display

  1. Bonkers

    Determine numerical value of a skill and display it

    Basically what I have are healing skills or damage skills that show the value of the formula used to determine their effects in a common event which runs parallel to the game.  While useful, I've noticed is that there is a growing lag issue even with mog's anti lag script.  I'd like to cut out...
  2. Neon Black

    Large Sprite ☆ Display Fix

    Large Sprite ☆ Display Fix Created by Neon Black What is it? So Ace has this slight issue with tilesets when using larger sprites which causes all star tiles to appear above the character, even if it makes more sense that the character appear above a star tile (ie. a tree).  What this script...
  3. Ultimacj

    Display the timer in Milliseconds

    Is there a way to change the way the timer is displayed that way M S and ms are displayed?  Instead of 15:00 (15 minutes), it would display 15:00:00 with of course the milliseconds rapidly going down.  Giving the urge to the player that need to HURRY and get out of there (such as the island is...
  4. The Bird King

    How to make text speed slower?

    When I display text for dialogues and stuff like that, the game draws the text way too fast. This makes it so the player can skip any line of text by pressing z or enter twice, the first time showing the rest of the text, the second one skipping it.  Is there a way to control how fast text in...
  5. Leah Prime

    Event applied states not displaying message

    Hi! I have a common event, which applies states too enemies. However, the message set too be displayed upon state application does not show. is there any way I can manually write too the battle log? Thanks!
  6. High Fantasy Window Display

    Hello everyone I need help with my game's window display and opinions. 640 x 480 This is the one I want to use for my battle because all my characters will fit on screen perfectly without standing on walls or other background areas. However on it's menu screen the character icons are too far...

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Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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How many parameters is 'too many'??

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