1. ovate

    Creating a game without installing RTP in VX

    In RPG Maker XP, you're able create a game without RTP by Game tab > Select RTP > None RPG Maker VX does not have this feature. You need to edit Game Configuration settings (ini file) After you Compress Game Data, leaving Include RTP Data unchecked. Open Game.ini file in your game folder with...
  2. Teabone

    Question Around Rgss102e.dll

    Hey all, I've been recently going around testing RPGMaker XP demo games to get some inspiration. I noticed that on the computer I have RPGMaker XP installed on the games work fine. However if I try to play them on a computer that does not have RPGMaker XP installed I get an error related to...
  3. tvghost

    NoMethodError? (WhiteFlute + FenixFyreX scripts)

    Demo link: http://www.mediafire.com/file/3cqpvnzuh6y1zj9/demo.zip/file Original script links: https://www.rpgmakercentral.com/topic/344-bitmap-effects/ https://www.whiteflute.org/wfrgss/?mode=view&realmId=1&pageId=24...
  4. ken1882

    Combine RGSS with ruby-c dll and speed up the game like a boss

    WARNING: This post is not suitable for newbies, perhaps also not applied to the game that doesn't have a performance issue. It's suggested to know the following knowledge to fully understand how it works: RMVA Scripting experience(most important one, required) Basic C/C++ knowledge Familiar...
  5. Getting MCI Audio Player script to work?

    Hello. I'm trying to use the MCI Audio Player script by ForeverZer0 at https://forum.chaos-project.com/index.php?topic=11778.0 but I can't seem to get it to play audio files, and he's no longer offering support for his scripts. I've looked at some posts on the web about it, but either find...
  6. orochii

    Bitmap Effects

    Bitmap Effects By Orochii Zouveleki RGSS1, tested with RGSS102J.dll INTRODUCTION I started doing modifications to a friend's DLL code, and I ended up doing this. Basically, it's a transparency effect. It includes a basic masking for any bitmap by using another bitmap's alpha channel, as well as...
  7. Denisowator

    Additional .dll files in System folder get deleted?

    So I'm trying to implement HimeWorks' Collision Maps. And there's a required .dll file which needs to be in the System folder of the project. Whenever I put it there and try to run the game, it gives me the error that it needs that file. And when I check the System folder, the .dll file I put...
  8. sorlok_reaves

    Alistel: Steam Achievements DLL

    Good afternoon, everyone. I'm one of the developers of Last Dream, an RPG Maker game written in RPG Maker VX. One of the challenges I ran into was getting my Ruby scripts to communicate with the Steam achievements system. So that you don't have to repeat my pain, I've written a DLL that does...
  9. Faultrep.dll

    Hey everyone, I've been using RMMV occasionally since it was released. I was using the program last night. I had forgotten my charger so my laptop suddenly shut down. Today when I came to my computer with the (with the application still up) the window was empty and white. I closed it...
  10. Wavelength

    Critical Error E06D7363

    Earlier this year my HDD died, so I installed a new one and rescued as much of my data as possible.  I haven't needed to use XP since, but wanted to use it today so I re-installed it from the existing Setup folder (that I rescued from my old HDD) and installed the RTP. When I started the...
  11. Brigg

    Is Altering RTP Graphics/Scripts a Violation?

    I've been searching for this the past few days with no solid answer. I purchased a legal license for RMVXA, so I'm comfortable with using the RTP for commercial use. I've created and added tilesets/scripts that I'll follow through with the free copy/credit given request. But I can't find a...
  12. LNicol90

    Chess Engine

    Hello everyone I'll start off by saying I have no idea where this post should go, so I'll post it here and if anyone knows better, I would grateful if it could be moved. Thank you. Okay, I'm starting a new game, and I wanted to add chess in as a minigame. I had no idea where to start and...
  13. SoulPour777

    WinAPI Changes for the RGSS3 Player?

    I have been playing around with the WinAPI and RGSS3 for a while and I stumbled upon a script I wanted to make, though, there's a small problem on it. Using the 'RGSS Player' gives me an exact 544 x 416 snapshot, however, changing it to 'RGSS3 Player' somehow diverts the snapshot into a...
  14. Solo

    Question about the legality of a Mode 7 script

    Hey, there's this awesome Mode 7 script that's even allowed to be used for commercial games (MGC Mode 7 Ace), and I'm interested in using it for my future projects. However, it apparently requires a DLL (provided with the script and to be placed in the game folder) to render the Mode 7 effect...
  15. Tsukihime

    [Tutorial] Writing your own DLL and calling it in RM

    Here's a simple guide using visual C++ to build a DLL. If you're using a different compiler you'll have to figure out how to get it to build DLL's that are compatible with win32API calls Get visual C++ Download visual C++ from microsoft. Any version should be fine. I just get the express...
  16. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    How to use the VX Ace engine in your XP games in no more than 10 minutes - keep it simple, stupid! Auf theutsch bitte 1. Introduction In the following I am going to explain you how to use the engine of VX Ace (RGSS301.dll + Game.exe) in combination with your XP games which I fully entrust to...
  17. Unable to find Language Resource DLL

    I am having problems with my RPG maker VX Ace. It used to work just fine. But now everytime I try to open the program it gives me this message. "Unable to find the language resource DLL" Any help would be apreciated.

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On the "things im remaking" department even i kept getting confused by my status grenades similarity so i decided to redo both of them, now the icons and being thrown animations are very distinctive from each other :kaopride:
1679511126658.gif
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I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"

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