Exactly what the title says. After playing Kokurase and 1BitHeart, I was inspired by them to pick up RPG Maker again (technically, to buy VX Ace while it was still on sale), and try my hand at creating my own mystery game. The problem is that I don't know how they created their "Key Phrase" and...
So I have a pretty ambitious project to make the kind of game that's in the vein of the sorts of games I love. I have already purchased a commercial license to the Alpha ABS system, all of Yanfly's plugins, as well as a few resource and music packs. I have also compiled a list of plugins that I...
I'm looking for a plug-in that changes the pitch of the sound each time a letter appears in a textbox for MV... I tried some of them but they weren't what I was looking for, I found a few but they were sadly for VX Ace.
Plus, I'm looking for one that is free...
I provided a quick example:
So I'm trying to create a dialogue system akin to Hades', where the NPC's will have something to say based on a randomized variable (something like var = random number, then if var = x, then message x will show up).
But I want to remove the dialogue from the pool after the player triggered it...
I have a battle event that begins with a few dialogue boxes triggering from turn 0, but because I've disabled (enemy emerges!) 4 character's faces shows up for 1-2 seconds before the dialogue box starts writing it's message (using the side-view timed combat). Is there any script or any way to...
I'd like to add a feature in my game where your companions, and even select npcs, will say things in speech bubbles without being prompted by the player. This plugin is visually ideal, however, I do not want it to pause gameplay. It's difficult to google this niche request, would anyone happen...
MPP_MessageSE - 2021/01/18 (ver. 1.1)
Creator name: Mokusei Penguin
Add the function to sound SE to [Show text]
Note: This plugin is for RPG Maker MV and MZ.
[Show text] control characters:
Change letter SE to n / 0 with no SE
Plugin command details
- In MV, the variable N...
I would love to make dialogue happen in a specific battle, but I don't know how to do this. For example, after 3 attacks from the enemy, an ally comes in (in the dialogue) and destroys the enemy. Does someone know how to make this idea work?
Trihan's dialogue from file is a great script for time effectiveness and quick editing when you have lots of dialogues. I wanted to use it to optimize my project's development as it has many dialogues and I'm frequently making small changes to them. Also, not having to worry too much about word...
Hi, in the game I'm making, in the beginning, an NPC says something and I want the player to be able to make a choice of how to respond. I choose "branching option" to do this, but there's a character limit in that. is there a way around that, or to somehow have a better way for dialogue...
I'm trying to introduce a scripting language called ink—it's described as an interactive narrative engine, mainly used to write and create choose-your-own-adventure games—into RPG Maker MV. It's a great tool used to create dialogue-heavy, story-rich games. Paired with RMMV, I thought it...
DE Immersive Dialogue | v1.01
This plugin allows for implementation of random or sequential dialogue pulled from a txt file so you can easily create a batch text / random text. You can specify subfolders and file names, so each command can have a different text file...
I have an NPC whose lines will stay the same for the most part (shopping options). However, I would like the first line to be a quote that cycles, preferably randomly. Is there a way for me to do this with the only first line, or do I have to make a separate event page for each "iteration" of...
Alright this is going to be a long post. The design of this is a little complicated, so I want to make sure I have all the details covered.
One of the major hooks of the game is going to be talking. Longer dialogue trees in general. If the player is able to read the conversation...
Hello again community.
It happens that I want a plugin to be able to do two things (same plugin can do both).
1] Take text from file and add it on Array Variable of our choice. Then call it like \v (third entry on variable 1)
2] ... if we leave a containing method intact. Otherwise...
Hello, I am trying to give my actor a weapon as a reward from his dad. How can I give it to him after dad finishes the dialogue?
Also.. is it possible to make enemies in character generator and use them for side battle?
Torigoya_BalloonInBattle - 2019/05/12
Creator name: Ru/むっくRu (Rutan)
Adds balloon message in a battle (side-view).
- Parameters for customizing Balloon
- You can use these tags inside the Actors/ Enemies Note field to add messages.
Note: You can use commas by inserting a...
MKR_ShopItemMessage - 1.0.0 2018/12/03
Creator name: Mankind
Edited for integration with NPCDialogueShop: mjshi
Shop Item Message/ Item commentary for NPC shopkeeper
Installation: Place below NPCDialogueShop
When buying in the shop, the text in the note box is shown...
Took a six week summer break from making my game, hoping some inspiration would magically strike me and I'd easily finish the last minigame and find the remaining music, but no such luck Guess I'll soon have to just sit down again and grind the project to the finish line. Well, at least I played a couple of good games. The Messenger was fun (when it didn't cause you rage) and currently playing World End Syndrome.
Each area of my game acts sort of like a level of sorts. These 3 are the bosses of the first area. Called Team Outcast, there's Riley, Mary Mars McQueen (Triple M), and Enig. A trio of wanna be super heroes.