I'm aiming to replace as much art as possible with Dragonbones, not just battlers. Currently using KELYEP_Dragonbones for Battlers and I'm looking for UI element replacers now. Does anyone know of any scripts or whether this is possible?
I'd even appreciate a 'no idea' or 'It's not likely...
Hi,
I found a compatibility issue with YEP_X_TurnOrderDisplay and KELYEP_DragonBones.
In case you use DragonBones animated enemy, the turn order display shows black square instead of sv_enemy image.
Reason:
KELYEP_DragonBones modifies Game_Enemy.battlerName() function and returns '' for...
Hi guys i have a problem
Im currently using RMMZ, and i want to integrate dragonbones
I already got the plugin, and the libraries
Both Tier 0 and Tier 2 plugins in the manager and the library in the "lib" folder.
I also have my dragonbones folder with my assets.
I set the enemy notetags (copy...
I created an animation using Aseprite and Dragonbones of a character throwing a spear, however, it doesn't play correctly when I import it into the game and instead plays only the first few frames. Any ideas?
Full animation:
https://i.gyazo.com/e1e43693d098d804f57dc63b1f431920.mp4
What appears...
The latest version of Dragonbones is preventing all animated sideview sprites(including actors) from flashing during animations. The Dragonbones sprites flash just fine from animations, just not the regular ones. I know this is an easy fix but I'm not script savvy enough to fix the problem...
As the title says I'm trying to find a way to summon Dragonbones actors mid battle through action sequences(like an FF style summon). I can do it just fine with regular actors but for some reason Dragonbones actors can only be loaded up in the beginning of battle if they are already in the party...
Hello,im using Dragonbones battlers and i want to know if there is a way to replace my main character's battler in some point of the game,for example i get a better armour and i want the character show it in battles,in normal mv is just to replace battler sprite but dragonbones plugin work with...
I'm not sure why I keep getting this error everytime a battle initiates. Not sure what it means. Any chance one of you fine programmers can help me?. The pathing is correct. The folder name is correct. The version I have are the latest. ....just not sure
Hi everyone,
after having some issues with the dragonbones integration plugin made by Yanfly in a complex project and after several test made to resolve the conflict, I publish this thread to help the community in the case that somebody in future may have the same bug.
I am not a forum expert...
Hi everyone,
I took a dragonbones sprite that works correctly in an "almost-empty" project.
It does work. It's in dragonbones version 5.0, all the yanfly plugins are put in correct order and in the test project, it works.
Then I put the same sprite in the dragonbones asset of the game I am...
I've been trying to install and get the Dragonbones integration plugin to work, and every time I try I get either this error or uncaught error: argument error. I'm not sure what I'm doing wrong.
Link to plugin:
http://www.yanfly.moe/wiki/Dragonbones_Integration_(YEP)
Hi everyone,
I just solved a problem (Thank you Restart ) about install properly the dragonbones plugin of Yanfly, getting the correct files into the lbs directory, changed the index.html according to the instructions and everything should work.
My art director just sent me a battler made with...
I've recently tried getting dragonbones to work, i installed the plugins verbatim from a tutorial that had good reviews and im having trouble, maybe because I'm using MV3D?
anyway heres the console
and my plugins:
Thanks in advance!
Edit: I think its important that I say that I've been...
Hi people,
Looking for help with 2 separate issues I'm having with these plugins, first up;
In battle when my enemies are going to attack, if I have them animated to run right right up to my party, if there is any overlap between the two, my enemy will be beneath my party characters instead of...
I finished my game and it worked every time in playtest and on PC with the .exe.
Then i tried to export to android (.apk), i'm a totally noob so i followed this guide https://forums.rpgmakerweb.com/index.php?threads/exporting-to-android-mv-android-client.84971/.
The .apk was created succefully...
I just recently bought Irina's dragonbones map sprite plugin, and I installed it on a fresh project on version 1.6.2 to test it out but it doesnt seem to work on even fresh project with nothing but yanfly core and kelyep dragonbones which are the required plugins...
Am I doing something wrong or...
Every time I try to use one of, ShadowHawkDragon's DragonBones assists; when the battle first starts the Dragonbones battler is static until one of the party members attacks it; then it no longer becomes static and starts moving the correct way.
I do not have this issue when I use Ækashic's...
I've tried anything I can think of to try fixing this, and reading other people's DragonBones threads, but nothing is working. I really need some help.
I have no clue what might've caused this, at all.
Update 1:
I was able to get it to this point here by following an already existing thread...
On the "things im remaking" department even i kept getting confused by my status grenades similarity so i decided to redo both of them, now the icons and being thrown animations are very distinctive from each other
I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"
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