1. Distancio

    RMMZ [SOLVED] How to load a picture inside a window?

    I've read through this from the thead (How to display an image in a window?): Window_Base.prototype.drawPicture = function(filename, x, y) { var bitmap = ImageManager.loadPicture(filename); this.contents.blt(bitmap, 0, 0, bitmap._canvas.width, bitmap._canvas.height, x, y); }; but can't...
  2. House

    RMMV Simple display of hero names and levels in the main menu

    Hi! I need help with my plugin. I want to display on my StatusMenu the respective name of the heroes and their level above their picture, like this: (- Don't pay attention to the layout of the windows shown here, I'll manage to move them where I want.) (- the HP and MP bars will not be...
  3. Skwis

    RMMZ Change map display name mid-game

    Looking for a way to show the map display name when needed but have it say something other than what the map is called. E.g. you have one very large map with different areas, so walking into a new area will show the map display name with the name of that area, instead of what you typed in the...
  4. TheDrifter

    How do you change the order/priority in which Buffs/Debuffs are displayed?

    The States tab of the editor has a box where you can enter the priority for displaying state icons. (If Poison has a priority of 30, Blind has a priority of 40, and Silence has a priority of 22, the state icons of an actor or enemy affected by all three states will be displayed as "Blind...
  5. Sheklon

    Need help with dialogue from file

    Trihan's dialogue from file is a great script for time effectiveness and quick editing when you have lots of dialogues. I wanted to use it to optimize my project's development as it has many dialogues and I'm frequently making small changes to them. Also, not having to worry too much about word...
  6. TheDrifter

    YEP_SkillLearnSystem - Bypass class select OR Display JP left in skill price

    Hi, I'm using YEP_SkillLearnSystem and YEP_JobPoints Here is the main issue: The amount of JP you have left for a class is not displayed in the price window for learning a skill of that class. For example, let's say your character's current main class is Thief, with 500 JP left, and you want...
  7. MarxMayhem

    [MV] Increase/Decrease Columns for Skills

    Hopefully I'm posting in the right place... In my game, I use a higher resolution than the MV default. As a result, there's a lot of vacant space in the Skills option with the default 2 columns. My request is to have an increased column count (at least 3) so the UI feels more compact and, if...
  8. Chronoengine ABS mode, Boss HP

    I need help making my boss HP display on screen and I dunnow how to use it. I see the plugin command, , but I don't know what it does. No matter how hard I try, I can't get the boss HP to display. Can anyone give me assistance? EDIT: Here is the plugin I'm talking about...
  9. Thordon123

    Show enemy targets

    Hey there, I'm working on a battle system for MV and one feature I really want to include is a display of the enemy's intended target before the enemy acts, but I haven't figured out how to do that yet. I'd like the portraits of the intended victims to display over the heads of the enemies...
  10. ovate

    Variable Window (for menu screen)

    Variable Window (menu screen addon) - 2012.12.06 (Ver1.00) Creator name: prico Overview Adds a window that can display variable. Features - Switch number to show variable window (0, already displayed by default) - Variable window title string - Variable window suffix: ex- ".Pt" - Shown above...
  11. ovate

    Save Slot Plus

    Save Slot+ ver 1.02 - 2013.07.27 Creator name: lctseng Introduction Enhanced save file Displays - Real time - Actor name/ face - Location: map display name - Play time Preview Installation Paste this script above Main. Script Credit and Thanks- 魂 (Lctseng) License - Apache License...
  12. ovate

    Witch's House Menu+

    Witch's House Menu+ ver 1.01 - 2015.01.20 Creator name: lctseng Introduction A menu similar to Witch's House with additional features. Features - Can display more than one actor (up to 4) - Under "Draw simple status - modify definition" You can show the following things on the status...
  13. JtheDuelist

    "Link's Awakening"-style Map Display

    I am looking for a way to make viewable maps for both the overworld and dungeons (separately, as items), where the map shows which part of a bigger map you are on (with maybe a window with a name window for that space), with unvisited maps showing as a black square. The dungeon map can show what...
  14. ovate

    Roguelike Message (Ticker Text)

    Ticker - 2017/04/12 Creator name: kido0617 Overview A simple message plugin with fading effect Parameters - Opacity - Display Duration - Toggle Duration Example- Use Script Call TickerManager.show('\\I[5]abcdefg'); Preview Credit and Thanks: kido0617 Terms of Use- Free for commercial...
  15. Narch

    [Solved] MOG Variable HUD - Bug in its own demo

    Hi Everyone. I been using the MOG Variable HuD on MV 1.5.1. I found a bug that I tested in the master demo on 1.5.1 (can't test on 1.6+). I don't know if it's fixed on 1.6+, but let me share it to you in hope someone can check and fix it (I asked the author by mail but he did not respond after...
  16. AdamSakuru

    [SOLVED] YED Sideview Battler + Yanfly Row Formation [Visual Error]

    I won't be linking both plugins because the issue is actually with a part of Yanfly's Row Formation not accounting for battler sprites that don't follow the default format. Yanfly's Row Formation: http://yanfly.moe/2016/01/02/yep-54-row-formation/ Look at the attached image, the first actor...
  17. Runako

    Display NPC stats

    Hello, Good morning, afternoon, night, or whats ever relevant to your time zone. I'm pretty much sure a plugin will be needed for this so I immediately put it in "plugin request" So, in my game, interactions with NPCs are imperative; the entire game is driven by your interactions with them...
  18. ovate

    Non-View Battle Message

    Non-View Battle Message - 2015/12/02 (ver. 1.1) Creator name: Mokusei Penguin Overview Controls which message that shouldn't display on battles. By leaving them blank, specified message won't be shown. ●Supported message list * Emerge * Preemptive * Surprise * Escape Start * Escape Failure *...
  19. Animebryan

    Displaying Playtime in the menu

    Is there a way to display a game's Playtime on the menu? I've tried setting the 'Data' Playtime to a variable & used a plugin to display that variable but it doesn't display it right. It looked like it displays in literal seconds or something.
  20. Animebryan

    Need a plugin to display a variable in a window

    I need a plugin to display a variable in a window, particularly during a number entry. I have an event set up to act as a Gold Vault where you can withdraw & deposit gold. It's important that the player knows how much is stored in the vault (variable) when entering the withdrawal amount, other...

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DamageEvil_4.png added!
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Welp, my graphics card died, so now I'm on my other PC but don't have another copy of my project. Time to start a side project in the meantime XD (shouldn't take *too* long to save the $$$ to get the GPU replaced)
I just realized that the 69th Common Event in my game is for the skill "Fall for Me," which inflicts Enthrall on all foes. :kaodes:
FallForMe.png
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Wave's Elite guard comes to attack while you traverse Lab 5... They've got jetpacks too.

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