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  1. OcRam

    OcRam MZ -plugins

    Introduction This is the main thread for all of OcRam RMMZ -plugins! Terms of Use: Click here OcRam_Core is required by all other OcRam (MZ) -plugins. Purpose of this plugin is to keep code base minimal, optimize memory - and CPU usage. [NEW] OcRam_Events allows you to streamline your...
  2. OcRam

    OcRam - Passages plugin (for MV)

    Introduction This plugin uses region IDs to determine a player 'floor level'. Even autotiles can be drawn ABOVE players (if player is on lower ground). I have tried to find this type of plugin for a long time, then decided to code one my self. I know you can use different tilesets or events to...

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Kept making a new frame for any change I did so ended up with a gif XD
How is it called a rpg maker game without the default "pokemon-like" battle system?
Unfortunately, while trying to run an app I needed (curse you, Adobe!), my laptop blacked out, so my data got wiped when I got it repaired. Stuff like facesets are saved in my drive, but my sprites now only exist as screenshots I've taken in the past :kaocry:To be fair, I'm a little relieved, since I've been feeling unsatisfied with the visual style of the character sprites, and I guess I can now revamp them?

after lot's of edits to Mike's attacks (to make it seamless with movement, no EX versions, cost 1-ups), I finally got combo skills to work. had to do a lot moving tho to get the combo list to appear where it is lol. that actually took longer than setting up the moves.

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