Description of the Feature:
These features would allow the plugin developer to let the user to swap database type (i.e armour, item etc).
Right now it's impossible to add parameter support for a system like crafting system into the plugin Editor without making the user having to either let them...
So I'm using VX Ace, first of all.
I'm looking for a partial battle system in which after selecting a skill, the player him/herself does something involved. For example, presses a button at the right time to hit, or moves the arrow keys to aim at an enemy before firing, or something similar...
Hello everyone! I am scratching my head over this one and would appreciate some assistance!
I am attempting to create an event that displays a static sprite of a tree. My goal is that I want this event to have a 'detection radius' or 'directional line of sight' that checks for the player's x...
MPP_EncounterEffect - 2020/12/11 (ver. 3.2)
Creator name: Mokusei Penguin
Change the effect at the time of encounter to a special effect.
Note: This plugin is for RPG Maker MV and MZ.
- 3 Encounter effects
- Set where the effect take place on specific character
I am using this script in my game and cannot for the life of me figure out how to do the following:
How do you make the weather end? For example I have my player trigger a storm effect by walking over an event on the world map say they come up to a scary castle and it triggers a bad...
I've spent the past few hours coming up with a method for having a dynamic lighting system based on the time of day.
To do this we will need two plugins:
MOGHUNTERS Time System
MOGHUNTERS Time System HUD (optional)
Soulpour777 Thomas Edison Lights
The first thing we are going to do...
I've been looking for some tool, plugin or tutorial to help me with the implementation of a choice list. Which will vary in size and content, according to 2 or 3 things.
The main objective of it is to give players the option to spend more MP than required by a skill, boosting its effect...
I hope this is in the right place
I'm trying to start an event movement with dialog while it is moving, BUT I don't want the next dialog to start until the movement is completed and the event start moving again.
From what I understand, you either have the event moving with no...
Nearly a year ago I made a thread, asking for a plugin. I have started with the game by now, but it's still not much. Looking back, the whole thing with chests containing random items can easily be done with common events. However, I still need a plugin for a dynamic shop...
Here is Event Project Test Demo (Only 4mb) (A Moddifed Version of Galv Event Start Type Demo)
What happens when you block the event: (Does the event. However, it breaks the game)
Remove the Script...
Name is Pim from the Netherlands
I am new to RPG Maker and need to know something before i buy. Though I will probably end up buying it anyway.
If you want the background story, scroll below for the intro :-)
Anyway what I was wondering is the following..
I want no...
Fixes DoubleX RMMV Dynamic Settings compatibility issues
Games using this plugin
None so far
DoubleX RMMV Dynamic Settings Compatibility
Lets users change some system settings in game and save them
Games using this plugin
None so far
1. Little RMMV plugin development proficiency for most basic usages...
It's meeee again!
Just wondering, rather then saying a monster gives X amount of XP / Gold.
Is there a way for a mob to have a range? so it can drop between x and y amount of gold and you can gain between x and y amound of XP?
So, the first problem I've ran into so far that I can't seem to overcome is how to display dynamic choice options? For...
This seems like a bit much, but might as well throw it out there.
I'm multiplying Luk by 10 in using it as "Strength" and dubbing it "STR". But it's still Luk.
This is so that I can make more subtle changes to Strength with objects.
Among other uses, I'm using an inventory script and having...
It isn't possible to play music at a certain second/etc of the song. You can run a variable that ups every 30 frames, yes, to count where you were in the song, but still, no way to use that variable.
The only way to have a song play then fade silent then play back to a certain point in the song...
I would like to be able to change critical hit output situationally based on the following factors:
The specific actor (i.e. certain characters have stronger crits and/or take less damage from them)
The character class (i.e. a class like the Assassin can deal more damage on a critical hit...