dialogue

  1. How to stop an NPC resetting route after dialogue [MV]

    So I'm a complete no0b, but i have managed to make an NPC and have him move along a custom route. I have finally managed to get the NPC to say 3 different things every time you talk to him using switches, but by doing this he restarts his custom route from wherever he was standing when spoken...
  2. Quanee

    Moving NPC changing position upon interacting

    Hello everyone, I am having an issue with event pathing. My NPC (at the table) is tied to 2 different events, one for pathing, one for interacting with my hero. Pathing is super simple - walk right, turn down, walk rleft, turn down. Now for the buggy part. I can talk to the NPC freely, he...
  3. ddblue

    Question about how to set up events for Yanfly's Gab Window plugin

    Hello everyone! I really love the idea of Yanfly's Gab Window, and while I understand its basic operation, I am a little confused about how we're meant to set up the gab events. I watched Yanfly's tutorial and another YouTube tutorial, but both kinda skip over this part. Are the events meant...
  4. DapperHound

    New: Need Help With Relationship System

    I'm completely new to RPG Maker (I use MV btw), and this is my first post on these forums. So excuse me if I am in the wrong area for what I need to ask. I have been creating small test games over the past few days to make sure certain aspects that I want in my actual project will work...
  5. Nightblade50

    FREE I need a writer

    I am in need of a writer for my game, Project Delta. Engine: VX Ace Synopsis: Three scouts from Earth are sent to scout out nearby planets. This happens far in the future. As they fly away, they see a large object on their radar, and a few seconds later, they hear a massive explosion and Earth...
  6. Labba

    Reacting just once when a state is inflicted during a battle

    There's a problem I don't really know how to fix. During a boss battle, one of the heroes may be attacked with a spell that temporarily blinds them. I'd like them to say something along the lines of 'Ahhh, I can't see anything!', but only at the end of the turn during which the state is...
  7. HOW TO MAKE CHARACTER SPEAK DIFFERENT LINES

    Hennlo! I would really like to make the protagonist speak to a character then each time he talks to it, it says something else but then stays at that something else (EG: 1: Greetings 2:You already greated me )) then it stays at "Already greated me line" But i would also like another variation...
  8. autophagy

    (Solved) How to differentiate characters that look the same?

    I posted this in the wrong thread at first (rip), so this is attempt #2! I'll just copy over what I wrote originally: To sum it up, I'm epically stuck with my project and need advice. I downloaded Galv's message plugin yesterday and excitedly added it to my project... No hear me out, this is...
  9. batmanda0

    [Resolved] Event causes number input dialogue

    I made a box of gold that's protected by a ghost. When you click on the box of gold it empties and engages the player in a battle. When the battle is won, the box fills back up with gold. This event works on one of my maps. However, on a duplicate map, upon exiting the battle, a dialogue box...
  10. Rhino

    How to determine when all the text has been drawn?

    When using a show text command, the letters appear one by one in the dialogue box. I'd like to know if there's a way to know when the full message has been displayed. Basically, I'm trying to create an animated talking mouth. I don't want the animation to continue until the next show text...
  11. Rog

    Best Practices Question: Animation

    Greetings! I am making my own game with my own sprites and I wanted to ask the experts what the best way is to do character animations, like during dialogue and cut scenes. What I mean is that I can do the bubbles, but I want to do multi-framed animations of my characters stretching, laughing...
  12. Breaking the fourth wall - Help

    Hey! We're currently developing a horror game which breaks the fourth wall often to freak out the player. Is there a potential way a character can say the name of the player's PC profile? So the player doesn't input their name, but the game searches for the PC name and says it. example...
  13. jerseyware

    Tooltip on Text

    Hello! My request is for a tooltip on certain words in dialogues, in a manner similar to the recently-released Tyranny by Obsidian. In the dialogue box here, if you hold your mouse over any of the orange text, a small tooltip will appear that presents relevant information on the fly. As I'm...
  14. bluebooth

    Term Window

    Term Window v1.03b Author: Michael Morris @Blue Booth Studios, Yanfly (Message Core) Introduction Allows a popup help window to explain game "terms" (names, places, events, etc.) while and only while a message box (dialogue) is open. A prompt specifying what button to press to toggle help...
  15. Gravemaster

    Speech Bubbles - Not System Replacement

    Hey, so basically what I need, and have failed to find, is something like what old Black Isle games were doing: https://biobreak.files.wordpress.com/2013/06/dimtree.jpg?w=636 (screenshot example) I don't want a complete replacement for the dialogue system, nor do I want the game to pause when...
  16. TriceratopsX

    Different character has different font

    I was wondering if it was possible to change the font used mid-game, specifically when a certain character was speaking. I was going to switch his font to a more handwritten looking one as he's a bit crazy, but I wasn't sure how (or if it was possible) to do this. Any help would be appreciated!
  17. Runako

    Advance Interaction Plugin (Pictures included)

    :kaohi: I am working on a game that makes a huge emphasis on interactions with NPCs. In my game, players will talk with NPCs for various reasons: to assemble them into their party, for healing, for stat increase, convert. For sake of distinction there are two different types of NPCs: Enemy...
  18. CallMeKerrigan

    Dialogue Pool

    I'm using the Yanfly messaging system to have names appear on text boxes, and I also have a face specific to every NPC. What I wanted to do was have 10 personality types and 10 sub personality types so the dialogue and trait of every NPC is randomized at the beginning of the game. I was going...
  19. grem333

    Dialogue Advice for Harvest Moon-esque game

    Hey guys, I am in the process of writing NPC dialogue for my harvest moon-like game. I was wondering about your thoughts on dialogue in those types of games. For example, do you talk to the character more than once? Do you just talk to them to increase your friendship or are you interested in...
  20. TheMidnightFox

    Dialogue cut in half glitch Please Help !

    Hello im experiencing a glitch with my game where the dialog is cut in half. How do I fix this ?

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