I think Yanfly's Ace Message System could do it, but it doesn't seem to be there for MV.
Basically, for my project, I'm using 2 Rows of Text, but I also want to make the text scroll upward to reveal the next rows of dialogue.
A better example would be Tales of Phantasia's dialogue system.
I'm...
In Fallout and Fallout 2 (both developed by Interplay), there's a dialogue system, in which your stats affect your dialogue options.
Have a low Intelligence and you will talk to everyone as if your brain was the size of a walnut.
Have a high Intelligence and you could even make Master (at...
Hello,
I have a couple of questions regarding the show text and show choices windows and I'd like to know if what I would like to do is feasible.
Is it possible for the text window to be full screen without scrolling? For example, rather than having a scrolling conversation a large window...
So I seem to faintly recall back in the day that there was some sort of plugin that made setting up dialogue easier through the Event Command's Show Text, specifically for the face option. From what I remember it was a fully created plugin, and not just a command like Izy's. I have already...
OK. So, I have an event with a move route that goes up and down and I want to make the said event say something or show a text when I press the action button without facing me or changing its move route. I imagine it would look like the player is listening or eavesdropping on the event.
I...
So when I add a Show Text during battle, the hud disappears when the text box shows, and then reappears after the dialogue is over.
Is there a way to force the battle hud to display when a show text is running?
I initially thought this behavior was due to one of the plugins I'm using, but...
I have almost completed the demo version of a game, but there is one problem. It's reliant on a timer, and dialogue/text seems to override any sort of "Game Over" element. I need to be able to cancel that dialogue mid-sentence so that the "Game Over" can activate. It can't just wait until the...
Hello, I'm having a problem with my game and I don't know how to fix it
So, I made a dialogue for a battle in my game and I wanted the enemy to say something at the end of each turn so I selected the condiction that makes the event occur at the end of the turn.
It didn't work as I...
Hi Everyone, I'm not sure if anyone else has ever experienced this issue, and I've tried my best to fix it (which included a lot of Google searches) to no avail.
I'm in the process of creating my first game, a little experiment of mine to learn the mechanics, and I've come across some trouble...
Hi
I am pretty sure, people already asked such a question, but i just did not found anything that helps, probably because i searched for the wrong tags/words.
So i am very new in RPG Maker, i had RPG Maker ACE but was never into it. Now i bought MV and started a real project.
I have many...
Hello. I'm still pretty new at this javascript thing, and I've mostly been learning by disassembling other people's scripts. Unfortunately, nothing I've managed to look at has helped me figure out how to go about doing the following:
Popping a window with text over the menu scene
Making that...
Hi, I was wondering how you change the name of the character who's currently speaking into a different color from their dialogue. Here are some examples
I am looking for a way to make it to where the character talks to one of the npc's before doing something stupid and dying and the comes back to have the npc say something different. If that makes sense. For example like in undertale **SPOILER** (kinda) where sans was able to count the amount...
Just wondering if anyone knows how to alter the vertical spacing between lines in a dialogue box?
I favour a smaller font and right now things are looking too far apart.
Thanks in advance.
WARNING: The following discussion will almost certainly contain opinions, especially ones that may differ from your own. If you encounter such an opinion, proper procedure dictates a calm response to prevent an S-Class Moronic Arrogant Dumbie (or MAD) event.
This question is an equal mix of...
Okay, so I have a problem. A boss summons a bunch of his underlings to attack. When the last minion dies, that triggers a switch that should activate some dialogue at the end of the turn, and then another set of dialogue on the next turn. I don't know how to make sure the second set of dialogue...
Hello,
I tried to create a dialogue using script instead of using "Show Text" feature in GUI. This is needed in my project to create random dialogue that depend on certain stats and variable.
So I tried to use series of scripts call method ... but i the results is nothing like in my mind...
First of all. I am requesting this plugin so that I can use it for games that, if released, is going to be commercial. If you are not comfortable with that but willing to make the plugin. Send me a private PM and we can talk about it. I don't have much money but I'm open for a discussion. :)...
I am working on a game right now and all the character generation makes the faces looking to the left. As a developer my OCD demands that the faces look to the right. So rather than editing evey single picture of each generated character from now until infinity, I just made a plugin that will...
I'm trying to make custom sprites & faces for my game but the faces in dialogue always appear too small or too big, and a proper image size is not found anywhere.
Please help!
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.