Hello, fellow rpg makers!
Part 6 of the tutorial series needs no introduction. So many people like button menus, so many want real-time mouse handling... And surprisingly enough, it's not that difficult!
Required: An IDE (some of the most popular ones are Atom, Sublime text 2, Visual Studio...
I am having a very bizarre glitch where enemies drop 7 of everything. As an example,
one enemy is set up with a drop rate of Meat: 1/1 but then will drop 7 meat after winning the battle. (Please note there is only 1 enemy in the troop, so it is not multiplying the loot by the...
If you choose to set a maximum amount of items/armours/etc. you can hold for each (with the note-tag "<Max Item: x>", etc.) you'll still 'receive' maxed out items/armours/etc. during the...
I'm trying to tweak Yanfly's plugin parameters a bit to get my desired treasure/loot effect in work, but I can't find exact lines in .js file that would help me to do so. Below I'm attaching a pic of what my current settings look like.
What I want to achieve is having only one column of...
After few days of digging into Yanfly's Victory Aftermath and Moghunter's battle result plugins I came to conclusion that it's beyond me to set either of them the way I want. I have come close with Mog's one, but in order to do certain things I'd need to re-write some stuff which I sadly...
I'm currently working on a project where a monster is chasing the main character through a labirinth.
I would like to make script (or an event mechanism), if the player pushes a button then automatically drops an object - or an item from his inventory - just front of himself to block the...
Enemy Drop Expansion 2014/11/01
Creator name: VIPArcher
This script allows more drops from enemies.
Put <drops kind ID X%> inside enemy's Note field
i => Item
w => Weapons
a => Armors
ID: Item number index
X： probability (example, 5 is 5%)
i want a system when you kill the enemy they really drop from him, show a animation with Icon from iconset or predefined pictures bounce in the ground and desapear, and show in corner of the screen loot/drop names
i made a mockup here:
I'm trying to figure out some good Inventory Management systems. I'm using Trivel's Limited Inventory plugin for limiting inventory space. My problem right now is that I can't figure out any good way to drop items if your inventory is full.
~ Gold & Drop Rate~
For the latest updates please visit my blog. This is merely an introduction topic.
By default, the editor only allows the party to have a "Double Item Rate" and "Double Gold" flag. This flag does not stack. There is an experience rate but...
Hello to all,
I did a search but could not find anything about .
Someone has already developed (or have in mind to develop) a plugin that allows the enemy to release many more drop ignoring the original drop system exept gold and exp?
I accept any suggestion and help and support by a scripter...
Drop Items Conditions v1.03
Allows you to define conditions for certain items to drop using formulas.
How to Use:
Use the notetag <DropRestriction: formula> inside Items, Weapons or Armors notes.
You can also change/set/cancel drop conditions for determined enemies...
Hey, I'm sorry if this is covered elsewhere. I did a few searches but, it's tricky to try and figure out what other pople would think of to "name" the problem.
Anyway, I need a plugin that lets you set conditions for certain items to drop. Say, I want all enemies to drop their souls if special...
First things first: This script was not written by me, it's a script by Galv. I got his permission to slightly modify and re-distribute the script with some minor adjustments. Original credit goes to Galv, I merely did some tiny changes.
You can find the most recent script version (1.4)...
Author: Mr. Trivel
Name: Conditional Drops
What does it do?
Allows enemies drop an extra item if a condition is fulfilled. (killing it with elemental attack, or having some state on death, etc)
Enemies can have multiple conditional drops and different...
A long time ago, someone requested me a script and here I am ! I share it with everybody.
I've no image to describe this, sorry
The script is here, and he allows you to have a specific drop when you kill enemy A with skill B.
For those who use the Victory...