display

  1. Chronoengine ABS mode, Boss HP

    I need help making my boss HP display on screen and I dunnow how to use it. I see the plugin command, , but I don't know what it does. No matter how hard I try, I can't get the boss HP to display. Can anyone give me assistance? EDIT: Here is the plugin I'm talking about...
  2. Thordon123

    Show enemy targets

    Hey there, I'm working on a battle system for MV and one feature I really want to include is a display of the enemy's intended target before the enemy acts, but I haven't figured out how to do that yet. I'd like the portraits of the intended victims to display over the heads of the enemies...
  3. tale

    Variable Window (for menu screen)

    Variable Window (menu screen addon) - 2012.12.06 (Ver1.00) Creator name: prico Overview Adds a window that can display variable. Features - Switch number to show variable window (0, already displayed by default) - Variable window title string - Variable window suffix: ex- ".Pt" - Shown above...
  4. tale

    Save Slot Plus

    Save Slot+ ver 1.02 - 2013.07.27 Creator name: lctseng Introduction Enhanced save file Displays - Real time - Actor name/ face - Location: map display name - Play time Preview Installation Paste this script above Main. Script Credit and Thanks- 魂 (Lctseng) License - Apache License...
  5. tale

    Witch's House Menu+

    Witch's House Menu+ ver 1.01 - 2015.01.20 Creator name: lctseng Introduction A menu similar to Witch's House with additional features. Features - Can display more than one actor (up to 4) - Under "Draw simple status - modify definition" You can show the following things on the status...
  6. JtheDuelist

    "Link's Awakening"-style Map Display

    I am looking for a way to make viewable maps for both the overworld and dungeons (separately, as items), where the map shows which part of a bigger map you are on (with maybe a window with a name window for that space), with unvisited maps showing as a black square. The dungeon map can show what...
  7. tale

    Roguelike Message (Ticker Text)

    Ticker - 2017/04/12 Creator name: kido0617 Overview A simple message plugin with fading effect Parameters - Opacity - Display Duration - Toggle Duration Example- Use Script Call TickerManager.show('\\I[5]abcdefg'); Preview Credit and Thanks: kido0617 Terms of Use- Free for commercial...
  8. Narch

    [Solved] MOG Variable HUD - Bug in its own demo

    Hi Everyone. I been using the MOG Variable HuD on MV 1.5.1. I found a bug that I tested in the master demo on 1.5.1 (can't test on 1.6+). I don't know if it's fixed on 1.6+, but let me share it to you in hope someone can check and fix it (I asked the author by mail but he did not respond after...
  9. AdamSakuru

    [SOLVED] YED Sideview Battler + Yanfly Row Formation [Visual Error]

    I won't be linking both plugins because the issue is actually with a part of Yanfly's Row Formation not accounting for battler sprites that don't follow the default format. Yanfly's Row Formation: http://yanfly.moe/2016/01/02/yep-54-row-formation/ Look at the attached image, the first actor...
  10. Runako

    Display NPC stats

    Hello, Good morning, afternoon, night, or whats ever relevant to your time zone. I'm pretty much sure a plugin will be needed for this so I immediately put it in "plugin request" So, in my game, interactions with NPCs are imperative; the entire game is driven by your interactions with them...
  11. tale

    Non-View Battle Message

    Non-View Battle Message - 2015/12/02 (ver. 1.1) Creator name: Mokusei Penguin Overview Controls which message that shouldn't display on battles. By leaving them blank, specified message won't be shown. ●Supported message list * Emerge * Preemptive * Surprise * Escape Start * Escape Failure *...
  12. Animebryan

    Displaying Playtime in the menu

    Is there a way to display a game's Playtime on the menu? I've tried setting the 'Data' Playtime to a variable & used a plugin to display that variable but it doesn't display it right. It looked like it displays in literal seconds or something.
  13. Animebryan

    Need a plugin to display a variable in a window

    I need a plugin to display a variable in a window, particularly during a number entry. I have an event set up to act as a Gold Vault where you can withdraw & deposit gold. It's important that the player knows how much is stored in the vault (variable) when entering the withdrawal amount, other...
  14. omarproductions

    [HELP] How display a variable in a text window using scripts.

    Hey guys, I wanna know how do I have a variable show in a text window using scripts?
  15. OldManCricky

    Hiding/Removing Yanfly's Battle display name & icon?

    Hi there folks, this be my very first post on the forums. I'm trying to figure out how to hide the Skill/Attack display and icon name from Yanfly's Battle Engine Core. "YEP_BattleEngineCore", As I only want my custom MOG_ActionName to appear. Here is a little screenshot to help show what I...
  16. LadyBaskerville

    Extra Status Window (Additional window for showing party's alignment, progress and more)

    Extra Status v1.1.3 LadyBaskerville Introduction This plugin creates a highly customizable status screen that can be accessed from the main menu. It is mainly focused on displaying numeric values ranging between a minimum and a maximum value, like the alignment on a good--evil scale...
  17. Runako

    Choices - Rows and Columns

    Good morning (or night to some) :kaoangry: This sounds simple, but I really don't know the full dynamics of the programming. I'm looking for a plugin that allows Choices to be seen in different rows and columns. Ideally, the user can change the amount of columns that the players can see for the...
  18. tale

    Show Face in Choices

    Show Face in Choices 2015/02/26 Creator name: Nana Overview A script that allows you to display a character's face inside the choice window. Features Displays face inside choice window. Screens Installation Paste this script above Main. Script Credit and Thanks- Nana Terms of Use- -...
  19. Rink27

    Persona 5-esque Message Option (Temporary Screenshot)

    I'm trying to think of a way to mimic the Persona 5 message options: (Or: https://s3.amazonaws.com/zam-www/assets/editorial/2017/03/persona5_sojiro.jpg) The way MV is designed, any code executed after a text message box would remove the message box unless it's related, to my understanding...
  20. Jenovation

    How is the display order of Skills defined?

    Been trying to wrap my head around the logic, but how is the order Skills are displayed in the Menu and in Battle defined? Is there any way we have control over in which order they should show up?

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Been having a lot of fun playing Hearts of Iron IV. Had to restart a few times, but now I've finally conquerd Europe with my Axis friends, and am currently invading the Soviet Union.
Guess I'll rework all the existing screens in my game. Except of the save/battle screen. For this I will be lazy and use Yanfly. With my current pace it'll take a few months.
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