dynamic

  1. nio kasgami

    Dynamic database type (item, armor etc) in parameter

    Description of the Feature: These features would allow the plugin developer to let the user to swap database type (i.e armour, item etc). Right now it's impossible to add parameter support for a system like crafting system into the plugin Editor without making the user having to either let them...
  2. Nightblade50

    Battle System Where Player is Involved

    Hi So I'm using VX Ace, first of all. I'm looking for a partial battle system in which after selecting a skill, the player him/herself does something involved. For example, presses a button at the right time to hit, or moves the arrow keys to aim at an enemy before firing, or something similar...
  3. ChocEnd

    Single-Actor Focused / Dynamic Menu

    Hello all, I hope you’re doing well. My name is ChocEnd and I am posting this thread to find someone with JavaScript experience to help me with my current project. I am looking for someone to make a script for me while making the final product user-friendly so I can edit it further. I understand...
  4. Guardinthena

    How to Create Dynamic Trees

    Hello everyone! I am scratching my head over this one and would appreciate some assistance! I am attempting to create an event that displays a static sprite of a tree. My goal is that I want this event to have a 'detection radius' or 'directional line of sight' that checks for the player's x...
  5. tale

    Dynamic Encounter Effect

    MPP_EncounterEffect - 2019/06/24 (ver. 2.0) Creator name: Mokusei Penguin Overview Alters an appearance of battle start with dynamic effects. Note: Ver. 2.0 is compatible with RPG Maker MV v.1.6.2 Features - 3 Encounter effects (default, screen breaks into glass shape triangles or...
  6. OpTicShadow

    VPS Dynamic Weather System END WEATHER?

    I am using this script in my game and cannot for the life of me figure out how to do the following: How do you make the weather end? For example I have my player trigger a storm effect by walking over an event on the world map say they come up to a scary castle and it triggers a bad...
  7. Skunk

    Dynamic Time Based Lighting System

    Hey folks! I've spent the past few hours coming up with a method for having a dynamic lighting system based on the time of day. To do this we will need two plugins: MOGHUNTERS Time System MOGHUNTERS Time System HUD (optional) Soulpour777 Thomas Edison Lights The first thing we are going to do...
  8. MORINGA

    [Help] Dynamic Choice List....heh...=\

    Hi! I've been looking for some tool, plugin or tutorial to help me with the implementation of a choice list. Which will vary in size and content, according to 2 or 3 things. The main objective of it is to give players the option to spend more MP than required by a skill, boosting its effect...
  9. Neil London

    Dialog while event is walking questions

    I hope this is in the right place   I'm trying to start an event movement with dialog while it is moving, BUT I don't want the next dialog to start until the movement is completed and the event start moving again.   From what I understand, you either  have the event moving with no...
  10. Marston

    Dynamic Shop

    Hello there. Nearly a year ago I made a thread, asking for a plugin. I have started with the game by now, but it's still not much. Looking back, the whole thing with chests containing random items can easily be done with common events. However, I still need a plugin for a dynamic shop...
  11. Problems Creating Dynamic NPC And Interactable

    Here is Event Project Test Demo (Only 4mb) (A Moddifed Version of Galv Event Start Type Demo) https://drive.google.com/file/d/0Bz1VRkiMwRiCZDh0elVSS09TdU0/view?usp=sharing What happens when you block the event: (Does the event. However, it breaks the game) Remove the Script...
  12. Battle/Level Mechanics can it be done?

    Hey Guys, Name is Pim from the Netherlands I am new to RPG Maker and need to know something before i buy. Though I will probably end up buying it anyway. If you want the background story, scroll below for the intro :-) Anyway what I was wondering is the following.. I want no...
  13. JavaHut

    JavaHut's AudioManager Extension (1st Plugin)

    AudioManager Extension v1.02 By: JavaHut Required RMMV Version: 1.3.1+ Download Download the script and impulse files here: http://www.mediafire.com/download/21r6stjbbj1v1y9/JavaHut_AudioManagerEx.js http://www.mediafire.com/download/mx35dblvhiwae68/impulses.zip Demo Download the...
  14. DoubleX RMMV Dynamic Settings Compatibility

    Purpose Fixes DoubleX RMMV Dynamic Settings compatibility issues Games using this plugin None so far Addressed Plugins Prerequisites Nothing special Terms Of Use Changelog DoubleX RMMV Dynamic Settings Compatibility
  15. DoubleX RMMV Dynamic Settings

    Purpose Lets users change some system settings in game and save them Games using this plugin None so far Parameters Plugin Calls Configurations Instructions Prerequisites Abilities: 1. Little RMMV plugin development proficiency for most basic usages...
  16. BigToastie

    Ranged XP/Gold Gained

    It's meeee again! Just wondering, rather then saying a monster gives X amount of XP / Gold. Is there a way for a mob to have a range? so it can drop between x and y amount of gold and you can gain between x and y amound of XP? Cheers :)
  17. Dynamic Choices?

    Hello everyone, This is my first post. I'm loving RPG Maker MV so far. The move to Javascript and the great Mac support has really turned it into a real option for me. So, the first problem I've ran into so far that I can't seem to overcome is how to display dynamic choice options? For...
  18. shiori4me

    State Base Parameter Adjustment? (Adding +100% Mdf and soforth, like Yanfly)

    This seems like a bit much, but might as well throw it out there. I'm multiplying Luk by 10 in using it as "Strength" and dubbing it "STR". But it's still Luk. This is so that I can make more subtle changes to Strength with objects. Among other uses, I'm using an inventory script and having...
  19. shiori4me

    Dynamic Music Control? (start at certain parts of a song, able to use a variable, etc?)

    It isn't possible to play music at a certain second/etc of the song. You can run a variable that ups every 30 frames, yes, to count where you were in the song, but still, no way to use that variable. The only way to have a song play then fade silent then play back to a certain point in the song...
  20. Ultima01

    Requesting Script for Situational Critical Hit Rate

    I would like to be able to change critical hit output situationally based on the following factors: The specific actor (i.e. certain characters have stronger crits and/or take less damage from them) The character class (i.e. a class like the Assassin can deal more damage on a critical hit...

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