dialogue

  1. character limit in branching choice/dialogue choices help?

    Hi, in the game I'm making, in the beginning, an NPC says something and I want the player to be able to make a choice of how to respond. I choose "branching option" to do this, but there's a character limit in that. is there a way around that, or to somehow have a better way for dialogue...
  2. Ink Dialogue System in RMMV

    Hello! I'm trying to introduce a scripting language called ink—it's described as an interactive narrative engine, mainly used to write and create choose-your-own-adventure games—into RPG Maker MV. It's a great tool used to create dialogue-heavy, story-rich games. Paired with RMMV, I thought it...
  3. DeadlyEssence01

    DeadlyEssence01 Immersive Dialogue - v1.01

    DE Immersive Dialogue | v1.01 DeadlyEssence Introduction This plugin allows for implementation of random or sequential dialogue pulled from a txt file so you can easily create a batch text / random text. You can specify subfolders and file names, so each command can have a different text file...
  4. MemeCatGames

    Randomizing the first line of NPC dailogue

    I have an NPC whose lines will stay the same for the most part (shopping options). However, I would like the first line to be a quote that cycles, preferably randomly. Is there a way for me to do this with the only first line, or do I have to make a separate event page for each "iteration" of...
  5. nathanlink169

    Dialogue Boss Fight: Design Discussion

    Alright this is going to be a long post. The design of this is a little complicated, so I want to make sure I have all the details covered. The Idea One of the major hooks of the game is going to be talking. Longer dialogue trees in general. If the player is able to read the conversation...
  6. Dreadshadow

    Text file strings to array

    Hello again community. It happens that I want a plugin to be able to do two things (same plugin can do both). 1] Take text from file and add it on Array Variable of our choice. Then call it like \v[1][2] (third entry on variable 1) 2] ... if we leave a containing method intact. Otherwise...
  7. How to give actor a weapon after dialogue

    Hello, I am trying to give my actor a weapon as a reward from his dad. How can I give it to him after dad finishes the dialogue? Also.. is it possible to make enemies in character generator and use them for side battle?
  8. tale

    Torigoya_BalloonInBattle (Balloon message in side-view battle)

    Torigoya_BalloonInBattle - 2019/05/12 Creator name: Ru/むっくRu (Rutan) Overview Adds balloon message in a battle (side-view). Features - Parameters for customizing Balloon - You can use these tags inside the Actors/ Enemies Note field to add messages. Note: You can use commas by inserting a...
  9. tale

    MKR_ShopItemMessage (NPC Dialogue Shop addon)

    MKR_ShopItemMessage - 1.0.0 2018/12/03 Creator name: Mankind Edited for integration with NPCDialogueShop: mjshi Overview Shop Item Message/ Item commentary for NPC shopkeeper Installation: Place below NPCDialogueShop Features: When buying in the shop, the text in the note box is shown...
  10. Cherbie517

    Bust instead of sprites - Battle

    I'm building a dialogue based game. All battle mechanics have been replaced with different phrases and words that the enemies react to based on attack type and such, but I would really love to change the battle look to use busts instead of sprites. I'd like to have the party layered over each...
  11. How to make party members appear and move to begin a conversation scene?

    A common conversation starting trope in JRPGs, when the party is represented as a single character, is for the characters to come out of the player's position and begin talking with each other and the original character. Essentially they appear in the player's position and then move to a nearby...
  12. megumi014

    Dialogue and Portraits preferences

    Hi! While designing my game I encountered a couple of questions regarding dialogues and portraits that I thought could be generally discussed. I'd like to hear if anyone has a preference towards any of them and, if they are inclined to do so, say why they prefer one over the other, since I'm...
  13. TriceratopsX

    Discussing Dialogue

    So I'm in a bit of a creative funk right now (it's currently going on day 3, >_>:rock-right: woo.) so I figured some online discussion on some aspect of game creation might help, and why not discuss one aspect I find difficult, writing character dialogue? Something I find myself falling into a...
  14. Let player move during choice selection

    Self explanatory, but also if they leave the event (it's player touch) then the choices go away
  15. grem333

    NPC Dialogue for Life Simulation Games: What Keeps You Interested?

    Hey guys, This question is more for Harvest Moon/Stardew Valley/Story of Seasons fans, but anyone can answer! For a while now, I've been making a harvest moon-like game for my own amusement (that I hopefully will release when it's eventually done!). I've been struggling for a couple weeks with...
  16. Parallax Panda

    Narration in dialogue - yay or nay?

    Let’s consider the pros and cons of not limiting the dialogue to just speech but also including a narrators voice. It’s rarely if ever done within the JRPG genre, which to be fair, we’re all making games based on. For this very reason I’m thinking that it might not fit well into your typical RM...
  17. atoms

    Do you ever do writing for your game when you are tired? I.e. Dialogue. Would you recommend it?

    I was just curious if anyone here is like me and sometimes writes dialogue or other writin for there games when they are tired. Long ago I was against it as I always thought I can't write the best I can do when I'm tired, but now my attitude is it's fine to write so long you go back to it later...
  18. Monkey

    Help! Dynamic Dialogue

    I'm working on a project and I have a big question. I would like to make dialogs with NPCs a bit different from normal and put a mechanism where the player would type what he wants in a "conversation window" for the NPC that will answer something or not (similar to the dialogue with NPCs on...
  19. JGreene

    Batch Text (Sequenced Dialogue)

    Introduction: This plugin allows your game to read dialogue from an external text file, as opposed to the traditional method of needing to create new show text windows over and over again. Now, there are a few limitations that I intend to find workarounds for (changing window positions and...
  20. How to stop an NPC resetting route after dialogue [MV]

    So I'm a complete no0b, but i have managed to make an NPC and have him move along a custom route. I have finally managed to get the NPC to say 3 different things every time you talk to him using switches, but by doing this he restarts his custom route from wherever he was standing when spoken...

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