dialogue

  1. Bonkers

    Palladinthug's Game Making Tips

    Dialogue Say it with me now.  Change is good, and empowers you.  No amount of work and investment of time is wasted when it broadens your experience with media and allows you to think  outside of your comfort zone.  It's this zone that will make you seem lazy to others, when in fact you're...
  2. Bonkers

    Dialogue Workshop

    Not the usual workshop you'd expect where graphics, music, and physical resources exist. This is more the unspoken word, and heart of game dev where we explore concepts, scenes, dialogue, and everything between the pretty graphics and musics of the finished project. Being here means taking...
  3. S.Court

    Change actor face in a text box

    Hello, I have a doubt I want to make the actor face is displayed halfway in a dialogue box, for example, in the start of the text box it starts with a face in the text box, but I want to change it in the course of the dialogue, I want the face is showed changes itself, is there a way to make...
  4. Sloshy

    Super RPG Game - A JRPG Satire

    I have a confession to make: I'm not that big of a fan of JRPGs. A game like that has to be really good before it actually makes an impression on me since so many of them seem so stereotypical from a glance, even if they try having unique systems and implementation. When I saw this contest, the...
  5. [Ace] Help with script calls for this script?

    Hello, I found this wonderful script by FenixFyreX which makes sound effects play when text is displayed in the message window. If possible though, I would like to have the SE change when different characters are speaking, so each character has a different "voice". I know this would be done...
  6. Kes

    Using US English spellings

    So, I'm a Brit, I use UK spelling.  For making games, however, I try to use US spelling as that seems to be the norm.  I know about taking the 'u' out of armour, colour etc., turning endings around, like having center for centre.  Some I've had to be told - like woollen only has one 'l'. (looks...
  7. Make 1 Specific Actor Leave Battle when Successfully Attacked

    How can you make a specific actor leave a battle the first time he's successfully attacked by the enemy in that battle, and have the other actors continue battle?  Before this actor drops out of battle I want to show dialogue describing, in my words, what has happened.  I would want this to be...
  8. Dragofen

    Showing Icons in Dialogue

    Okay, I was wondering if there was a way to have an icon show in the dialogue box next to text. Basically it would go like, "Obtained [dagger icon] Dagger." I was wondering and could not find anything before but, a command or way for icons to show up in the "Show Text" event parts. Any advice or...
  9. The Bird King

    Voice sound when text is drawn?

    Is there a script that would play a sound as text is being drawn on the screen, something similar to ds and gameboy rpgs where a mumble plays when characters talk, in the characters voice.
  10. Expanding dialogue options

    Hey guys. I'm new to RPG Maker XP and am making a short, simple game for a school project. The point of the game is to convey  information, so it doesn't exactly play out like a legit video game. I figured out how to have NPCs speak and then have dialogue options to reply, but the boxes only...
  11. Silent Darkness

    Two questions regarding combat

    Okay, so I have two things to ask. 1. Is it possible to change the enemy entry text"[Enemy Name] emerged!" to something else? 2. I put in a common event upon an enemy attack to have him say a piece of dialogue, but I want him to speak his line before the attack, not afterwards. Is there a way...
  12. Silent Darkness

    Is there a way to color dialogue text?

    Is there a way to change the color of text in dialogue boxes? I'd like to be able to do that, for stuff like emphasis, and color-coding important things.
  13. Silent Darkness

    Random Mid-Combat Dialogue

    For my new project , I would humbly like to request a script that makes it so that randomly before or after a boss attacks, he throws out some dialogue. I think it would help spice up the combat parts of my project once it's in the later stages.
  14. RPGVXACE NPCs changing dialogue

    Hiya all ! Im finished the storyline on my game(ish) and want to start adding random NPCs that provide background info But being noob I can only make them speak for 1 sequence eg Player walks up to NPC, talks to it, NPC says Msg1 Hiya there BUT this msg displays every single time the player...
  15. Hororo

    Importing to ace message system

    i would like to request to import this 2 scripts: (2 scripts because it won't function right without the other script): (demo above since it uses graphics in the message system) this message system does this styles: pop-up tail and message system above the player and the normal dialogue box...

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