dynamic event creation

  1. p0_boy

    [SOLVED MYSELF] Galv's MV Message Styles & MV Event Spawner

    Howdy again, folks- New day, new challenge. I hope that you can help :) I have been using Galv's MV Message Styles plug-in- here are some excerpts from the plug-in help to give a better idea of how it works: In addition to the examples above, \pop[0] will "target the event [that] the Show...
  2. p0_boy

    Dynamic Event Creation causing TypeError

    Aloha, folks- I have a plug-in with the following function (MapCrowd()): // Reads current map's [Note] field and assigns events to specified regions. function MapCrowd() { // Check that <clone> tag is present in [Note] field. if ($dataMap.meta.clone != undefined) {...
  3. Guardinthena

    How to Create Dynamic Trees

    Hello everyone! I am scratching my head over this one and would appreciate some assistance! I am attempting to create an event that displays a static sprite of a tree. My goal is that I want this event to have a 'detection radius' or 'directional line of sight' that checks for the player's x...
  4. JOked

    Dynamic Event Creation. Is it possible?

    Hello! I'm trying to wrap my head around RGSS3 and one of the things I've been interested is a dynamic event creation mechanic. The basic idea that I had was to make two scripts or, ideally, one that could create a map on the go and place enemies on the newly created map. Is such a thing...

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1,Randomly generate events with planted spawner events(great flexibility for customization and auto-match player's level)
2,Randomly enter roguelike dungeon
3,Player can exit dungeon or back to town or choose to challenge BOSS at the end of each dungeon
4,Dungeon maps can be randomly generated by a third-party tool
Got locked out of the house yesterday... best friends who had the spare ghosted me. Locksmith had to literally drill thru the lock bc they couldn't pick it. Whole process took 4 hours and far too much money. And they have to come back next week bc they don't have the right cylinder, cause it's an old interlocking lock. I'm livid lol
 I’m probably going to regret this, but I need kobolds for my project and I’ve decided to sprite them myself. This is Attempt #1, front view only.

KoboldFront.gif
It's a shame that Selection Control will not be ported to MZ. I found a neat way of using it to enable ways for tanks to protect squishies. lol
Lately I have been taking a break from game and resource making so I won't get burnt out. But I am also interested in the Game Jams this site periodically holds. It'd be great if I knew when the next one, if any, is planned.

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