I'm totally new to this, so I don't know a lot f things, but I want to know...
So, as you can already see I want to know if it is possible to disable the skip button.
Or even better, attach the function related to skip to an ending.
If it is possible to disable the skip button...
I've been scouring the internet for an answer to this for awhile with no clear result, so I'll make it as clear as possible so there's no confusion.
I need a way/method to hide/remove/disable the Items Command while in the middle of a battle (imperative), and also to turn it back on again (less...
Is there any way to disable or change the "hold ctrl key" to skip through the game? I went into common events for "toggle skip" "toggle log" and "toggle auto message" and tried editing them but that didn't impact it and I don't see anything else that sounds like it'd effect it. Does anywhere...
Right now I'm trying to disable the right click menu for a demo. I've figured out how to disable the right click in game by removing, this line of code
"frame": [0, 0, Graphics.width, Graphics.height],
As the title suggests, I am trying to discover a method to disable the use of a keyboard for player movement, while the mouse functions as normal. I thought there would be something like VX Ace where you can get in under the hood and just cut the lines to keyboard movement. Any help would be...
I want to change TP to be a more lore friendly system, however to do that I need to have it so only certain actors have TP enabled, while others don't. I was wondering if anyone knew of a way to do this in the default program, or if I would need a plugin for this specific task.
Sorry if this has been asked before, but is there any way to do this? i know of some plugins that disable the whole mouse but i only want to get rid of this right click to menu shortcut, since im using my own evented menu.
Im asking this because in the case of the cancel button is rather easy...
I'm looking to find a way to disable access to using items during specific battles, either by applying a State to a character, or by temporarily disabling access to the command, or temporarily removing all items from the player's inventory, or however it has to be done.
I love everything of the ItemCore, but have no use for the Info Window on the right. Is there anyway way to disable it?
Also, after disabling it, is there a way to get 2 columns back?
Thanks for your time.
This script allows automatic gameovers to be disabled via switch.
It functions within all applicable scenes and includes an additional switch to disable in-battle victories.
A simplistic yet powerful tool.
See script header for details.
Bug: The fast forward feature (hold down 'space/accept' key during events) works even while videos are playing, which probably wasn't intended because it throws off the developers eventing sequence.
How to Replicate the Bug:
-Download the base demo
-Speak to the NPC, don't...
A couple of days ago I discovered the 'fast forward' feature that would speed up the game/events if you held down the space-bar/'accept' key (even during move routes/etc. without messages)
But there is a problem. If you play a movie file and set the appropriate wait time in frames, you can...
Okay so I have Mog Hunter's Action Name plugin, but during battle it basically shows what action I'm doing twice. How do I disable the default message (in red) from RMMV so it only shows the action name (in blue) enabled by Mog Hunter?
Hello, i'm new to this RPG Maker stuff, so i'm still newbie for this.
I want to know, is there any plugin or any way that able to make player (or actor) to disable or enable skill?
I search it everywhere, and i didn't found it. I found one and that is yanfly.moe - Equip Battle Skills, but it's...
Description of the Feature:
In the animation window, I've found it's hindered me more than helped to have the last frame appear partially in the current one. This is also more of a problem if you're not animating cells at larger sizes and have the cells in question move by smaller amounts...
So, I'm maintaining the simple Sideview Battle option while using VE Module, and VE Battle Graphic Setup to use my custom "Behind View" sprites for the front view monsters.
However, when it's their turn to select a command, they will slide to the left because of the default Sideview movement...
Hi! I was wondering if there's any way to prevent the player to turn into certain directions. For example, I want to disable the Up and Down arrows in a certain map, allowing the player only to face/move left and right.
Remember that I'm not asking only to restrict movement in certain...
I'm working on Juzu the Fox right now and had a great idea. I'll try to add Crystal Temples to the game! These function a lot like the ring pieces and their barriers in Dark Deception, holding the realm together. After finding all the key charms, you must enter the Crystal Temple and defeat the beast guarding it.