A little question:
What is the best (and most "RPG" compliant) way to create our interior maps, with the outside walls or without?
Sometimes, people are letting the outside walls and other makers are removing them.
Thanks for your advices !
Weeell I was wondering if there is a way to auto resize all the game to hallf of it's size, without having to resize all the images. Something like rpg maker 2003 but the oposite, since in rm3k the sprites are made 2x bigger when you open the game.
I'm already using the change tile size plugin...
Hello, good morning, how are you?
Well first of all I appreciate the attention of everyone here and I hope they can help me I'm still a newbie and I still have a lot to learn.
I would like to know how I can create unique and unique skills from various series game characters like Final Fantasy's...
So, the topic today will be about burn out or when in doubt to continue.
How do you react when the feeling of wasting time appears? Where do you grab yourself to? In the end objective? In what you already accomplished?
Upon finding a game much close to yours, but "better", be it in...
I've seen those ranks below the users' avatars (Member, Veteran, Developer and Early Ace), and I'm here wondering "how does it works?", so I made this topic so you guys can help me out with this one.
1)As I understand it you must download and activate two plugins
2)Pick up some image with battle scenes and put the folder sv_actors.
3)Create a new actor with the image name that was put in sv_actors and the battle image.
It's funny, the only reason I haven't actually released a prototype or demo is not that I don't have one. Hahahahahaha I do, I've had a prototype for months. I'm really just concerned with someone taking it, and putting it up on Steam or something first, then saying it's theirs. I should probably look into setting all that up or something... Then again, I have no ETA on the full game so not sure it's worth it yet.
Is it me or while modifying RTP style SV Actor sets to make them taller, the idle animation is the hardest to get right? I think it's because that's the one that you see most so seeing pixels that look wrong make you constantly seek to correct that.