1. RoncoMonco

    How about creating a "Status" window to check enemy buffs?

    Hello there, while I was doing some battle testing I thought of something that would be really comfortable for me. I'd like to know if it's possible to create a command in the battle menu to control enemy status effects. It would be convenient for the player to check what an enemy's status...
  2. rpgmakerxp

    RMMZ Display/margin Devlog popup immediately after turning on visustella plugins for core and message core?

    This happens at the start of the game/opening. Only possibly related issue is the resizing of the main resolution or ui area to 480 in settings 2 from MZ to 480x432. Other than that, I have no idea what this is talking about(image) since the text and windows appear just fine. There were more...
  3. Puppet Knight

    Puppet Knight - Skill Type Display

    The core functionality of this plugin is to allow users to give specific names to skill types and have those changes only reflected on the Actor holding that note tag. Why? I didn't want to be burdened with a million different skill types for "Actor Specific" skills so this idea for my...
  4. kn1000a

    [SOLVED] Display corrupted text (for unreadable signs or demonic speech)

    Hello, I spent a while searching about this online but all I came across are threads about issues, not intentionally showing corrupted text :kaosigh: As title said, I want to show corrupted text and I wonder how the community approach this topic. I have done stuff like "D... n...t ...nter" for...
  5. RMMV help! I have a problem with the SRD_HUBMaker plugin.

    HI, I'm using SRD_HUBMaker plugin to display image and player rating right. When I press play on PC, it works. But when I press play in HTML or mobile, all text and images disappear. Do you know what caused it? So how do you fix it? thank you very much. PC HTML or mobile
  6. Distancio

    RMMZ [SOLVED] How to load a picture inside a window?

    I've read through this from the thead (How to display an image in a window?): Window_Base.prototype.drawPicture = function(filename, x, y) { var bitmap = ImageManager.loadPicture(filename); this.contents.blt(bitmap, 0, 0, bitmap._canvas.width, bitmap._canvas.height, x, y); }; but can't...
  7. House

    RMMV Simple display of hero names and levels in the main menu

    Hi! I need help with my plugin. I want to display on my StatusMenu the respective name of the heroes and their level above their picture, like this: (- Don't pay attention to the layout of the windows shown here, I'll manage to move them where I want.) (- the HP and MP bars will not be...
  8. Skwis

    RMMZ Change map display name mid-game

    Looking for a way to show the map display name when needed but have it say something other than what the map is called. E.g. you have one very large map with different areas, so walking into a new area will show the map display name with the name of that area, instead of what you typed in the...
  9. TheDrifter

    How do you change the order/priority in which Buffs/Debuffs are displayed?

    The States tab of the editor has a box where you can enter the priority for displaying state icons. (If Poison has a priority of 30, Blind has a priority of 40, and Silence has a priority of 22, the state icons of an actor or enemy affected by all three states will be displayed as "Blind...
  10. Sheklon

    Need help with dialogue from file

    Trihan's dialogue from file is a great script for time effectiveness and quick editing when you have lots of dialogues. I wanted to use it to optimize my project's development as it has many dialogues and I'm frequently making small changes to them. Also, not having to worry too much about word...
  11. TheDrifter

    YEP_SkillLearnSystem - Bypass class select OR Display JP left in skill price

    Hi, I'm using YEP_SkillLearnSystem and YEP_JobPoints Here is the main issue: The amount of JP you have left for a class is not displayed in the price window for learning a skill of that class. For example, let's say your character's current main class is Thief, with 500 JP left, and you want...
  12. MarxMayhem

    [MV] Increase/Decrease Columns for Skills

    Hopefully I'm posting in the right place... In my game, I use a higher resolution than the MV default. As a result, there's a lot of vacant space in the Skills option with the default 2 columns. My request is to have an increased column count (at least 3) so the UI feels more compact and, if...
  13. Chronoengine ABS mode, Boss HP

    I need help making my boss HP display on screen and I dunnow how to use it. I see the plugin command, , but I don't know what it does. No matter how hard I try, I can't get the boss HP to display. Can anyone give me assistance? EDIT: Here is the plugin I'm talking about...
  14. Thordon123

    Show enemy targets

    Hey there, I'm working on a battle system for MV and one feature I really want to include is a display of the enemy's intended target before the enemy acts, but I haven't figured out how to do that yet. I'd like the portraits of the intended victims to display over the heads of the enemies...
  15. ovate

    Variable Window (for menu screen)

    Variable Window (menu screen addon) - 2012.12.06 (Ver1.00) Creator name: prico Overview Adds a window that can display variable. Features - Switch number to show variable window (0, already displayed by default) - Variable window title string - Variable window suffix: ex- ".Pt" - Shown above...
  16. ovate

    Save Slot Plus

    Save Slot+ ver 1.02 - 2013.07.27 Creator name: lctseng Introduction Enhanced save file Displays - Real time - Actor name/ face - Location: map display name - Play time Preview Installation Paste this script above Main. Script Credit and Thanks- 魂 (Lctseng) License - Apache License...
  17. ovate

    Witch's House Menu+

    Witch's House Menu+ ver 1.01 - 2015.01.20 Creator name: lctseng Introduction A menu similar to Witch's House with additional features. Features - Can display more than one actor (up to 4) - Under "Draw simple status - modify definition" You can show the following things on the status...
  18. JtheDuelist

    "Link's Awakening"-style Map Display

    I am looking for a way to make viewable maps for both the overworld and dungeons (separately, as items), where the map shows which part of a bigger map you are on (with maybe a window with a name window for that space), with unvisited maps showing as a black square. The dungeon map can show what...
  19. ovate

    Roguelike Message (Ticker Text)

    Ticker - 2017/04/12 Creator name: kido0617 Overview A simple message plugin with fading effect Parameters - Opacity - Display Duration - Toggle Duration Example- Use Script Call TickerManager.show('\\I[5]abcdefg'); Preview Credit and Thanks: kido0617 Terms of Use- Free for commercial...
  20. Narch

    [Solved] MOG Variable HUD - Bug in its own demo

    Hi Everyone. I been using the MOG Variable HuD on MV 1.5.1. I found a bug that I tested in the master demo on 1.5.1 (can't test on 1.6+). I don't know if it's fixed on 1.6+, but let me share it to you in hope someone can check and fix it (I asked the author by mail but he did not respond after...

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Proud of the work done.
Probably gonna toss out some cameos.
-Message sponsored by the β Gang.
"I WAN BOOZY EGGY-NOG!"
"I WAN BOOZY EGGY-NOG!"
"For the love of the cosmos TarTar, you shouldn't drink spiked eggnog."
"I WAN BOOZY EGGY-NOG"
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I've always found Game Over screens to be a bit boring. Mostly because I see them too often.
Tried to mix it up for the jam.
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Twitch! We're at it live with some game development! Feel free to drop by!

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