Set in a medieval fantasy world, players will explore wild areas and dungeons, catching enemy monsters and adding them to their team to use in and out of battle, trade items and monsters with other characters to build friendships, and solve puzzles. There’s the main town, plus five small wild...
I am attempting to make Digimon World style game where you are essentially watching your Digimon fight another, but you should still be able to use items or flee the battle.
I was wondering if it would be possible to use Yanfly's CTB plugin to have the actor and enemy automatically...
First time posting here, sorry if Im at the wrong place.
The video speaks for itself I believe (RPGmaker MV)
I need a plugin that allows me to have looped picture animations on my actor portraits based on the actors included in the party but ONLY at the main menu screen.
If it could also have...
I'm running DreamX's Follower and Battle Member Options above Himeworks Party Leader and below Yanflys Party Manager. This is to create a Digimon World DS effect, where your whole party follows a Tamer, or non battling Actor. As far as I know, the actor should appear, but it is only the party...
Every RPG deals with this mechanic. It's one of the most important features in designing a role-playing game. I've also seen this feature called RECRUITMENT; due to the fact that, in many cases, you have to acquire them for your party. In fact, there have been games devoted solely...
I hope this is the right place to post. If not please move it and sorry in advance.
Anyway, I was wondering if anyone would help me with this. I tried a few things but none of them worked. I'm trying to use Digimon World DS sprites in MV but I can't get it right. Basically, the sheet has the...
Hi all can anyone recommend any battle engines that are similar to the Digimon World DS games ,
Features the Digimon DS battle system has:
Animated monsters and bosses
Camera that moves and zooms
Health bar for bosses
Here is a video of what the battles look like ,
can any of you recommend...
Basically the problem I'm having, is that Yanfly's core on it's own, allows actors to change classes to whatever they want. But what I'd want it to do, is lock an actor into a path among that tree. No going backwards, only forward and branch hopping. Here's a quick diagram of what I'm looking...
Engine: RPG Maker VX Ace
Languages: English, Spanish (both sub-dub)
Genre: RPG, Adventure, Open World
Demo: Only to try the battle system [Unavailable]
I would like to add the demo until I fix the language bug if the mods allow me...
*sigh* meow...I'm gonna have to say it but the new Digimon....WHY ARE THEY SO WEAK?! If Agumon and Gabumon can turn into Omnimon in an instant....Why didn't everyone use their Mega Forms in the beginning meow!!!! 3/10
Everyone waited 1.5 years for this and this is what we...
Over the last month I've been working on a Digimon fan-game and I feel that I've done enough to start sharing some screenshots and let people know a little bit about how I want this game to turn out. I hope you'll like what I've done so far!
The plot I had in mind isn't set in...
Digimon World Ace: The Lost Symbols
A medieval-style Digimon fangame
Full Version Release: TBA
This project is now in Hiatus. More information can be found here:
Hello, guys! This is the Digimon project I've been working on for some...
Expectation: Working on boss battle.
Reality: "Look at how awful are these code and database organization. Let me clean this mess", *yet, casually adding more modules that I have no idea if I would use it later*