1. Passable Inside Tiles, Unmoveable Character

    Hello, I am new to this site and still some what new to RPG Maker, I have watched tutorials and have managed to get the hang of most stuff! I am am now making my own original game rather then following the tutorial video any more and have come across a problem when making doors. You have...
  2. All door graphics display open state...

    Hello! I am using RPG Maker VX Ace, and I have run into an odd situation where EVERY door on all my maps displays the open state. The main event graphic I am using is definitely the closed state image. I am using Lunarea's Modern Day Tileset, but this issue occurs even if I choose doors from...
  3. GrandmaDeb

    Bigger and Better - Granny's Modern Tiles & Sprites for MV

    Okay, I'll jump in. Working on MV Modern Exterior Tileset/Sprites for the 48x48 format. * added rooftop/side entrance RTP edits and custom windows * added horseback sprite * child clothing generator parts * added child female short sleeve dress * added child sprite base and child...
  4. Stand26

    Multi Lock Doors!

    Hello! I recently had the idea for my game, where by the main character comes across a door that has three locks. In order to unlock this door; he has to explore a mine and gather three 'magical essences' that will in turn unlock the three locks, so that he can advance through the door and on...
  5. Door Accessible from Either Side

    I'm trying to make a door event that is accessible when entered from the tiles above and below the door. The door just plays an opening sound effect and its opening animation (no player transfer). I'm stuck because when the player is in front of the door it works fine. However, if the player...
  6. luinprogress

    Doors don't work (works sometimes)

    I have an instance in my game where the player needs to solve a puzzle, then afterwards the player can enter a map with a door to progress in the game. The problem with the door is that it doesn't seem to work. The sound effects play, but the door doesn't animate and the player doesn't transfer...
  7. GrandmaDeb

    Seeking One and a Half Tile High Door Edits of RTP Doors

    I know people have done these but they have eluded me. Linky linky? ***************************************** These were found: Lunarea's http://forums.rpgmakerweb.com/index.php?/topic/84-lunas-tiles/?p=369176 Sharm's...
  8. Ruby

    DS style doors and windows

    Just wondering if there is a collection of add-ons somewhere? I am looking for some DS style doors and windows. Just looking for some nice alternatives. PS. I do own the first version, if that's an issue. I know a lot of DS stuff is added to Restaff as well. 
  9. Scotteh

    All custom door sprites a little too small...

    Hello everyone, first post here. :3 Was wondering if you could riddle me this... http://i1077.photobucket.com/albums/w472/ScottSkullcandy/aerg_zps74428239.png~original http://i1077.photobucket.com/albums/w472/ScottSkullcandy/arg_zps1e7338f9.png~original Every time I download a new custom door...
  10. Rodvard

    Two way doors inside! (Eventing with Default RPGMVXA)

    MAJOR REVAMP & UPDATE: Following the amazing interest and feedback on my little post I have remade this guide in full and streamlined my events code. Please see my step by step guide below on doors and the video I made on it at the bottom of this post (1min 15sec). Hello wonderful people! I...
  11. 2+ square doors.

    I've downloaded the future pack and have some 2 by 2 doors that i would like to use, however the event only uses a 1 by 1 square. How do i increase the size for the door opening animation and visual?
  12. A Few Questions

    Hello. My name is Sage. I recently got the full version of RPGMaker VX Ace. I've figured a lot of things out on my own, but some questions still remain that I can't figure out on my own. I've looked and I've found answers but I'm still unsure about how exactly to go about some of this. Pardon if...
  13. Treegen

    Doors and keys

    Any help with going back through a door that you just came through on the same map? i made a door and it needed a key and the key worked but everytime i try to go back through it, it doesn't let me :/ i fiddled around with it and i was able to go back but now i can walk through the door and its...
  14. Silent Darkness

    Behind-Wall Doors

    I'm looking for a specific type of door tile. Now, with a lot of maps, you have walls where you can't see what's on them due to the birds eye perspective. But, you should be able to make out SOMETHING, I would think. Even if it's just something simple, like the top of the door-frame.
  15. Midnight Kitty

    Problem with Double Doors

    I was wondering was there any way to possibly have two movement events run side by side? It always looks rather glitchy and out of place for the door he is not directly heading into. Can anybody help me with this?
  16. Doors

    I know I can use the door creator thing but I want to know if I can create a door 2 tiles high, to go with the modern resource pack, one that is animated as well. I could probably work out how if the part of the door that I use for events wasn't always the top. It's very irritating. Thanks.
  17. luinprogress

    Doors acting weird

    In my current project, I have doors set on the houses that I want the player to be able to go into, but when I play tested it, after the player exited the house, they would turn towards the door again and freeze. Then I wouldn't be able to do anything, I can't move or open up the menu or...
  18. Door Accessability

    Hey guys quick question on doors. When I enter a door it takes me from point A to point B. But in order to go back to point A I find I need to take a step forward, then back again to go from point B to point A. Is there a way to make it so when I try to leave (lets say a house) I can simply...
  19. YesImAaron

    Interior Doors

    Hey this is a very cool tutorial for a cool idea. However can I make a few suggestions? I would make the priority of the events to below character's rather than same as. If you have it on same as than when you go to exit the room say you approach the event from the left or right rather than...

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