes in (in the dialogue) and destroys the enemy. Does someone know how to make this idea work?
  7. Sheklon

    Need help with dialogue from file

    Trihan's dialogue from file is a great script for time effectiveness and quick editing when you have lots of dialogues. I wanted to use it to optimize my project's development as it has many dialogues and I'm frequently making small changes to them. Also, not having to worry too much about word...
  8. character limit in branching choice/dialogue choices help?

    Hi, in the game I'm making, in the beginning, an NPC says something and I want the player to be able to make a choice of how to respond. I choose "branching option" to do this, but there's a character limit in that. is there a way around that, or to somehow have a better way for dialogue...
  9. Ink Dialogue System in RMMV

    Hello! I'm trying to introduce a scripting language called ink—it's described as an interactive narrative engine, mainly used to write and create choose-your-own-adventure games—into RPG Maker MV. It's a great tool used to create dialogue-heavy, story-rich games. Paired with RMMV, I thought it...
  10. DeadlyEssence01

    DeadlyEssence01 Immersive Dialogue - v1.01

    DE Immersive Dialogue | v1.01 DeadlyEssence Introduction This plugin allows for implementation of random or sequential dialogue pulled from a txt file so you can easily create a batch text / random text. You can specify subfolders and file names, so each command can have a different text file...
  11. MemeCatGames

    Randomizing the first line of NPC dailogue

    I have an NPC whose lines will stay the same for the most part (shopping options). However, I would like the first line to be a quote that cycles, preferably randomly. Is there a way for me to do this with the only first line, or do I have to make a separate event page for each "iteration" of...
  12. nathanlink169

    Dialogue Boss Fight: Design Discussion

    Alright this is going to be a long post. The design of this is a little complicated, so I want to make sure I have all the details covered. The Idea One of the major hooks of the game is going to be talking. Longer dialogue trees in general. If the player is able to read the conversation...
  13. _Shadow_

    Text file strings to array

    Hello again community. It happens that I want a plugin to be able to do two things (same plugin can do both). 1] Take text from file and add it on Array Variable of our choice. Then call it like \v[1][2] (third entry on variable 1) 2] ... if we leave a containing method intact. Otherwise...
  14. How to give actor a weapon after dialogue

    Hello, I am trying to give my actor a weapon as a reward from his dad. How can I give it to him after dad finishes the dialogue? Also.. is it possible to make enemies in character generator and use them for side battle?
  15. tale

    Torigoya_BalloonInBattle (Balloon message in side-view battle)

    Torigoya_BalloonInBattle - 2019/05/12 Creator name: Ru/むっくRu (Rutan) Overview Adds balloon message in a battle (side-view). Features - Parameters for customizing Balloon - You can use these tags inside the Actors/ Enemies Note field to add messages. Note: You can use commas by inserting a...
  16. tale

    MKR_ShopItemMessage (NPC Dialogue Shop addon)

    MKR_ShopItemMessage - 1.0.0 2018/12/03 Creator name: Mankind Edited for integration with NPCDialogueShop: mjshi Overview Shop Item Message/ Item commentary for NPC shopkeeper Installation: Place below NPCDialogueShop Features: When buying in the shop, the text in the note box is shown...
  17. Cherbie517

    Bust instead of sprites - Battle

    I'm building a dialogue based game. All battle mechanics have been replaced with different phrases and words that the enemies react to based on attack type and such, but I would really love to change the battle look to use busts instead of sprites. I'd like to have the party layered over each...
  18. How to make party members appear and move to begin a conversation scene?

    A common conversation starting trope in JRPGs, when the party is represented as a single character, is for the characters to come out of the player's position and begin talking with each other and the original character. Essentially they appear in the player's position and then move to a nearby...
  19. megumi014

    Dialogue and Portraits preferences

    Hi! While designing my game I encountered a couple of questions regarding dialogues and portraits that I thought could be generally discussed. I'd like to hear if anyone has a preference towards any of them and, if they are inclined to do so, say why they prefer one over the other, since I'm...
  20. TriceratopsX

    Discussing Dialogue

    So I'm in a bit of a creative funk right now (it's currently going on day 3, >_>:rock-right: woo.) so I figured some online discussion on some aspect of game creation might help, and why not discuss one aspect I find difficult, writing character dialogue? Something I find myself falling into a...

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