The title says it all, I want a Earthbound based skill menu. If you don't know what Earthbound is, go look at this:
Note: I know the Beta, Gamma and Omega was just drawn on, but that's not the case. It was to help you know what I mean, as of I only learned LifeUp and Hypnosis.
So I'm making a Earthbound based RPG game which will have:
Rolling HP and PP.
Limited Inventory Space.
ATM to store things.
Diagonal movement, complete with diagonal animations.
A black menu color background instead of a blue one.
Custom tiles.
There's possibly more I'll do but anyways I need...
I want to make a system in this game I'm making similar to Earthbound's where you lose half the money you have on you and are taken back to where you last saved. I have an idea of how to get this to work in game, and indeed I can get it to work when using Event Battles, but I was wondering if...
Developer Note:
What you see here is a work in progress!
Anything lacking "polish" will be polished eventually.
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It's Cyberpunk, but with less punk?
The year is 802-11a...
In the United Serial Baud, Node and his girlfriend Lady are Drivers. As Drivers, they take on various kinds...
Hey guys! I've spent quite a while trying to find/cobble together something like this, but I haven't found anything quite right.
In Dragonquest and the Mother series, each party member can carry a certain amount of items, and have separate inventories. In addition, anything the player had...
Well, I thought about it and searched, and there seemed to be a lot of people asking about "Earthbound Backgrounds"
Yet, through these, I don't think I noticed a single person ask for a port of a script that allows them to do that.
So rather than request some a entirely new script relating...
I've been working on an odometer animation which I intend to substitute by the original Window_BattleStatus in order to track information about HP and MP during battles.
The odometer is working fine, but until now I've been debugging it on an html page. I am also using Pixi for the...
I have been working on my first RPG Maker game for the past few months, called Monster Garden.
Concept: Meeting scary monsters in scary places and turning them into friendly monster friends in your very own Monster Garden that slowly gets bigger and better as you advance.
Characters: I'm...
Hi there,
I've been on RPG MAKER MV for very little time and I was looking forward to implement some background animations during the battle event, something similar to this project:
https://gjtorikian.github.io/Earthbound-Battle-Backgrounds-JS/
(alternatively, the project's source code can...
Story: By clicking the exe to play the game you enter into a contract with Gcorp. With your telepathically linked partner, you the player explore this alternate Earth that experienced an apocalypse. Collect the interdimensional artifacts pouring into Earth B, sell them to get rich or use them to...
Like... Extremely colorful! Sort of abandoning this because it may as well be too colorful for my current needs, and the palette used is too restrictive. It's quite a complete outdoor/suburbia/forest/etc. Tileset, to be honest. I'm of course missing an interior tileset to accompany this one...
In earthbound, when you encounter an enemy, the background of the battle always moves around in a weird way(Like shown in the video I'll link). I was wondering if there's a script out there that enables backgrounds to move around like that during battle.
Earthbound / Mother 2: Battle Against...
I have started an "EarthBound Style Engine" which replicates core features found in "EarthBound - Mother 2" using RPG Maker VX Ace.
Edit : This Engine has been updated to 0.6 as of 1/9/2015
- Enemies will now halt when a battle is initiating
- Turned the hue down on all swirl animations
-...
Hey community, I'm looking for a few people to help me further develop my Earthbound Style Engine which I want to make available to the public in the future for non-commercial and commercial use. So far I've been able to replicate EarthBound's battle mechanics to a degree by using RGSS3...
Is it possible for the Player character or enemy battler to have a 100 Percent chance for first strike during battle? I'm using the default battle system and want to incorporate first strikes in my project depending on how the Player and enemy event meet on the map (direction of the Player...
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*UPDATE*
Unfortunately for now the project has been put on hold, thanks for everyone's support! I don't want to call anyone out but at some point we had a conflict of interest which lead to some rash and uncalled for decisions. It's been really frustrating personally...
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A surreal, exploration, horror RPG.
Travel between new (old) worlds and uncover new (old) mysteries with your new (old) friends! ♥
OMORI is a surreal psychological horror RPGmaker game.
You must travel between two worlds, both...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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