So Battle Symphony tags support IF and UNLESS conditions within their tags (like for making weapon/skill animations) and i'm wondering how to work it for a dual_wield check condition? This way I can make weapon animations that have a dual-wield section that only runs if applicable for actors...
Thought I would get what I needed here : http://www.neoseeker.com/forums/22121/t844367-need-dual-wield-script/
but of course, the link the replier gave doesn't work.... :(
Looking for mainly the two-handed weapons use an dual wield. I want it to be realistic. I don't want a sword in right hand...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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