Hi folks, I have a question about the RMXP.
I want to do some kind of side scrolling fighting game. Similar to the snes Turtle games or Street of Rage you already know. It becomes very simple and consists only of punch and kick. But my problem now is the following: The character should only be...
I don't know if this can be done or not, but is it possible to change an event's trigger/bounding box/collision based on the direction it's facing? i.e. for something long and rectangular like a car that takes up a 48x96 space (2 tiles), if it was facing up/down the bounding box...
Hi, In my survival focused game, I am planning to guide the Player along certain routes and towards certain objects, While avoiding certain routes and certain objects. Now my issue is this - Although the Plot of the Game is quite Linear, I don't want to make it appear Linear, I want to make it...
PlayerShiftTurn - Version 1.0.1 (2016/07/09)
Creator name: Triacontane
Player can turnaround
- While holding a certain key [shift by default], change direction of player's facing from arrow key.
- Parameter for KeyName control (shift or control or tab)
- Player does not have...
This plugin allows your player to walk diagonally.
- Diagonal movement.
Q: The script doesn't work. What is the problem?
A: It's just two lines of code. Maybe you use a ripped...
Hello, i tried many different expressions but i can't find anyway to get character direction (player/event)
I know this can be done via Condition Branch but i want to do it via Script because i have bunch of another scripts there
All of these didn't work, please HELP T.T i am out of ideas...
Hi. I'm pretty new to RPG Maker. It's a simple request but how do we do make the following switch:
-If Player is facing left, transfer Player to Position A when he presses the Action Button
-If Player is facing right, transfer Player to Position B when he presses the Action Button...
SEK_TransferLines - v 1.0
Create a TransferLine to teleport your actor to a relative location on another map or in the same map!
-Create vertical or horizontal transfer lines to move between places
just by creating a simple event (works with regions)
I need some help.
So I know that clicking on the event works every time.
The event is using an actor image, and I set it up as a starting point...
I have a question about trying to make a little challenge for a room in a dungeon.
I have an orc who sits in the middle of the room, looking up and down, trying to spot the player as he/she hops by. (See image below)
If the player is standing on the spaces above or below the Orc when he...
In my dungeons, I use visible enemies which chase the player as per Infamous Bon Bon's Direction Based Line of Sight Tutorials.
This is VX ACE...
The only problem that I run into is if I "pull" two enemies into battle at the same time. When that happens, it goes to battle...
I would like to have my character turn in place before moving when a directional key is pressed that does not correspond to the direction the character is currently facing, like the way movement works in the Pokémon games. So if the character is facing down and the player presses...
So you can store game data - player's direction in a variable. In the description it says corresponds to the numbers on the keypad.
At first I thought that when the character faced up the variable stored 8 , when faced right the variable stored 6, when faced down the variable stored 2 and when...
This script allows you to assign a button that will fix the player's direction when the button is pressed.
This is useful if you wish to allow players to lock their direction while moving, for example if you want to provide "strafe movement" by moving side to side.
A switch is provided to...
How would I set up a check using the 'direction fix' tick box of an event as a conditional?
The check would be performed when you press the action button to interact with the event, so ideally it would be a 'this event' type of self check.
And, on the same topic, can things like the speed and...
If the player speaks to the NPC from above, I want to be able to detect this, and have dialogue telling the player to move elsewhere. In the Conditional event commands the only thing near it that I can see is which button is being pressed. However, the player will be stationary in order to...
I have recently started using vxace, and I haven't worked with something like it in at least 5 years so I'm sure that I'm just being a ditz, but I have created an enemy event that is triggered by touch on map. This part works ok, I just cannot get the enemy to face the correct direction...
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.