dialogue

  1. MisterLemon

    How to Make Main Character Talk?

    I'm making a game and want the character to say something right as the game starts. I figured out how to make other things talk, but not the player/main character himself, and there are no tutorials anywhere. Please help!
  2. AHideousBeast

    How do I make the text box transparent?

    Hello everyone, I'm attempting to make a Lovecraftian RPG, with all art assets done by me. Here you can see an enemy sprite I created, but I am also trying to change the dialogue boxes. Here I am trying to make it look like a torn page from an old book (It's basic and ugly at the moment)...
  3. Using Dialogue to Alter Storyline

    Hey, I just bought RPG Maker MV and I was wondering if it is possible to have the outcome of the story change depending on how the player converses with the NPCs.
  4. noctilucan

    Busts on Opposite Sides?

    Hello everyone! It's my first time posting here so let me know if I've done anything wrong (・∀・;) So, I was wondering what everyone's opinions are on the positioning of character busts. (The busts would be dynamic and not just the face would change, of course :9 I know that tends to annoy...
  5. gilgamar

    Trivia System

    Any love for a trivia system? I made a simple plugin that allows you to build a trivia game. It lets you pick a set of random questions from a larger pool of questions so you can always present the player with a different trivia each play-through. The questions and choices are up to the user to...
  6. bluebooth

    Random Dialogue v1.03a

    Random Dialogue v1.03a Author: Michael Morris @Blue Booth Studios Demo thanks to Anthony Xue: http://ancient-architects.com/files/Conversation Demo.zip Introduction Sometimes you just need NPCs to say random stuff. Not completely random, per say, but for example, let's say you have an NPC...
  7. Nirwanda

    Your tolerance for dialogue length

    So, this is my first time actually writing (unless you count school), so I'm threading shaky ground here. Truth be told, I've been talking with Hallowedthug (owner of a great dialogue/story workshop) about the dialogue in my game and he has pointed out that I've gotten way too carried away with...
  8. Backwardskey

    Actor dialogue when critically striking.

    Hi, everyone. Me again. I'll get right to it: Using Yanfly's Gab Window plugin, I'd like to have each of my actors say something whenever they critically strike against an enemy. Of course, I'd like this to work for any and all skills that critically strike as well. I've created common events...
  9. EddyVizion

    Project Raven - Recurting Mappers, Scriptwriters and More..

    PROJECT RAVEN Thanks you for taking your time to look up this forum post and welcome to Project Raven. Project Raven is just a code name, the real name will be decided as a group   This is a start of a new game that I really want to get started with. The aim of the game is to make an JRPG game...
  10. Milennin

    About Dialogue in RPGs

    In RPG Maker games, dialogue is pretty common, but there are a lot of different ways to use it. Do you keep your dialogues short, or maybe you have none at all; do you give dialogue only to side characters and NPCs or do you let your protagonist speak? I'd like to hear from you the length or...
  11. Yoriyari

    Dialogue-based Battle System

    Greetings! I'm developing a game that focuses a lot on character development and alike! I would like to incorporate the battle system into that character focus. The default battle system doesn't quite cut it for me, and I can't quite create what I desire through eventing. So here I am...
  12. Shifting text in text box relative to name?

    So in the beginning of the game I'm making, I give the player to edit the name of the character.  The problem is, depending on the length, the spacing in the text box with \N[1] can be messed up.  Is there any way to make it so that the text will shift accordingly to accommodate any size name? I...
  13. Party Dialogue?

    Hello, I'm still new to RPG Maker XV Ace (started months ago) and I am having a  bit of a problem trying to get something to work.  What I'm looking for is a way to have the party talking to each other while on the map, like the system in the Dragon Age Series. A example would be: Actor 1...
  14. Silvr

    Event Texts/Dialogue Help

    Hello, everyone!  First off, I am really new to the RPG community, but I think I have the bug already because I can't walk away from creating for too long. I'll try to explain my desires as well as I can.  What I'm looking for, or trying to figure out if it is possible, is to have an event pop...
  15. NPC

    NPC's Writing Workshop

    ~NPC does Writing~      Hello comrades, chums, and unknowns, my name is Jon, or NPC, and I'm a hobbyist writer looking to go professional. But in order to do that, I need to put together a portfolio. So, for approximately two years, I will be taking requests regularly! Here's what I do: -Short...
  16. How to be at a certain point of a dialogue

    Right now I'm creating a character creation's for players to create what they desire. But when I don't like the character I picked and say no, it takes me all the way back from the beginning to where the players have to type their own name. Is there an event command where it takes me back to...
  17. The Mighty Palm

    Is silence truly golden?

    So lets be honest here... who like immersion? It may make me a mountain dew drinking doritos munching neckbeard, but I actually enjoy when I feel like I'm the main character. So this begs the question... how much dialogue is the right amount for games that offer(or even sell) immersion? I've...
  18. Dynamic Battle Dialogue

    Been messing around with RPG Maker VX Ace and came up with a way to have custom dialogue come up when an enemy hits the char.    Here are screenshots of how I have my troops, common events, skills, and states set up in databases. Here's the specific things in event page.  Using this method...
  19. Leah Prime

    Text boxes that don't stop your character from moving

    Hi! I have this sequence where the character walks around a dungeon, and dialogue boxes pop up as he walks, disappearing a short while after they are created, with no player input. However, even when using a parallel process, the dialogue box prevents the player from moving while it's open...
  20. Tai_MT

    Stats vs Dialogue

    It's been a while since I've started my own topic, but I kind of wanted some feedback on a system I'd like to implement into my game.  My problem is that I'm not sure it's compelling or interesting enough to use for a player. Minor piece of background information first.  I had originally...

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